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Medusa (Smite 2) - Quick Build Examples (Open Beta 1)

2 0 1,096
by Branmuffin17 updated January 16, 2025

Smite God: Medusa

Build Guide Discussion 0 More Guides
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Medusa Build

Non-Crit Strength-Focused Attack Speed Build

Notes Starts with lifesteal from Devourer's Gauntlet, moving quickly into pen from The Executioner and bonus damage from Qin's Sais.

The final 3 items are all optional and can be built in any preferred order.

Notes

Starts with lifesteal from Devourer's Gauntlet, moving quickly into pen from The Executioner and bonus damage from Qin's Sais.

The final 3 items are all optional and can be built in any preferred order.

Build Item Hunter's Cowl Hunter's Cowl
Build Item Devourer's Gauntlet (Evolved) Devourer's Gauntlet (Evolved)
Build Item The Executioner The Executioner
Build Item Qin's Blade Qin's Blade
Build Item Sun Beam Bow Sun Beam Bow
Build Item Titan's Bane Titan's Bane
Build Item Dominance Dominance

Non-Crit Hybrid-Focused Attack Speed Build

Notes Starts with lifesteal from Devourer's Gauntlet, but moves into Sun Beam Bow for some nice mana regen. Sun Beam's passive works really well in close after a Lacerate and in conjunction with Viper Shot.

Near the end of the build, Bragi's Harp (which can be picked up earlier if preferred) provides some nice bonus damage to go with Qin's and Sun Beam.

Titan's Bane in the 6th spot is optional but provides a nice increase to penetration.

Notes

Starts with lifesteal from Devourer's Gauntlet, but moves into Sun Beam Bow for some nice mana regen. Sun Beam's passive works really well in close after a Lacerate and in conjunction with Viper Shot.

Near the end of the build, Bragi's Harp (which can be picked up earlier if preferred) provides some nice bonus damage to go with Qin's and Sun Beam.

Titan's Bane in the 6th spot is optional but provides a nice increase to penetration.

Build Item Hunter's Cowl Hunter's Cowl
Build Item Devourer's Gauntlet (Evolved) Devourer's Gauntlet (Evolved)
Build Item Sun Beam Bow Sun Beam Bow
Build Item The Executioner The Executioner
Build Item Qin's Blade Qin's Blade
Build Item Bragi's Harp Bragi's Harp
Build Item Titan's Bane Titan's Bane

Crit Build

Notes This is an example crit build with standard item progression. Note that crit builds are not currently very popular. They are fairly expensive and take a while to come online.

Musashi's Dual Swords can be switched out with Death Metal, and Dominance can be switched with Qin's Sais, Hastened Fatalis or another item as preferred.

Notes

This is an example crit build with standard item progression. Note that crit builds are not currently very popular. They are fairly expensive and take a while to come online.

Musashi's Dual Swords can be switched out with Death Metal, and Dominance can be switched with Qin's Sais, Hastened Fatalis or another item as preferred.

Build Item Hunter's Cowl Hunter's Cowl
Build Item Devourer's Gauntlet (Evolved) Devourer's Gauntlet (Evolved)
Build Item The Executioner The Executioner
Build Item Demon Blade Demon Blade
Build Item Deathbringer Deathbringer
Build Item Musashi's Dual Swords Musashi's Dual Swords
Build Item Dominance Dominance

Additional Basic Attack Items

Notes Besides the items listed in the build examples, these additional items can be considered.
  • [Bloodforge]]: Consider as a non-stacking alternative to Devourer's Gauntlet, with some active function.
  • Dominance: The passive pen doesn't work with Qin's passive bonus damage, but is a solid source of basic attack pen for crit builds.
  • Bracer Of The Abyss: While providing only intelligence, the stacking basic attack damage is very nice while providing one of the higher attack speed items in the game.
  • Berserker's Shield: If survivability is needed, you can consider this in extreme situations.
  • Odysseus' Bow: If you don't need any more strength or pen, the super high AS from this item may provide the bonus damage you need.

