Spirit Arrow Build
This build is all about being able to spam your skills all the time without going out of mana. This is going to be a good build for anyone who are good at placing
Broken Weaves, so that you can do double hits with your
Spirit Arrow. It also makes you able to set up kills for your team with
World Weaver often. What Item you are going to build first depends on how well you are doing on farm. If you are ahead in farm (maybe got some kills, or just been better at lasthitting) going for the early penetration and cooldown reduction on
Jotunn's Wrath will help you keep that lead. But if you are just having a normal farm you have to get
Transcendence so that you are going to get your stacks before it is to late.
Jotunn's Wrath
The flat penetration is what makes this item so good early game. combined with the penetration from
Warrior Tabi this brings you up to
30 physical penetration, which will usually remove all the physical defense on non tanks. This will help a lot on your damage output both in lane and the global damage on your
World Weaver. It also lets you spam your skills to do even more damage.
Transcendence
This is the most important item in this build. It gives you a total of 800 mana when you are fully stacked, 6 mp5 which lets you spam your abilities as much as you want and it gives you a total of 74 physical power at lvl 20 with full stacks and
Jotunn's Wrath. So it lets you spam your abilities as much as you want, and it gives you a lot of damage. The only problem with this item is that it is very expensive to build, so you need to do some Korean farming early game to get it done in time.
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More penetratin for you arrows, because of the lack of penetration on the Ninja Tabi.
Soul Eater
This Item is very good to pick up if you are getting focused by a
Loki or other burst damage gods. The extra health might be just what you need to be able to jump away and the lifesteal is very strong combined with your high damage.
Deathbringer
This is always a good item to get on any physical damage god, the
50 physical damage and the extra critical hit damage gives you a huge boost to your damage output.
Critical Hit Build
This build is made to drain the life away from any enemy you would encounter with a constant amount of high damage critical hits, so this build is all about hitting you basic attacks. Combined with your root from
Spirit Arrow and the mobility from
Backflip and
Fatalis you can literally run circles around your enemies while you shred them to pieces. The downside to this build is that you are useless at taking out towers, but you are a beast against enemy gods (tank or carry makes no difference).
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This item is what makes you do damage, and it is crucial to get it as fast as possible to get the stacks up. It also gives you some good lifesteam, which will help you a lot if anyone on the enemy team picks up
Hide of the Nemean Lion
The Executioner
This item is one of my favorite items on ranged ad carries, the attack speed and physical penetration is very important on this build because it is based on mostly doing basic attacks. The physical penetration is very good against tanks with a lot of physical protection, and the attack speed is helps with your lifesteal and critical hits when the build is getting finished.
Rage
This item doesn't give you much damage, but it gives you a lot of critical hit chance and some attack speed. Combined with the passive on
The Executioner the tanks are going to start to feel the burn.
Deathbringer
When you get this item your build is about complete. All your wonderful critical hits are going to do even more damage. Not much more to say about that item really.
Fatalis
With this item you are going to have some crazy attack speed and combined with the passive from
The Executioner you can melt through even physical protection focused tanks even though you don't have any more penetration items.
The World Weaver
This build is a combination of the "Spirit Arrow Build" and the "Critical Hit Build". You got the cooldown reduction from
Jotunn's Wrath to be able to spam your abilities (but not the
Transcendence, so you are going to run out of mana quick if you just spray an pray with your abilities). You got the
Rage and
Deathbringer for the critical hit damage, and
The Executioner to deal with tanks and that extra attack speed. You also got
Titan's Bane to make your
World Weaver do more damage to tanks. The downside with this build is that you don't have any lifesteal, but it is possible to pull of because of the heal from
Unravel.
Titan's Bane
The reason for picking up this item is to do even more damage to tanks, with all the penetration you get with this build it doesn't rally matter how tanky the enemy is. But because of your lack of lifesteal
Hide of the Nemean Lion will kill you.
Rage
This item is great in combination with
Deathbringer, but if there is popping up a
Hide of the Nemean Lion or two you should really think about switching it out with a lifesteal item.
So it is pretty outdated x)
I would try out
thanks!
to skip the point in Unravel is purely situational (gonna write some more about that to). It is very good when your up against squishes, but if you are up against a lane that is tanky I would go for a point in Unravel at lvl 4 and 8 so that you can sustain and just farm with basic attacks.
thanks, Ill try to work one the build as much as I can and try out some new stuff as well.
Ill try to change out the executioner on my next game and see how it goes.
The problem with the normal build is that I do jack**** to towers etc, usually get like 30k playerdamage on games over 40 min with it though :P
and the reason for the skills being messed up, if it is the skillbuild? Is that on lvl 5 and 9 I usually get a point in nr 1 and 4, but wasn't allowed to do that here :(
really appreciate the feedback!