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KamikazeKitty here with another guide, this time for the Nemesis. I am not as good with Nemesis as I am with Artemis, but on my pre-made team they want me to jungle since my jungle is apparently the best on the team and we have others that can ADC well (maybe not as good, but still really close >.<)
I haven't played too much Season 2 Conquest with Nemesis, but I've played a ton with her beforehand and not a whole lot has changed for her gameplay style IMO. Some of my builds are a bit odd, I'm a huge fan of not following the meta, so there's that :).
I'm not going over specific items on this build because it's more about the synergy of items rather than the items themselves. I will go over each build and why it's a viable build IMO.
This is nice to have a second one on your team, in case your support gets killed and they try to take Fire Giant or Gold Fury, you can dash in and steal it. After you steal it, immediately use your Retribution and hit them with the Slice and Dice protecting yourself and slowing them so you can hopefully get out.
Every time you go back to fountain you need to buy at least one ward! This goes for all roles. Wards win games. Always make sure to have Sentry Wards on Gold Fury and Fire Giant once they can be taken down.
The first 3 minutes of the game have changed drastically from season 1.
For starters the midcamps don't spawn until 3 minutes, meaning your beginning farming is very important, as well as your timing. As you can see by the results of math below (minion wave gold might be off) it is far better for you, and your solo laner, if you leave lane around 1:45. This will give you time to get to the first back harpy camp and HoG it (if you have Rage of the Gods with 60sec cooldown) and take the other back harpy camp, making it to midcamps at 3:00 with HoG ready again. Since you won't be sharing the Exp with your solo laner for wave, they will get the full 330 Exp and hopefully the majority of the last hits.
Mid Game is generally defined as when teams start roaming for fights and grouping for GF and other objectives. At this point there should be at least one tower down, allowing a teammate(s) to roam fairly freely.
Squishies are always your priority target, but if you have ult and the enemy support is by themselves, try and kill them as they are likely the only person with tier 3 HoG. At that point you can rotate over to GF.
At this point Fire Giant and Phoenix's are going to be the main objectives. You should be 5 items or full build, depending on how well you're doing. You will be able to burn someone fast enough to be thoroughly feared in any 1v1, unless you fell behind.
Ulting the support is going to be your main priority in team fights as this will do two huge things for your team.
1. Take away 50% of their health immediately and reduce their protections by 50%, giving them at best bruiser-like mitigation.
2. Giving you half of the stolen protections, making you a bruiser with full damage build.
If anyone dares to try and venture off on their own, you should be able to dish out some swift justice on their sorry butt.
The best way to build Nemesis is for Auto-Attacks, using her abilities more for utility than for damage.
Stay farming and stay moving in the jungle, falling behind will put your whole team behind.
Ult the tank in order to render them mostly useless in teamfights.
Use your slow when initiating ganks, helping to ensure you get the kill.
Practice using Retribution to preemptively prevent hard CC.
Everyone needs to buy wards!
Taking back harpies is better than leeching a minion wave from a teammate.
v1.0 - Guide finished
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