Notes

Besides the items listed in the build examples, these additional items can be considered.

  • [Bloodforge]]: Consider as a non-stacking alternative to Devourer's Gauntlet, with some active function.
  • Dominance: The passive pen doesn't work with Qin's passive bonus damage, but is a solid source of basic attack pen for crit builds.
  • Bracer Of The Abyss: While providing only intelligence, the stacking basic attack damage is very nice while providing one of the higher attack speed items in the game.
  • Berserker's Shield: If survivability is needed, you can consider this in extreme situations.
  • Odysseus' Bow: If you don't need any more strength or pen, the super high AS from this item may provide the bonus damage you need.

Build Item Bloodforge Bloodforge
Build Item Dominance Dominance
Build Item Bracer Of The Abyss Bracer Of The Abyss
Build Item Berserker's Shield Berserker's Shield
Build Item Odysseus' Bow Odysseus' Bow

Relics

Notes In most cases Purification Beads will be your go-to relic to prevent getting locked down. Aegis of Acceleration is great if there's less CC but multiple ways for the enemy to kill you (Neith ult, Zeus 3, Nu Wa ult, Thanatos Ult, etc.). Blink Rune can be used both offensively and defensively, but mind the very long cooldown.

Notes

In most cases Purification Beads will be your go-to relic to prevent getting locked down. Aegis of Acceleration is great if there's less CC but multiple ways for the enemy to kill you (Neith ult, Zeus 3, Nu Wa ult, Thanatos Ult, etc.). Blink Rune can be used both offensively and defensively, but mind the very long cooldown.

Build Item Purification Beads Purification Beads
Build Item Aegis of Acceleration Aegis of Acceleration
Build Item Blink Rune Blink Rune

Medusa's Skill Order Notes Skill leveling priority: Ult -> 2 -> 1 -> 3

At level 3, if you want more fight capability, you can level Viper Shot instead of putting another point into Acid Spray.

Notes

Skill leveling priority: Ult -> 2 -> 1 -> 3

At level 3, if you want more fight capability, you can level Viper Shot instead of putting another point into Acid Spray.

Viper Shot

1 X Y
Viper Shot
4 8 11 12 14

Acid Spray

2 A B
Acid Spray
1 3 6 7 10

Lacerate

3 B A
Lacerate
2 15 16 18 19

Petrify

4 Y X
Petrify
5 9 13 17 20
Viper Shot
4 8 11 12 14

Viper Shot

1 X
Gain Attack Speed and augment your next 4 Basic Attacks, shooting vipers that poison the targets hit, dealing Physical Damage every 0.5s for 1.5s.
  • Each successful viper hit on an enemy god reduces the Cooldown of this ability by 0.5s.
Damage Per Tick: 15 / 20 / 25 / 30 / 35
Damage Scaling Per Tick: 6% Strength and 8% Intelligence
Attack Speed: 60%
Attack Speed Scaling: 10% Strength
Range: 8.8m
Radius: 0.5m
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Cost: 50
Acid Spray
1 3 6 7 10

Acid Spray

2 A
Spit acid that deals Physical Damage to the first enemy hit, then spraying out in a cone behind them.
  • Enemies hit have their Healing Taken reduced for 5s.
  • Acid Spray will explode on statues Medusa has created.
Damage: 100 / 155 / 210 / 265 / 320
Damage Scaling: 60% Strength and 75% Intelligence
Healing Reduction: 40%
Range: 7.2m
Radius: 0.6m
Cone Range: 5.6m
Cone Angle: 70 degrees
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Cost: 40 / 45 / 50 / 55 / 60
Lacerate
2 15 16 18 19

