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My Usual start, plan is to rush transcendence to get it online ASAP
Core is Trans Warrior and Soul they are the engine of this build
Always Beads, if the opposing team has a Cab or Odin highly recommend getting Phantom Veil instead of Aegis
Tap each threat level to view Medusa’s threats
For the same reasons as Odin, have to change your relics to get veil or you are going to have a bad day
Array ( [god] => Array ( [god_id] => 57 [display_name] => Cabrakan [url] => cabrakan ) [scoreVal] => 1 [notes] => For the same reasons as Odin, have to change your relics to get veil or you are going to have a bad day ) 1
If the opposing team has Odin you need to change your relic set up or you are an easy target for the enemy team, you need phantom veil
Array ( [god] => Array ( [god_id] => 11 [display_name] => Odin [url] => odin ) [scoreVal] => 1 [notes] => If the opposing team has Odin you need to change your relic set up or you are an easy target for the enemy team, you need phantom veil ) 1
He will burst you down, position yourselves with your teammates, be prepared to beads and then ult him or charge him to stun and get him low, also never give him your back, use your passive to side away or back away and continue to damage him and out box him
Array ( [god] => Array ( [god_id] => 25 [display_name] => Loki [url] => loki ) [scoreVal] => 2 [notes] => He will burst you down, position yourselves with your teammates, be prepared to beads and then ult him or charge him to stun and get him low, also never give him your back, use your passive to side away or back away and continue to damage him and out box him ) 1
Sell Hunter's Blessing to buy Death Bringer, Sell Ichaival to buy Wind Demon, also change Warrior Boots to Ninja @ end game when the attack speed nets more damage
Same as other build if the opposing team has cab or odin grab veil
Tap each threat level to view Medusa’s threats
Veil Required
Array ( [god] => Array ( [god_id] => 57 [display_name] => Cabrakan [url] => cabrakan ) [scoreVal] => 1 [notes] => Veil Required ) 1
Veil Required
Array ( [god] => Array ( [god_id] => 11 [display_name] => Odin [url] => odin ) [scoreVal] => 1 [notes] => Veil Required ) 1
His burst is very dangerous for you, take advantage of your passive
Array ( [god] => Array ( [god_id] => 25 [display_name] => Loki [url] => loki ) [scoreVal] => 2 [notes] => His burst is very dangerous for you, take advantage of your passive ) 1
Medusa can be played incredibly aggressively due to the damage in her Kit. Her burst for a hunter is second only to Ullr, and her Ult can swing team fights if used correctly. She is very easy to learn and my personal favorite god to play in smite.
All monsters are hideous and fearful, but some are worse than others. There is only one whose hair is made of slithering serpents, only one with skin of scales, and only one whose very gaze can turn man, beast, or God to stone. Medusa, the Gorgon.
Stories claim she was beautiful once. A priestess of Athena. Loyal and devout in action, but Poseidon was determined to make her his own. It was the fairness of her features, the golden of her hair, that attracted the Sea God. Medusa, a mortal maiden, could not refuse.
When Athena learned of Medusa's betrayal, she punished the priestess. Those fair features were hideously wrought and those golden locks twisted to hissing vipers. Anyone that met her eyes was petrified – a statue for all eternity.
Medusa fled, frightened, ashamed and furious. For years she hid from the world, nursing a festering hatred for all things, craving beauty but having none, seeing none, until she became the monster she appeared to be.
She slithers now to the field of battle. Those wretched features concealed behind a cruel mask of porcelain perfection, eyes burning from within. All that she perceives, all that is wonderful in this world, she seeks to destroy. Perhaps then she will be the fairest monster of them all.
Pros
Very high Burst Damage
Two stuns (dash and ultimate)
Excellent Clear (can poke and clear at the same time)
Very high damage Ult (ult can swing team fights)
Cons
Very Squishy
Mana Hungry Early Game
Dash can be Body Blocked
Sidewinder
Medusa suffers no movement penalty when side strafing and half of the movement penalty when moving backward.
Ability Type: Passive
This passive is highly underrated it allows medusa to stafe without penalty which when used properly gives a massive advantage when boxing or engaging the enemy team.
Viper Shot
Medusa gains increased attack speed and her basic attacks become augmented, shooting Vipers that poison the target hit dealing damage over time.
Damage: 15/20/25/30/35 (+10% of your physical power) every 0.5s for 1.5s per charge
Attack Speed Increase: 40/50/60/70/80%
Viper Shots: 3/3/3/4/4
Ability Type: Buff
Cooldown: 10 seconds
Cost: 50/55/60/65/70 mana
This ability gives Medusa massive burst, on a very short cooldown. I usually queue this up before I engage the enemy team in a team fight or right before I ultimate or dash to make the shots easy confirms and kills. Max this second.
Acid Spray
Medusa hurls back and spits out acid that damages the first enemy hit and sprays out acid in a cone behind them. Acid Spray will explode on statues Medusa has created.
