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Op Achilles damage/tank

1 9 21,424
3.1
by Shaggydad updated March 18, 2020

Smite God: Achilles

Build Guide Discussion 10 More Guides
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Achilles Build

Dam/tank

Notes After mantle of discord drop attackers blessing for malice and if late game you need more damage you can drop tabi for wind demon.

Notes

After mantle of discord drop attackers blessing for malice and if late game you need more damage you can drop tabi for wind demon.

Build Item Attacker's Blessing Attacker's Blessing
Build Item Ninja Tabi Ninja Tabi
Build Item Rage Rage
Build Item Shifter's Shield Shifter's Shield
Build Item Deathbringer Deathbringer
Build Item Mantle of Discord Mantle of Discord
Build Item Malice Malice
Build Item Demon Blade Demon Blade

Achilles's Skill Order

Shield of Achilles

1 X Y
Shield of Achilles
1 4 6 7 10

Radiant Glory

2 A B
Radiant Glory
2 8 16

Combat Dodge

3 B A
Combat Dodge
3 11 12 14 15 18 19

Fatal Strike

4 Y X
Fatal Strike
5 9 13 17 20
Shield of Achilles
1 4 6 7 10

Shield of Achilles

1 X
Achilles punches forward with the of his Shield, inflicting massive damage and stunning enemy targets hit by the impact. The force of his punch continues to radiate past his initial target area, dealing 70% damage to targets farther away. Lane Minions take an extra +15% damage.

Ability Type: Cone, Stun, Damage
Damage: 100 / 155 / 210 / 265 / 320 (+80% of your Physical Power)
Stun Duration: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Radiant Glory
2 8 16

Radiant Glory

2 A
Achilles is blessed by the gods, giving him bonus Physical Power, Protections, and Crowd Control Reduction for 6 seconds. While this blessing is active, Achilles will heal himself upon successfully damaging enemies with abilities.

Ability Type: Buff
Heal: 18 / 21 / 24 / 27 / 30
Max Heals Per Ability: 4
Physical Power: +6 / 7 / 8 / 9 / 10%
Protections: +10 / 12.5 / 15 / 17.5 / 20%
Crowd Control Reduction: 20%
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 9s
Combat Dodge
3 11 12 14 15 18 19

Combat Dodge

3 B
Achilles dodges his enemies' attacks before striking them in swift response. If Achilles successfully hits an enemy god with this strike, Achilles can use this ability once more before it goes on Cooldown.

Ability Type: Line, Dash, Damage
Damage: 65 / 100 / 135 / 170 / 205 (+45% of your Physical Power)
Range: 35
Cost: 22 / 24 / 26 / 28 / 30
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Fatal Strike
5 9 13 17 20

Fatal Strike

4 Y
Achilles winds up a large attack and dashes forward. While dashing, Achilles will pass through minions, stop and hit the first enemy god he encounters, dealing damage to all he hits and executing gods below 30% Health. If Achilles kills a god with this ability, he can use it again, up to 5 times.

As Achilles successfully Executes his enemies, he becomes more reckless in combat and leaves his heel exposed. Achilles will become more susceptible to damage, stacking up to 5 times.

Ability Type: Line, Dash, Damage
Damage: 180 / 270 / 360 / 450 / 540 (+100% of your Physical Power)
Execute Threshold: 30%
Damage Taken Increase: 5%
Range: 35
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 90s

Achilles is op

Buy it in order and you'll be fine.

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1
Kriega1 (143) | March 19, 2020 1:08am
Yo how is this a "Tank" build?

Also yikes what is that levelling order, 1 then 2 then 3 early game?
1
Devampi (105) | March 19, 2020 2:11am
Kriega1 wrote:
Yo how is this a "Tank" build?

Also yikes what is that impossible levelling order, 1 then 2 then 3 early game?