Lacerate

3 B
Slither forward, dealing Physical Damage to all enemies you pass through.
  • The first enemy god you encounter causes you to stop before damaging and Rooting the god hit.
Damage: 80 / 130 / 180 / 230 / 280
Damage Scaling: 75% Strength and 40% Intelligence
Root Duration: 1s
Range: 8.8m
Radius: 1m
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Cost: 70

Additional Notes:
  • Destroy statues instantly when colliding with them during this ability.
Petrify
5 9 13 17 20

Petrify

4 Y
Remove your mask, revealing your true face to deliver a powerful blast from your horrifying gorgon gaze.
  • Enemies are dealt Physical Damage and Stunned if they look at you.
  • Enemies are dealt reduced Physical Damage and Slowed if they are not looking at you.
  • You are CC Immune while using this ability.
Damage: 270 / 365 / 460 / 555 / 650
Damage Scaling: 65% Strength and 85% Intelligence
Slow: 20/25/30/35/40%
Slow Duration: 3s
Stun Duration: 2s
Strength: 10%
Intelligence: 10%
Buff Duration: 10s
Permanent Strength: 5
Permanent Intelligence: 5
Range: 11.2m
Cone Angle: 40 degrees
Cooldown: 100s
Cost: 100

Additional Notes:
  • This ability does not hit through map walls and player made walls that block abilities.
  • Enemy gods that are killed while affected by this ability are turned into a stone statue and remain behind as a reminder to others.
  • Statues last indefinitely but may be killed with 4 Basic Attacks or by Lacerate.
  • When a statue is destroyed, the cooldown of Lacerate is reduced by 5s, you gain a temporary Strength and Intelligence buff, and you gain a permanent stack of Strength and Intelligence.

Introduction



Recent updates:

2025/1/16: Builds created based on Open Beta 1.

Revision History


Hey everyone,

Just getting some quick builds and info down as a trial with the release of Smite 2 capabilities on SMITEFire. Starting with Medusa here.

Quick Overview of General Build and God Changes from S1 to S2:
  • Starter + 6 Items: In S1, the starter item (and upgrade) counted as one of the 6 total items you could build. In S2, the starter is separate and allows you to build 6 full items.

    As for starter upgrades, each now has only one upgrade option, which means you should choose a bit more carefully in planning for your end-game build. Not building a lot of attack speed? Probably don't go for Death's Toll, as you'll get less Embrace procs.

  • No Stat Caps: S1 had max caps on CDR, flat pen, even (if you could get them high enough) protections. There are no caps in S2. Keep in mind though, stats work a bit differently. 10 Cooldown Rate is not the same as 10% CDR (65 Cooldown Rate is approximately 40%), and Cooldown now calculates more like protections, where the more you build, the less actual increase you get.

  • Physical vs Magical Damage: With the understanding that each god will deal either physical or magical damage, this is unchanged from S1 and Medusa still deals physical damage. However, damage scaling sees a significant shift.

  • Strength vs Intelligence Scaling: Physical Power and Magical Power have been replaced with Str and Int. Unlike Phys and Mag power, all gods have basic attack scaling that, while are affected significantly more by strength, also see increased damage from int as well (basic attack damage scaling = 100% Strength + 20% Intelligence).

    Many gods have ability scaling that can utilize both forms, and Medusa is no exception. All 4 of her abilities scale from both. This allows you to consider a much wider array of build types than in original SMITE.

  • Petrify slight adjustment: All of Medusa's abilities will function pretty much exactly like you'd expect from S1. Other than scaling, the only change is to her ult, which has an additional effect...when a statue is destroyed, the cooldown of Lacerate is reduced by 5s, you gain a temporary Strength and Intelligence buff, and you gain a permanent stack of Strength and Intelligence. It makes using the ability as a finishing move a bit more worthwhile.
In the current meta, I believe Medusa can be considered pretty strong. You can use her in both ADC and Mid-lane roles with good potential for success. Note that there are a TON of build options...other than stacking items being best built early, there's no set meta at this time that I've seen, so I suggest experimenting with different item combinations and build orders to see what works best for you.

