This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Vote received! Would you like to let the author know their guide helped you and leave them a message?
Hey guys, I'm finally back after a long break and now I'm entering the rank scene and I wanted to make a guide for 1 of my most played diamonds, Mercury. A
Thanatos guide will come later as he's my primary pick for jungle even though all you people say he's a poor choice against many of the other picks.
Many people already know that Mercury is a late game jungler that will snowball the hell out of you if you allow him to, but people forget Mercury plays such a big role in early game to set up kills for his allies so he can snowball later.
This will be updated every once in a while when big changes come and when better ways to build him comes to light.
Lets get started.
![]() |
Pros:
[*] Good kill setup/secure potential with his 3 [*] Passive helps make him the One Punch Man [*] Great mobility and escapes [*] Has one of the best ultimate to engage or disengage a fight |
Cons:
[*] No Sustain unless you build life steal [*] Easily countered with ![]() ![]() ![]() [*] ![]() ![]() |
Before we start this section, there are other ways to build Mercury but as of right now(8/8/17) I find this build to work out extremely well in rank and casual.
STARTING ITEMS:
These are the best starting items for Mercury. I highly suggest getting 3 Healing Potions and 1 Mana potion because Mercury doesn't really use a lot of mana given you don't spam his abilities 24/7, because you have no need to, it's Conquest, not arena. Everything is self-explanatory after that.
Mercury works extremely well with a lot of support gods, but I find
Ymir to be the best even though there are much, much, much better picks. He has a wall that can last forever to someone who wants to run away and that wall is like the Great Wall of China, Mercury will just 100-0 anyone that gets cornered.
She works well with Mercury as well with all the CCs she has and ability to increase your movement speed with her ultimate which increases your damage further.
There are many other gods that works well with Mercury but then there's also a lot of counters to him, just Kuzenbo with his 2 that will stop you in your tracks.
This thing makes
Mercury cry like a little girl so avoid fighting anyone with it unless you are with a team.
If you see anyone pop this relic, then wait til it finishes before you re-engage them because you will die to it.
Mercury is a very interactive and agile jungler so you need to be on the look for possible picks when enemy invade your camps. Remember to ward your speed buff because someone is going to invade it eventually. He has a somewhat bad clear when you start out but once you get in a little further he becomes much easier to use and gank. During a team-fight, you shouldn't always focus on being present in the middle of it. If it's a 5v5 fight then you should disappear and go around it to take down their back line, don't run up to them when the frontliners sees you, it's stupid and will get you killed. Go around and take out the back line quickly. They won't know what hit them til it's too late.
Warding is key in Conquest so keep warding objectives. Merc can solo the Gold Fury after you get Deathbringer so just try to take down the Gold Fury every chance you get alone after purchasing DB of course. He can also solo the Fire Giant after full build or after getting
Bloodforge but I suggest you do the Fire Giant with your team just in case they decide to dive you.
Good luck my boys. Happy Mercing.
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
For the build, if you're going to rush crit, I would pick
The build I've been using, for comparison, is
For formatting, you should look into using columns, and maybe add a little color.
Otherwise you did a good job
Also,
I use the Wiki page sometimes to check... https://smite.gamepedia.com/Rage
Confirms 35% at full stacks there.
I prefer this build as it gives the sustain for late game engagement with
Sure I'd love to see a higher crit chance but that's not always the best route or generally isn't the route I'd take since a trade off of 35% more crit for a higher instant burst is what I'd like to see. I'm sure your way works very well, but Wind Demon and
I didn't add this in the build as it wasn't a preference of mine since having the extra base power and higher basic attack damage will yield a more consistent result. It raises the burst potential and dps overall with more power then just preferably higher crit. It is after all RNG so higher crit chance doesn't always yield higher damages. Just more chance to crit, while having more power yields consistent damage and still having the ability to crit with 40% isn't a bad trade off at all in my opinion.
Thanks for giving me advices though, it's noted. This is only my 2nd guide and I didn't really read the coding guide for this yet. Just wanted to get my perspective out there to help other people who are struggling.
I'll be making the guide a lot more colorful later on as I put more finishing touches on my build.
Thanks again for looking at my guide.
However, if you compare
So in essence, Wind Demon provides a better overall, bang for your buck in early game and prolongs it til the end of the match. That 15% crit chance difference between these 2 items shouldn't always be the reason to get
I believe that with a higher increase in attack speed, it also increases how often you may crit and how much damage you can dish out at the same time.
In conclusion?
-Wind Demon offers more power due to Merc's passive.
-More Attack Speed to increase the amount of time he crits and a higher consistent DPS overall.
-The 20% extra movement speed helps chase targets that are able to get away, but not for long.
The only downside to going Wind Demon is you don't get the extra 15% crit chance that
It's just the fact that with Wind Demon I'm able to fully utilize the way I play
When the time comes for a full power and crit build comes then I'll adjust my build, but as of now I prefer the Wind Demon over
I hope I'm not starting to sound like a ignorant person. I just have a very particular play style with
But as such, both points still stand for their own reason. If you do find yourself however on the back foot against some good able teams that can handle a