Damage: 90/135/180/225/270 (+70% of your physical power)
Ability Type: Line/Cone
Range: 40/40
Cooldown: 14 seconds
Cost: 60/65/70/75/80 mana
Very good scaling clear with decent base damage. You max this first. It is a line attack, once it hits the first target it creates a cone behind the target hit. Can clear waves and poke enemy team at the same time, allows medusa to be aggressive early game. You can also auto attack cancel with this ability if there is no minion wave present for a small burst of damage. AA -> AS -> AA
Lacerate
Medusa quickly slithers forward rooting and slashing the first enemy god she encounters. The slash leaves the enemy god reeling in pain, reducing their healing for a short time.
Damage: 80/130/180/230/280 (+80% of your physical power)
Healing Reduction: 50% for 3s
Ability Type: Dash
Range: 55
Cooldown: 15 seconds
Cost: 70 mana
Your dash, very useful for chasing enemies, peeling (it has a stun), escaping (be careful when using it to escape as it does not go through enemies, stops at the first one it is easy to body block medusa), or burst damage in conjunction with your ult.
Ultimate - 2 viper shots - Lascrate - 2 viper shots
this is the all in wombo combo of Medusa's it will leave you exposed, but if it is a one on one they will very low after this (or most likely dead) Max this ability third.
Petrify
Medusa removes her mask revealing her true face, delivering a powerful blast from her horrifying Gorgon gaze. Enemies take damage and are stunned if they are looking at Medusa. Enemies not looking at Medusa take 75% damage and are slowed. Enemy gods that are killed during Medusa's gaze will turn to a stone statue and remain behind as a reminder to others.
Damage: 300/400/500/600/700 (+100% of your physical power)
Stun Duration: 2s
Movement Speed Slow: 20/25/30/35/40%
Slow Duration: 3s
Ability Type: Cone
Range: 70
Cooldown: 90 seconds
Cost: 100 mana
Her ultimate does a massive amount of damage (to enemies facing you) and a stun (to enemies facing you). Timing is critical on this ability, it has a small wind up and very skilled players can avoid it, if they are not otherwise occupied. It can be used for initiation, but I prefer to use it mid team fight as they are less likely to avoid the stun and damage. Put a ppint in this whenever possible.
Still a work in progress
8/7/18
Added starter call out
Added Core items
Added Shred Build
Added Crit Build
Added Main threats
Added skill build order
8/10/18
Updated the second build to include the bridge items full build and items you sell to complete the full build
8/17/18
Flushed out full guide with Lore, Pros/Cons, & Skills
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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But I will test it out this weekend to see if I like it
Rage's strength is when you're getting consistent kills/assists. It hits the same % chance as both PS and WD combined...but it doesn't have AS, so is best for gods with strong AS steroids that will help with the burst.
Poisoned Star is a common early crit item specifically for boxing exchanges in a 1v1 situation. With the lower crit chance, it's more common for a 3x crit build with DB and WD...because both PS and WD provide some very good AS, it's perhaps better for gods with somewhat weaker AS steroids.
But either route can work.
Thank you for the advise on the guide. I changed the first build to just have the ability/shred aspect and removed crit. You are right you lose too much. I also adjusted the second build to add the higher power of warrior boots to the triple crit build.
FYI you'll definitely want Qin's Sais before Odysseus' Bow if you go that route. Qin's provides a huge boost to DPS that you'll want.
As an aside to my double Deathbringer comment, thought I'd actually offer some comments (and looking for your feedback too, Kriega).
For both of you, specifically, I understand Transcendence + Soul Eater as ability build. Common direction for a hunter with these two items would be to get Warrior Tabi, The Executioner, Qin's Sais, and perhaps Jotunn's Wrath to round out the build as a full CDR build with some basic attack function.
In that direction, I would say your 1st build takes it in a different direction. This would be a true hybrid build. Any time you combine Trans and crit items, it makes the rest of your item selections more difficult, and you're going to be sacrificing something. That said, you cover the bases with core pen (Exe), and Soul Eater bridges the ability/basic attack gap by providing lifesteal with all damage output. Your attack speed is going to be down a bit compared to other basic attackers, but I feel that with the somewhat recent buff giving Viper Shot 4 hits, this should be okay for her burst with that crit in mind.
The one thing I might change in that build is to switch Warrior Tabi for Ninja Tabi. I think it could work well. It's definitely not meta, but it's also not a useless one. Your main focus will be spamming poke, having good CD for her ult, and doing her main damage via Viper Shot (often in combination with Lacerate setups).
Kriega is overall right about Wind Demon being better for a 3x crit build in combination with Deathbringer and Poisoned Star (which you have in your 2nd build), but 45% crit isn't bad. Back in the day a couple of seasons ago, 40% crit was the standard, and 3x crit wasn't very common.
Regarding that 2nd build, I think you'd be better served going Warrior Tabi, because you have so much attack speed throughout the build. Balancing AS with power at all stages of a match is important for efficiency. You'll also probably do better getting Deathbringer before Wind Demon in that setup; I'm guessing your DPS will be better with that switch. Late-game, switch Warrior for Ninja to replace the AS you lost from the blessing.
Thoughts?
Yes. A late Jotunn's is perfectly fine because you're mainly getting it for the CDR and not the pen.