Abilities


Passive:



Sidewinder
You suffer no movement penalty when strafing and half the movement penalty when backpedaling.

Overview: This is a passive that requires no direct thought, but lends itself to making Medusa a more effective hotboxer. By itself, it allows for easier juking while still facing your target. Consider picking up Hastened Fatalis for enhanced effect.
Skill #1:



Viper Shot
Gain Attack Speed and augment your next 4 Basic Attacks, shooting vipers that poison the targets hit, dealing Physical Damage every 0.5s for 1.5s.

Damage Scaling (Per Tick): 6% Strength and 8% Intelligence


Leveling Priority: Max this 2nd.

General Use: Burst Damage

Overview: Her only built-in AS steroid, it adds a strong burst of damage when targeting an individual. Best to use earlier in the fight (due to ticking damage), and when you're able to confirm hits more easily (immediately following Lacerate, stoned from Petrify, or otherwise CCd from teammates' abilities).

Tip: Remember that you can trigger it early, and it won't activate until you start attacking. You can use it in the fountain for a free charge!
Skill #2:



Acid Spray
Spit acid that deals Physical Damage to the first enemy hit, then spraying out in a cone behind them. (Enemies hit have their Healing Taken reduced for 5s.)

Damage Scaling: 60% Strength and 75% Intelligence


Leveling Priority: Max this first.

General Use: Wave clear / Teamfight Damage / Anti-Heal

Overview: This is your main source of damage against minion waves, allowing you to hit the entire line if you target the front minion in a wave. Provides good poke potential, as you can hit the minions and do equal damage to enemy gods from the cone spray if they are close and trying to shield themselves from other attacks.

Note that the range (7.2m) is less than your basic attack range (8.8m); make sure you're close enough to your target to connect.
Skill #3:



Lacerate
Slither forward, dealing Physical Damage to all enemies you pass through. The first enemy god you encounter causes you to stop before damaging and Rooting the god hit.

Damage Scaling: 75% Strength and 40% Intelligence


Leveling Priority: Level this last.

General Use: Initiation / Escape / Lockdown

Overview: Offensively, you can use this to initiate and close the gap, or to catch a damaged, fleeing enemy...and you can do this through the minion wave.

Defensively, use it as an escape, but make sure you're not being blocked by an enemy god, or you'll be stopped.

Tip: Activate Viper Shot before initiating with Lacerate. After you connect, your shots will be significantly easier to confirm, adding extra damage with Viper's poison effect.
Ultimate:



Petrify
Remove your mask, revealing your true face to deliver a powerful blast from your horrifying gorgon gaze.

NOTE: When a statue is destroyed, the cooldown of Lacerate is reduced by 5s, you gain a temporary Strength and Intelligence buff, and you gain a permanent stack of Strength and Intelligence.

Damage Scaling: 65% Strength and 85% Intelligence


Leveling Priority: Level this as it becomes available.

General Use: Teamfight Damage / Crowd Control / Long-Range Finisher

Overview: Devastating if you catch enemies looking at you when it hits. Best to use in combo with your other abilities during a teamfight for burst function, or while being chased to freeze them and make an escape.

Secondary, emergency function against anticipated CC. The charge-up makes her immune for a short time, so it can be used (with perfect timing) to counter an ult like Ares' No Escape.

Tip: If you know enemies are approaching around a corner, you can preemptively charge Petrify. If you time it correctly, you'll pop into their view just as it activates, giving them very little time to react.

Tip 2: It's often good to use the ult earlier in a teamfight with the opportunity to hit multiple enemies. However, don't be afraid to use it as a kill secure option on a single target. Since you gain permanent stacks of Str and Int when you turn enemies to stone, it can be worth targeting a single enemy, especially in the earlier portions of a match.

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League of Legends Build Guide Author Branmuffin17
Medusa (Smite 2) - Quick Build Examples (Open Beta 1)
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