This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Vote received! Would you like to let the author know their guide helped you and leave them a message?
Update 1(11/14/13):Adding a Advanced more competitively effective Build as Build 4 advised to me by HellDragonX68(a streamer(Twitch:Dragon536)(link to the actual twich http://www.twitch.tv/dragon536) he is also found often at the Smiteboard stream on twich(http://www.twitch.tv/smiteboards)(in case you guys are wondering) this build will be a No boots build taking advantage of Maximum Velocity passive effect in order to give you a great damage out put a somewhat risky style of play but can be highly rewarding if done right i also re did the pros and cons
welcome to my overall 11th guide and it will be on Mercury the Fastest God Alive he is in general a fine jungler and solo laner and can even try to duo lane sort of... this guide does not cover duo lane yet
Pros: + Strong Late Game + Very Fast with the passive of his Maximum Velocity + good jungler + good poke with Made You Look + Made You Look counts as a AA and can crit hit and apply on hit effects + good ultimate Sonic Boom covers large distance depending on charge + great ganks + has a CC in the form of Dash Special Delivery that can also be used as a escape |
Mercury Fastest God Alive |
Cons: - squishy god so weak to strong burst - can have some trouble or slower clear times in the jungle - often focused - Melee ranged fighter - CC is very effective against him - Sonic Boom can be stoped by wall spells or spells with similar - Made You Look can apply negetive on hit effects such as the passive of midguardian mail or stats from Zeus and his shield of aegis. - Hard to master |
Passive:
:the more you move around before a AA the more damage it does in general a good passive as you often move around while AA you will often get minor boosts to the damage out put you do also turns 25% of the movement speed from items and buffs into bonus AD for us
in general: a fair passive not Super Mega Amazing or really bad its just a fair passive that does it Job - though very late game at full build its quite a whole lot more then fair and can be brutal on a critical hit making the crit go as high as 2k damage in case of FG buffs and pots ect...
Spell 1:
:a good poke or finishing them off spell but it depends on being a critical strike for its damage mid/late game the applying on hit effect part is also nice
Cost: 50 mana.
Cooldown: 8 seconds.
in general:a good spell we max this first for its poke and finish of potential
spell 2:
: your steroid and its really strong extreme attack speed and immune to slows and roots(nerfed out no longer root immune) its passive also makes you move faster which is awesome we max this 2nd
Cost: 60/65/70/75/80 mana.
Cooldown: 18/17/16/15/14 seconds.
in general: a great steroid for you
spell 3:
:it may not do much damage but its CC is great and can make enemy gods be helpless for around 1.5 - 2 sec if you throw them against a wall
Cost: 70/75/80/85/90 mana.
Cooldown: 15 seconds.
in general: a amazing CC spell that can net you a lot of kills if used well it also makes your ganks awesome we max this last
spell 4:
:this is your ultimate and its the longest and fastest dash in the game with a good CC element in it its only down side is it has a short charge up period the more its charged the more it dashes up to a cap of 500 feet or so it also deals good damage in general and can be used to either initiate or disrupt teamfights into your favor
Cost: 80/90/100/110/120 mana.
Cooldown: 90 seconds.
in general: a Awesome Ultimate which we love just be careful of walls as said in the cons section we max this when we can
here i will explain my 2 main builds the bruiser ish/tank build is just for fun
1. Bumba's Mask for obvious jungle sustain
2. Golden Bow for its AD crit chance movement speed and Passive which works with
3.right now depending on how your doing in the game and how much gold you have at hand you go for either 1.devourer's Gloves(you would get these for there high AD and life steal values) if your at around 1.5k - 1.9k gold if you managed to go around and gank without going back for a while and have enough for a rank 2 Deathbringer(which we would get for its high AD and crit value and passive) then go for that and finish it first then go into devourer's gloves as your next item instead if you got them 2nd then Deathbringer is your next item instead
4.once the above 2 mentioned items are finished you go for Bloodforge for its high AD and life steal
5.next up we would have Qin's Sais these make up for our lack of pen in this build as with our speed the bonus damage we deal is more or less the amount of damage we would be doing with pen
6. last we get Rage for the obvious crit chance Malice is also a a option
1 - Hand of the Gods this is a must for most junglers
2 - Sprint at rank 3 this removed the slowed while AA penalty mechanic and due to our passive Fastest God Alive we get more AD when we pop this and that means we are about to AA without slowing down while pounding out 3-4 crits per sec(AA Progression) for a full 5/6 sec so in general it can turn you into a even greater killing machine the normal
3 - Combat Blink for escaping or additional chase potential
4 - Eye of Providence free wards are always good just make sure to put 1 down every 60 sec
5 - Purification Beads for the obvious immune to CC for 3 sec and cleanse effect
6 - Aegis Amulet in case of really strong burst from the enemy team
7 - Shielded Teleport lets you teleport to wards to help in unexpected fights ect...
Depending on if your solo or jungle you would go with the next type of start:
|
|
|
when it comes to ganking there are a few types of ganks but in general to sum it up these are the main forms:
1.you walk in from behind hit some AA use Special Delivery when they try to run and throw them towards creeps and your ally god then keep up pounding them hit Made You Look if they have low HP and are running away if there still alive Sonic Boom can finish them off
2.in case there is a 100% kill guarantee if you can keep the enemy god in place or throw them into the ally god then just open up the gank with Special Delivery and throw them towards a ally that can follow that up with some hard CC and/or burst as there landing ideally killing them as they land or try to run
3.some ganks can start with Sonic Boom followed by a 1-3 AA then Special Delivery then throw them towards the ally god while giving them a pounding if they some how dont die follow up with a Made You Look as the enemy god should be at 10 - 70 HP by now if the ally god did anything at all
I hope my Updated Mercury guide can be of use to you guys and once again thank you for reading
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
It will look more organize.