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Nezha-Trinity Weapons, Fiery Wheels [Nezha Update] NEVER FINISHED NEVER WILL.

2 0 7,143
by Ragingstorm updated December 18, 2013

Smite God: Ne Zha

Build Guide Discussion 0 More Guides
Choose a Build: Physical Damage (Normal Play)
Physical Damage (Normal Play) Physical Damage (Risky Play, Higher Payoff)
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Ne Zha Build

Reborn From The Lotus

Build Item Warrior Tabi Warrior Tabi
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Gaining the Spear and Ring

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item The Executioner The Executioner

Fiery Wheels, Piercing Spear

Build Item Deathbringer Deathbringer
Build Item Soul Eater Soul Eater

Mind on the Target (Situationals)

Build Item Voidblade Voidblade
Build Item Titan's Bane Titan's Bane
Build Item Hydra's Lament Hydra's Lament
Build Item Frostbound Hammer Frostbound Hammer

Deified to Heaven

Build Item Creeping Curse Creeping Curse
Build Item Aegis Amulet (Old) Aegis Amulet (Old)
Build Item Purification Beads (Old) Purification Beads (Old)
Build Item Heavenly Wings Heavenly Wings

Ne Zha's Skill Order

Universe Ring Toss

1 X Y
Universe Ring Toss
1 4 8 12 14

Flaming Spear

2 A B
Flaming Spear
2 6 7 10 11

Armillary Sash

3 B A
Armillary Sash
3 15 16 18 19

Wind Fire Wheels

4 Y X
Wind Fire Wheels
5 9 13 17 20
Universe Ring Toss
1 4 8 12 14

Universe Ring Toss

1 X
Ne Zha throws the Universe Ring, bouncing several times, dealing damage, applying a Physical Protection Debuff for 3s and Slowing by 12.5% for 1s. Each hit also stacks a movement speed buff on Ne Zha for 2s. Subsequent hits on the same target deal 35% less damage and double the Slow's effectiveness.

Ability Type: Line, Slow, Damage
Initial Damage: 80 / 110 / 140 / 170 / 200 (+40% of your Physical Power)
Damage: 75 / 100 / 125 / 150 / 175 (+20% of your Physical Power)
Bounces: 4 / 5 / 6 / 7 / 8
Protections Debuff: 5 / 7 / 9 / 11 / 13 per hit
Movement Speed: 5% per hit
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Flaming Spear
2 6 7 10 11

Flaming Spear

2 A
Ne Zha empowers himself with fighting spirit, igniting his spear for increased Attack Speed and Critical Strike Chance for a short duration. Upon activation, Ne Zha also heals himself based on each stack of his passive ability.

Ability Type: Buff
Attack Speed: 25 / 32.5 / 40 / 47.5 / 55%
Critical Strike Chance: 20%
Duration: 4 / 4.5 / 5 / 5.5 / 6s
Healing: 4 / 6 / 8 / 10 / 12
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14s
Armillary Sash
3 15 16 18 19

Armillary Sash

3 B
Ne Zha throws out his Armillary Sash hitting the first enemy god in its path. The target is Stunned as Ne Zha yanks himself toward the target, dealing a powerful blow to all enemies in the area as he arrives.

Ability Type: Line, Stun, Damage
Damage: 90 / 140 / 190 / 240 / 290 (+150% of your Physical Power)
Stun: 1s
Range: 70
Radius: 10
Cost: 75
Cooldown: 12s
Wind Fire Wheels
5 9 13 17 20

Wind Fire Wheels

4 Y
Ne Zha dashes forward, gaining bonus Protections for 4s and becoming CC immune. If he hits an enemy god he lifts them into the sky for 4s, unleashing a 3-hit combo. Successfully timed attacks during the combo result in these hits dealing Critical Damage. They are then smashed back to Earth, slightly knocking up and damaging the target and enemies around the landing location. When Ne Zha lands he gains bonus Protections for 5s and dashes back to where he cast this ability.

Ability Type: Dash, Crowd Control, Damage
Damage Per Hit: 23 / 40 / 57 / 74 / 91 (+45% of your Physical Power)
Damage (Initial/Landing): 50 / 105 / 160 / 215 / 270 (65% of your Physical Power)
Protections: 30 / 35 / 40 / 45 / 50
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90 / 85 / 80 / 75 / 70s

Introduction

<Check out my Vamana Guide here>



<Check out my Kali Guide here>


Who is Ragingstorm?

Hello everyone! I am , Green Heart CPU of Leanbox. I've been playing Smite for the past seven months or so, and before we start this guide, I'd like to say this guide does not have to be always followed, there will be times when the player wishes to change the order in which they get everything. Also, the name of this guide is a tribute to Kooch's Wukong guide located here.

Introduction to Nezha

In Smite, Nezha makes his debut with a blast. Capable of chasing after an enemy, dealing massive damage, and forcing people to seperate form each other with his almighty ring toss. Even at death, Nezha brings his allies help with protection and healing. Most of all his wheels are not to be wreckoned with, both a kill securer and a fiery escape.

