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I haven't tested damage on her with Ninja Tabi over Warrior Tabi but I assume it's not worth with her 3 having nearly 100% up-time when it's needed and she has 4 scaling abilities with favorable burst.
I chose Soul Eater instead of Gladiator's Shield because Gladiator's Shield only gets 1 proc on her ult per god hit and while Gladiator's Shield doesn't work with her 3 Soul Eater does work.
Building full power on her is hilarious because her 3 Ult AA's will actually LOSE damage because the scaling is less than 100% and the base damage can be out-scaled by building full power.
The Crusher is decent enough on her since the 20% AS is never wasted (none of her abilities channel to prevent AA's for their duration). Penetration is Pele's best stat as it helps out all of damage equally and is already a great offensive stat.
Brawler's Beatstick is another option over The Crusher. It isn't necessary when the opponent has low sustain but the 15 Flat pen and the ease of applying it on her Ult makes it pretty good while against sustain it's pretty necessary.
*I had previously considered Hydra's Lament a poor option on her due to the interaction with her Ult and her 3 but it actually gives pretty good burst with specific combos. I'd like to thank Branmuffin17 for pointing this out to me.
Void Shield is really good on her since she's able to do a lot of damage in melee range and regardless of her safe ranged poke she can still be overwhelmed pretty quickly. Masamune was just a last second thought to tag onto the build for some safety and damage. Stone Cutting Sword can't build up stacks on her ult so I feel that Masamune passive is preferred. As for Basic Attack items and crit I don't see a reason to ever build these, even if you wanted to stick with a Hastened Katana or a Frostbound Hammer, you lose those effects on your 3 Ult AA's.
Substituting Defense or Utility items in place of Masamune is pretty good if you need survivability. In fact I wouldn't recommend going full damage if you aren't snowballing insanely hard and even so her late game would suffer. I didn't favor much CDR because her 1 cool down can be juggled pretty easily and her 3 doesn't benefit from it at all. Thoughts? This is my first Smite Fire post I have posted on other platforms in the past.
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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Posted on another's Pele build, but...here's a different combo from what I stated on that one.
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As for the rest of your writeup:
In this case, this provides 15% lifesteal from abilities, which should mean you'll only get 5% lifesteal on most abilities. As such...get SE for the high power, CDR, and a bit of helpful sustain, but if you're getting it mostly for the sustain...it's okay but not core.
If you're strong on your perspective of her need for CDR, then
One thing that I thought was pretty interesting with her kit is her abilities are really fast so if you build The Crusher even with a low amount of CDR you still utilize the attack speed pretty well. I find myself basic attacking a lot. You are right about Titan's Bane, I think I personally undervalue it after the nerfs because I'm typically focusing squishes when I play assassins. Do you think building Jotunn's Wrath over Brawler's Beatstick is more value into low sustain teams? And also should I prioritize a defensive item over Masamune in nearly every situation?
Is there a guide to how to use the site? I didn't know how to make a core build and situational items after and posting items like that in comments looks pretty helpful
I honestly undervalue
Regarding
One other thing to consider about
I would prioritize stronger defensive items over Masa when you find the need for it...not necessarily for every situation. But if you're facing strong CC, you'll probably appreciate the added protections and/or
As for #2 (skill sequence), that's easy to figure out. Didn't include that because it's below the item listings.
Also curious as to why you haven't mentioned
Finally, what are your thoughts on