Yeah we know combat dodge is good, however it is kinda hard to lvl it 7 times.
(also I think his skill order could be to max 1 grab 1 extra point in 2 and then max 3 into 2?)
1
xmysterionz (72) | March 19, 2020 5:29am
Dash does much more damage. You should Max 3 then 1 or 2.
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1
boogiebass (46) | March 18, 2020 6:04pm
Build isn't good. Respond if you want help.
1
AchillesMain | April 9, 2020 12:30am
Help
1
boogiebass (46) | April 9, 2020 9:59am
On top of what Bran said,you can reference this:

https://smitesource.com/gods/3492
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1
Branmuffin17 (400) | April 9, 2020 8:55am
Not sure if this is serious or not, no offense, as it's not from the original poster. However, will take it as honestly looking for an explanation.

This build claims that it's going damage + tank. We can also assume this is not for Conquest (thank goodness), as it builds Attacker's Blessing, an item not allowed in that mode. Guessing this is more of an Arena build concept, but a poor one at that.



You can't really do both in the same build...you can build a couple of protection items on a damage build to make yourself more "bruiser," or build a couple of damage items on a tanky build to provide a bit more pressure or counter something in particular (e.g. Brawler's Beat Stick in a Solo build to counter multiple enemy healers). That said, when you build this way you won't really be maximized for either.

Then you look at the build and can easily pick apart major weaknesses.

Let's look at "damage" first. It goes with critical strike damage, where Achilles isn't a basic attacker...he's an ability-reliant god. And it's not that you can't have fun with basics on an ability-based god, but you firstly understand that it isn't optimal.

Then you look at the choices. 4 crit items that equal 115%. The cap is 100%, so you're immediately losing out with inefficiency. Then you look at the other stat needed to maximize damage. This is called "penetration" or "protection reduction" and apparently isn't in the vocabulary of the build creator. For basic attack builds, The Executioner is typically the item chosen, as it will allow you to bypass a significant amount of enemy protections (both inherent and built). Lack of pen in a build focusing at least partially on damage is typically a clear sign that the build creator doesn't understand the mechanics behind the calculations of things like damage and mitigation.

So on the damage side, if you really do choose to go with crit (which again isn't suggested), you'll probably only want to choose 2, MAYBE 3 crit items, and also build The Executioner. Those crit items, were I to choose, would be either Rage + Deathbringer, Rage + Malice, or Malice + Deathbringer. Rage has incredibly high crit chance in a single item. Getting crits with Malice means his abilities will be able to be used again more quickly, which can help him keep enemies close with his 1 and 3. DB is a common 2nd choice for crit builds due to the damage increase it provides in the passive.

But I wouldn't go crit, or with a basic attack focus. If I wanted to do damage with him, I'd focus on ability use. I'd get a combination of CDR, flat pen, and % pen, via Jotunn's Wrath, The Crusher and/or Brawler's Beat Stick + Heartseeker, and Titan's Bane. And note that Achilles has an execute ultimate. He doesn't need to get an enemy to 0 every time, because he can kill them once they're below a certain threshold. That points to a bit less requirement for full damage.

As for the "tank" concept, this person has 2 items with protections. Shifter's Shield is barely a "tank" item, and is more of a bruiser item. It situationally provides no magical protection and low physical, and when below 75% health, moderate levels of protections at best. As for Mantle of Discord, it's absolutely a tanky type of item, but in this combination just isn't tanky enough. The big thing here is that you'll note that neither item provides health. Effective health (eHP) is a measure of how much damage you can take based on prots + health against enemy damage/pen. Health is a big factor there, not just prots. This is just not tanky enough.

Basically, these are all reasons this build is just not suggested. I typically suggest in non-Conquest modes that you go bruiser (partial damage and tank), but with completely different items. He can deal a good amount of damage and doesn't need to commit too much into the damage aspect to do so. Things I'd consider building:

Warrior Tabi as main boots
Jotunn's Wrath for CDR
Void Shield / Brawler's Beat Stick for pen function

The rest of the items would be more typical tank items, and I'd look to counter enemies where possible...so Pestilence / Contagion, Midgardian Mail should be considered. Oni Hunter's Garb is strong for magical protection and teamfight damage mitigation. You could also consider an early Gladiator's Shield.
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League of Legends Build Guide Author Shaggydad
Op Achilles damage/tank
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