Pros and Cons


Pros

+ Single out targets
+ Huge Damage
+ Good Chasers
+ Kill securer
+ Great escape

Cons

- Crowd Controls easily kills him
- Weak Early Game
- Squishy
- No escapes besides Ultimate

With Nezha's powerful damage dealt late game, he is almost unstoppable. This god has abilities to chase after an enemy, and even single him out from an entire team. His Universe Ring Toss forces two people to seperate, and gains Nezha a strong buff. The only weakness he has is certain Crowd Control effects, and a weak early game. With the powerful Wind Fire Wheels to finish a certain god. This is the way to become a successful Lotus Prince, Nezha.

Skills

When Ne Zha dies, his indomitable spirit is reborn from a Lotus at his location, healing nearby allies every second and increasing their protections. Ne Zha's basic attacks also utilize a four swing chain, with the final attack in the chain dealing damage to all enemies in front of him. Ability: Area Affects: Allies Radius: 30 Heal per Tick: 10% of Ne Zha's maximum health Protections: 30 Duration: 6s

This wonderful passive allows Nezha to successful contribute in teamfights after he dies. The passive is possibly the only team skill he has, and only successful team communication achknowledges the proper use of Nezha's death in a teamfight. The four swing chain, however, is what makes Nezha such a powerful opponent mid-late game. Powerful enough to burst down even the heaviest of tanks with enough penetration and critical hit power.
Ne Zha throws the Universe Ring where it bounces to nearby enemies. Each hit deals damage, applies a stacking physical protection debuff for 3s and slows the enemy for 1s. Each successful hit also applies a stacking movement speed buff to Ne Zha for 2s. Ability: Projectile Affects: Enemy Damage: Physical Damage: 50/70/90/110/130 (+15% of your physical power) Bounces: 5/6/7/8/9 Protections Debuff: 10 per stack Slow: 25% Movement Speed: 4% per stack Cost: 50/55/60/65/70 Cooldown: 12s

Ring toss is undoubtly one of the most annoying abilties in Smite. WIth it's added slow towards the enemy, and a movement speed, this ability makes Nezha's chasing easier. Also, the number of times this ability bounces when maxed is nine. Other squishy gods trying to hide behind a tank? Use this ability, and they will be reminded twice to seperate, take huge damage during this time. This ability also works as a wonderful lane clearer.

Ne Zha empowers himself with fighting spirit, igniting his spear for increased Attack Speed and Critical Strike Chance for a short duration. Ability: Buff Affects: Self Attack Speed: 15/25/35/45/55% Critical Strike Chance: 15% Duration: 6s Cost: 55/60/65/70/75 Cooldown: 18s

Nezha makes the most out of his four-chain passive with the attack speed that this ability provides. Combined with his two other distance closers, this ability flawlessly wrecks anyone that Nezha wishes to target As even more icing on the cake, this ability empowers critical striking chance which Nezha scales at dealing during mid to late game. Hint: Did you know this ability actually provides a short percentage of a speed buff? Use this to get out of base sooner

Ne Zha throws out his Armillary Sash hitting the first enemy god in its path. The target is stunned as Ne Zha yanks himself toward the target, dealing a powerful blow to all enemies in the area when he arrives. Ability: Projectile Affects: Enemy Gods Damage: Physical Radius: 10 Damage: 70/100/130/160/190 (+150% of your physical power) Stun: 1s Cost: 75 Cooldown: 18/17/16/15/14s

This ability is one of the best distance chasers, with it's huge distance, and a great stun during impact, this ability lives up to Ne Zha's name. One can even use this to escape some ultimates like Pillar of Agony from Hades by pulling towards another god. The amount of physical power percentage add-on allows Nezha to rival in damage to the newly nerfed Aimed Strike of Loki's. Use this as a distance closer when trying to catch an enemy, but only be sure to do it without any other god distrubing your pull and stun such as Ymir's freeze, Thor's stuns, and Hades' fear. Max this second depending only if there's no CCs in the lane that has any sort of stun.EDIT: It was found that Nezha did not properly scale to the 150%, max this last until further notice.

Ne Zha dashes forward. If he hits an enemy god, he knocks it skyward for 4s, unleashing a combo (successfully timed clicks during the combo result in critical strikes), then smashing back to Earth, dealing additional damage to enemies in the radius as he flips back to his starting location. Ability: Line Affects: Enemy Gods Damage: Physical Damage per Hit: 30/50/70/90/110 (30% of your physical power) Damage (Landing): 60/100/140/180/220 (50% of your physical power) Cost: 80/90/100/110/120 Cooldown: 90

Talk about chaining combos like Marvel vs Capcom 3 in the air. Anyways, this ultimate is definitely one of the best isolation ability in smite. Known for taking out an enemy in combat, and successfully dealing massive damage late game in the air. A key point of this factor is that Ne Zha leaps back to his starting location. Meaning, you can even harass this during teamfights since after the ultimate you'll probably jump back to your teamates if you started the ultimate from it's max range. However, most of the time, a player usually uses this ultimate to kill secure.

Items

Items, items, items. There are the best, and yet there are the worst. Let's talk about the items I've included in my build. Shall we? Remember, the player has to decide what weapons the player gets after early game for themselves. Let us show you the art of the way.


