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<Check out my Vamana Guide here><Check out my Kali Guide here> |
Who is Ragingstorm?
Hello everyone! I am , Green Heart CPU of Leanbox. I've been playing Smite for the past seven months or so, and before we start this guide, I'd like to say this guide does not have to be always followed, there will be times when the player wishes to change the order in which they get everything. Also, the name of this guide is a tribute to Kooch's Wukong guide located here.
Introduction to Nezha
In Smite, Nezha makes his debut with a blast. Capable of chasing after an enemy, dealing massive damage, and forcing people to seperate form each other with his almighty ring toss. Even at death, Nezha brings his allies help with protection and healing. Most of all his wheels are not to be wreckoned with, both a kill securer and a fiery escape.
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Pros
+ Huge Damage + Good Chasers + Kill securer + Great escape |
Cons
- Weak Early Game - Squishy - No escapes besides Ultimate |
When Ne Zha dies, his indomitable spirit is reborn from a Lotus at his location, healing nearby allies every second and increasing their protections. Ne Zha's basic attacks also utilize a four swing chain, with the final attack in the chain dealing damage to all enemies in front of him. Ability: Area Affects: Allies Radius: 30 Heal per Tick: 10% of Ne Zha's maximum health Protections: 30 Duration: 6s
Items, items, items. There are the best, and yet there are the worst. Let's talk about the items I've included in my build. Shall we? Remember, the player has to decide what weapons the player gets after early game for themselves. Let us show you the art of the way.
This item increases the amount of Damage he does, the attack speed, and critical. He also moves faster in and out of combat allowing a speedy Ne Zha. Of course, this item is mandatory for all the builds of Ne Zha. |
Rarely will you have to use this item with the amount of gap closers Ne Zha has because of Armillary Sash and Universe Ring Toss. However, if you still feel that the enemy got away by just an inch, use Creeping Curse or this item. |
This tool is a must-want for all AD physical units. With this item, Ne Zhacan kill gods easier with his autoattacks as well as adding damage. |
Devourer's Gloves | Buying this item early game can guarentee a safer, damaging Ne Zha in the later phases. As Nezha gains lifesteal and utilize his four-chain strike. |
Physical Penetration, get this when you're facing more than one tank on the enemy team. |
Absolutely mandatory on Ne Zha, combine with his Righteous Spirit's four chain strike, the opponent would get devastated at mid or late game. Depending on whether or not you're fed, get this item. The less fed you are, the later this item goes, but make it no later than the sixth item. |
This item is the ultimate opening to a winning game or a losing game. With the power that heartseeker brings into play, a Nezha will destroy even at early game. Building this item first, however, loses the safe play that Warrior Tabi offers. Sometimes, it is best to get this item after Tabi as the stacks build for an upcoming gank, the opponent will be caught off guard by the damage you're getting from the stacks. |
Lifesteal for sustain. This item allows Ne Zha to stand up against the Gold Fury or even the Fire Giant by yourself. Get this if you're looking for a safer play later into the game. For those who are risky though, trade this for Devourer's Gloves and the total hit critical of Ne Zha at late game with the full build adds up to 1998 on the last hit. |
So I heard you're looking forward to beating other physical lifesteal gods or Mages with Heals. Well look no further than this item. The Brawler's Beat Stick's passive grants the player the ability to reduce the healing effect of the target that Ne Zha is hitting allowing her to win almost any fights. |
Add this into the risky play build unless you're feeling like you're doing enough damage. With this and Deathbringer's power, Ne Zha does a total of 1998 damage with both Heartseeker and Devourer's Gloves stacked at maxinum. Although this rarely happens, a Ne Zha can easily farm minions with his Universe Ring Toss and destroy gods with the full risky play build. Otherwise, get this as a Physical version of Polynomicon and remember, after using an ability such as Flaming Spear his damage will stomp the opponent when he engages. |
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The ability of the creeping curse helps Ne Zha land her combos alot easier. Rarely do you have to take this, usually this item is meant for a tank to take so they could assist you alot more out on the battlefield. Since you already have the chaser from both Armillary Sash and Universe Ring Toss.
Both of these abilties are good to take when dealing with enemies that deal damage, or provide some powerful crowd control effects. Get Aegis Amulet for one time burst gods or powerful Ultimates that a Ne Zha can't escape from. Get Purification Beads if the player perfers to move in the trouble of enemy's Crowd Controls, take this.
Sprint
Since Ne Zha practically has no escapes besides wasting his ultimate. This ability provides Nezha with some kind of escape. Do not use this to chase after people because Ne Zha already has two forms of gap closers. Sprint is rather perfered to be used as an escape plan.
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<Early Game>
An early game Ne Zha can guarentee either a win or a loss. At early game, NeZha does little damage. The only thing that is of use to the lane is Universe Ring Toss. It helps Nezha clear jungles easily, and take out lanes at a distance. Although you won't be able to go all out until around Mid game, for now play it safe. Stay behind the archer minions, and take advantage of careless mistakes whenever possible.
<Mid Game>
Around this time, Ne Zha will start ganking furiously. The player could take out enemy gods after initiating with Armillary Sash, while Flaming Spear provides huge bonus for stomping the enemy carry. Use Universe Ring Toss to slow the opponent down even more. Utilize Ne Zha's last hit on the target for maxinum potential. If an enemy tank is nearby, finish the carry with Wind Fire Wheels from afar, because Nezha returns to the area that he started in. It is best to finish off the target, and not get harmed by the opponents waiting for you directly below.
<Late Game>
By now, you'll pretty much be almost as powerful as Bakasura in terms of autoattack damage. Scaling up to amazing critcal damage with a godly attack speed like no other. His contribution in teamfights may not be much, except he could clean out the battlefield, and single target enemy gods down. Be very careful of tanks, for they will be the only plausible reason for your death. Use your Ultimate at a range still, for Wind Fire Wheels deal much more damage than what it used to be.
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