Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Kukulkan guides

Optimizing Kukulkan

0 1 5,757
by Razinak updated November 16, 2020

Smite God: Kukulkan

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Kukulkan Build

Core

Notes Could argue Mage's Blessing is optional if trying to rush Book of Thoth, but it does help early game especially in Conquest.

Notes

Could argue Mage's Blessing is optional if trying to rush Book of Thoth, but it does help early game especially in Conquest.

Build Item Mage's Blessing Mage's Blessing
Build Item Book of Thoth Book of Thoth
Build Item Shoes of Focus Shoes of Focus
Build Item Spear of Desolation Spear of Desolation
Build Item Polynomicon Polynomicon
Build Item Soul Reaver Soul Reaver

Alternative Options

Notes These are good alternative items for Kuk.
Divine Ruin could go in the place of Spear of Desolation when Anti-heal is required.

Book of the Dead is a good hybrid item if being dove often as it has great synergy with his passive and the heavy mana-build in general.

Gem of Isolation makes your Tornados that much more brutal, but is far from a core item, almost meme-level as your 1 already slows and adding slow to ult is a little redundant.

Breastplate of Valor is a defensive option early against heavy Physical comps that still gives a lot of mana.

Notes

These are good alternative items for Kuk.
Divine Ruin could go in the place of Spear of Desolation when Anti-heal is required.

Book of the Dead is a good hybrid item if being dove often as it has great synergy with his passive and the heavy mana-build in general.

Gem of Isolation makes your Tornados that much more brutal, but is far from a core item, almost meme-level as your 1 already slows and adding slow to ult is a little redundant.

Breastplate of Valor is a defensive option early against heavy Physical comps that still gives a lot of mana.

Build Item Divine Ruin Divine Ruin
Build Item Book of the Dead Book of the Dead
Build Item Gem of Isolation Gem of Isolation
Build Item Breastplate of Valor Breastplate of Valor

Late Game Offensive Items

Notes The first three are all great late-game power items that you could fit into slots 6,7,8 in the build. Obsidian Shard should only be picked up into very tanky teams.

Notes

The first three are all great late-game power items that you could fit into slots 6,7,8 in the build. Obsidian Shard should only be picked up into very tanky teams.

Build Item Doom Orb Doom Orb
Build Item Rod of Tahuti Rod of Tahuti
Build Item Staff of Myrddin Staff of Myrddin
Build Item Obsidian Shard Obsidian Shard

Late Game Defensive Items

Notes Both are great anti-dive items.

Notes

Both are great anti-dive items.

Build Item Book of the Dead Book of the Dead
Build Item Mantle of Discord Mantle of Discord

Kukulkan's Skill Order

Zephyr

1 X Y
Zephyr
2 8 11 12 14

Slipstream

2 A B
Slipstream
3 15 16 18 19

Whirlwind

3 B A
Whirlwind
1 4 6 7 10

Spirit of the Nine Winds

4 Y X
Spirit of the Nine Winds
5 9 13 17 20
Zephyr
2 8 11 12 14

Zephyr

1 X
Kukulkan fires a projectile breath attack that hits the first enemy in its path, doing damage and Slowing all enemies in the area around the impact.

Ability Type: Line, Slow, Damage
Damage: 90 / 140 / 190 / 240 / 290 (+75% of your Magical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 3s
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 8s
Slipstream
3 15 16 18 19

Slipstream

2 A
Kukulkan channels the wind, allowing him to move faster and cleansing himself of Slows and becoming immune to Slows. This speed boost is strong at first but scales down gradually over the 4s duration.

Ability Type: Buff
Speed: 50 / 55 / 60 / 65 / 70%
Duration: 4s
Cost: 65
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Whirlwind
1 4 6 7 10

Whirlwind

3 B
Kukulkan summons a tornado at his ground target location. A smaller tornado branches off onto any enemies that come within the radius, doing damage every .5s for 2.5s and is refreshed every .35 if enemies stay within the radius, for a maximum of 12 ticks.

Ability Type: Circle, Damage
Damage Per Tick: 8 / 17 / 26 / 35 / 44 (+15% of your Magical Power)
Tornado Lifetime: 4s
Range/Radius: 55/20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13 / 12 / 11 / 10s
Spirit of the Nine Winds
5 9 13 17 20

Spirit of the Nine Winds

4 Y
Kukulkan summons the Spirit Of The Nine Winds to breathe down destruction onto his enemies in a path in front of him, doing damage and knocking all of the enemies to the side.

Ability Type: Line, Knockup, Damage
Damage: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Cost: 100 / 110 / 120 / 130 / 140
Cooldown: 90s

Description of Build

The goal with building Kukulkan is to utilize his passive to reach an insane level of magical power. Kukulkan's passive increases his magical power by 4% of his mana. This synergizes perfectly with the passive on Book of Thoth, which allows an extra 6-9% of Mana (from items) to convert to magical power.

So with that in mind, ideally you build items having power and mana as a starting point.


Standard carry-like rules apply for the build - you still want flat penetration early-mid game and %pen late game. Spear of Desolation (alternatively Divine Ruin) doesn't have Mana on it but it's worth picking up still for the difference flat pen makes on your damage.

Polynomicon has incredible synergy with Kuk as well, it still brings power and mana but also the passive makes his first ability, Zephyr, have a 1-2 punch. Since the 1 slows on hit, it makes it easy to hit a follow-up basic attack. At mid-late game with this much power that basic attack starts to hit about as hard as Zephyr itself. In some occasions I've 2 shot carries late game with a Zephyr-AA combo. The lifesteal doesn't hurt either.
Soul Reaver stays in line with priority for Kuk (mana, power) & supplies late game %pen.

Doom Orb continues power and mana growth, though is very interchangeable with other late game power items such as Staff of Myrddin or Rod of Tahuti. I would suggest it is also interchangeable with Book of the Dead as this item still has power + mana and its passive greatly boosts your survivability as your mana pool will be huge.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

Loading Comments...
Load More Comments
League of Legends Build Guide Author Razinak
Optimizing Kukulkan
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved