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Starts with lifesteal from Devourer's Gauntlet, moving quickly into pen from The Executioner and bonus damage from Qin's Sais.
The final 3 items are all optional and can be built in any preferred order.
Starts with lifesteal from Devourer's Gauntlet, but moves into Sun Beam Bow for some nice mana regen. Sun Beam's passive works really well in close after a Lacerate and in conjunction with Viper Shot.
Near the end of the build, Bragi's Harp (which can be picked up earlier if preferred) provides some nice bonus damage to go with Qin's and Sun Beam.
Titan's Bane in the 6th spot is optional but provides a nice increase to penetration.
This is an example crit build with standard item progression. Note that crit builds are not currently very popular. They are fairly expensive and take a while to come online.
Musashi's Dual Swords can be switched out with Death Metal, and Dominance can be switched with Qin's Sais, Hastened Fatalis or another item as preferred.
Besides the items listed in the build examples, these additional items can be considered.
In most cases Purification Beads will be your go-to relic to prevent getting locked down. Aegis of Acceleration is great if there's less CC but multiple ways for the enemy to kill you (Neith ult, Zeus 3, Nu Wa ult, Thanatos Ult, etc.). Blink Rune can be used both offensively and defensively, but mind the very long cooldown.
Skill leveling priority: Ult -> 2 -> 1 -> 3
At level 3, if you want more fight capability, you can level Viper Shot instead of putting another point into Acid Spray.
Recent updates:
2025/1/16: Builds created based on Open Beta 1.
Revision History
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You suffer no movement penalty when strafing and half the movement penalty when backpedaling. Overview: This is a passive that requires no direct thought, but lends itself to making Medusa a more effective | |
Gain Attack Speed and augment your next 4 Basic Attacks, shooting vipers that poison the targets hit, dealing Physical Damage every 0.5s for 1.5s. Damage Scaling (Per Tick): 6% Strength and 8% Intelligence Leveling Priority: Max this 2nd. General Use: Burst Damage Overview: Her only built-in AS steroid, it adds a strong burst of damage when targeting an individual. Best to use earlier in the fight (due to ticking damage), and when you're able to confirm hits more easily (immediately following Lacerate, stoned from Petrify, or otherwise CCd from teammates' abilities). Tip: Remember that you can trigger it early, and it won't activate until you start attacking. You can use it in the fountain for a free charge! | |
Spit acid that deals Physical Damage to the first enemy hit, then spraying out in a cone behind them. (Enemies hit have their Healing Taken reduced for 5s.) Damage Scaling: 60% Strength and 75% Intelligence Leveling Priority: Max this first. General Use: Wave clear / Teamfight Damage / Anti-Heal Overview: This is your main source of damage against minion waves, allowing you to hit the entire line if you target the front minion in a wave. Provides good poke potential, as you can hit the minions and do equal damage to enemy gods from the cone spray if they are close and trying to shield themselves from other attacks. Note that the range (7.2m) is less than your basic attack range (8.8m); make sure you're close enough to your target to connect. | |
Slither forward, dealing Physical Damage to all enemies you pass through. The first enemy god you encounter causes you to stop before damaging and Rooting the god hit. Damage Scaling: 75% Strength and 40% Intelligence Leveling Priority: Level this last. General Use: Initiation / Escape / Lockdown Overview: Offensively, you can use this to initiate and close the gap, or to catch a damaged, fleeing enemy...and you can do this through the minion wave. Defensively, use it as an escape, but make sure you're not being blocked by an enemy god, or you'll be stopped. Tip: Activate Viper Shot before initiating with Lacerate. After you connect, your shots will be significantly easier to confirm, adding extra damage with Viper's poison effect. | |
Remove your mask, revealing your true face to deliver a powerful blast from your horrifying gorgon gaze. NOTE: When a statue is destroyed, the cooldown of Lacerate is reduced by 5s, you gain a temporary Strength and Intelligence buff, and you gain a permanent stack of Strength and Intelligence. Damage Scaling: 65% Strength and 85% Intelligence Leveling Priority: Level this as it becomes available. General Use: Teamfight Damage / Crowd Control / Long-Range Finisher Overview: Devastating if you catch enemies looking at you when it hits. Best to use in combo with your other abilities during a teamfight for burst function, or while being chased to freeze them and make an escape. Secondary, emergency function against anticipated CC. The charge-up makes her immune for a short time, so it can be used (with perfect timing) to counter an ult like Ares' No Escape. Tip: If you know enemies are approaching around a corner, you can preemptively charge Petrify. If you time it correctly, you'll pop into their view just as it activates, giving them very little time to react. Tip 2: It's often good to use the ult earlier in a teamfight with the opportunity to hit multiple enemies. However, don't be afraid to use it as a kill secure option on a single target. Since you gain permanent stacks of Str and Int when you turn enemies to stone, it can be worth targeting a single enemy, especially in the earlier portions of a match. |
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