This item increases the amount of Damage he does, the attack speed, and critical. He also moves faster in and out of combat allowing a speedy Ne Zha. Of course, this item is mandatory for all the builds of Ne Zha.

Rarely will you have to use this item with the amount of gap closers Ne Zha has because of Armillary Sash and Universe Ring Toss. However, if you still feel that the enemy got away by just an inch, use Creeping Curse or this item.

This tool is a must-want for all AD physical units. With this item, Ne Zhacan kill gods easier with his autoattacks as well as adding damage.

Devourer's Gloves Buying this item early game can guarentee a safer, damaging Ne Zha in the later phases. As Nezha gains lifesteal and utilize his four-chain strike.

Physical Penetration, get this when you're facing more than one tank on the enemy team.

This item adds even more power while increasing penetration. It's passive is great, and if you feel like you need it in order to face an opponent that's fed as well, and is a physical carry then feel free to buy this.

Absolutely mandatory on Ne Zha, combine with his Righteous Spirit's four chain strike, the opponent would get devastated at mid or late game. Depending on whether or not you're fed, get this item. The less fed you are, the later this item goes, but make it no later than the sixth item.

This item is the ultimate opening to a winning game or a losing game. With the power that heartseeker brings into play, a Nezha will destroy even at early game. Building this item first, however, loses the safe play that Warrior Tabi offers. Sometimes, it is best to get this item after Tabi as the stacks build for an upcoming gank, the opponent will be caught off guard by the damage you're getting from the stacks.

Lifesteal for sustain. This item allows Ne Zha to stand up against the Gold Fury or even the Fire Giant by yourself. Get this if you're looking for a safer play later into the game. For those who are risky though, trade this for Devourer's Gloves and the total hit critical of Ne Zha at late game with the full build adds up to 1998 on the last hit.

So I heard you're looking forward to beating other physical lifesteal gods or Mages with Heals. Well look no further than this item. The Brawler's Beat Stick's passive grants the player the ability to reduce the healing effect of the target that Ne Zha is hitting allowing her to win almost any fights.

Add this into the risky play build unless you're feeling like you're doing enough damage. With this and Deathbringer's power, Ne Zha does a total of 1998 damage with both Heartseeker and Devourer's Gloves stacked at maxinum. Although this rarely happens, a Ne Zha can easily farm minions with his Universe Ring Toss and destroy gods with the full risky play build. Otherwise, get this as a Physical version of Polynomicon and remember, after using an ability such as Flaming Spear his damage will stomp the opponent when he engages.



Keep a smart mind and remember not to risk your heartseeker stacks for a hopeless teamate. When going for the risky build, be sure to play it safe until you are fed enough. Also, when playing for a safer build, don't overextend too much. A safer play is usually perfered.

Abilities






The ability of the creeping curse helps Ne Zha land her combos alot easier. Rarely do you have to take this, usually this item is meant for a tank to take so they could assist you alot more out on the battlefield. Since you already have the chaser from both Armillary Sash and Universe Ring Toss.


Both of these abilties are good to take when dealing with enemies that deal damage, or provide some powerful crowd control effects. Get Aegis Amulet for one time burst gods or powerful Ultimates that a Ne Zha can't escape from. Get Purification Beads if the player perfers to move in the trouble of enemy's Crowd Controls, take this.

Sprint

Since Ne Zha practically has no escapes besides wasting his ultimate. This ability provides Nezha with some kind of escape. Do not use this to chase after people because Ne Zha already has two forms of gap closers. Sprint is rather perfered to be used as an escape plan.





Strategy



<Early Game>





An early game Ne Zha can guarentee either a win or a loss. At early game, NeZha does little damage. The only thing that is of use to the lane is Universe Ring Toss. It helps Nezha clear jungles easily, and take out lanes at a distance. Although you won't be able to go all out until around Mid game, for now play it safe. Stay behind the archer minions, and take advantage of careless mistakes whenever possible.


<Mid Game>





Around this time, Ne Zha will start ganking furiously. The player could take out enemy gods after initiating with Armillary Sash, while Flaming Spear provides huge bonus for stomping the enemy carry. Use Universe Ring Toss to slow the opponent down even more. Utilize Ne Zha's last hit on the target for maxinum potential. If an enemy tank is nearby, finish the carry with Wind Fire Wheels from afar, because Nezha returns to the area that he started in. It is best to finish off the target, and not get harmed by the opponents waiting for you directly below.

<Late Game>





By now, you'll pretty much be almost as powerful as Bakasura in terms of autoattack damage. Scaling up to amazing critcal damage with a godly attack speed like no other. His contribution in teamfights may not be much, except he could clean out the battlefield, and single target enemy gods down. Be very careful of tanks, for they will be the only plausible reason for your death. Use your Ultimate at a range still, for Wind Fire Wheels deal much more damage than what it used to be.

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League of Legends Build Guide Author Ragingstorm
Nezha-Trinity Weapons, Fiery Wheels [Nezha Update] NEVER FINISHED NEVER WILL.
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