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I haven't tested damage on her with Ninja Tabi over Warrior Tabi but I assume it's not worth with her 3 having nearly 100% up-time when it's needed and she has 4 scaling abilities with favorable burst.
I chose Soul Eater instead of Gladiator's Shield because Gladiator's Shield only gets 1 proc on her ult per god hit and while Gladiator's Shield doesn't work with her 3 Soul Eater does work.
Building full power on her is hilarious because her 3 Ult AA's will actually LOSE damage because the scaling is less than 100% and the base damage can be out-scaled by building full power.
The Crusher is decent enough on her since the 20% AS is never wasted (none of her abilities channel to prevent AA's for their duration). Penetration is Pele's best stat as it helps out all of damage equally and is already a great offensive stat.
Brawler's Beatstick is another option over The Crusher. It isn't necessary when the opponent has low sustain but the 15 Flat pen and the ease of applying it on her Ult makes it pretty good while against sustain it's pretty necessary.
*I had previously considered Hydra's Lament a poor option on her due to the interaction with her Ult and her 3 but it actually gives pretty good burst with specific combos. I'd like to thank Branmuffin17 for pointing this out to me.
Void Shield is really good on her since she's able to do a lot of damage in melee range and regardless of her safe ranged poke she can still be overwhelmed pretty quickly. Masamune was just a last second thought to tag onto the build for some safety and damage. Stone Cutting Sword can't build up stacks on her ult so I feel that Masamune passive is preferred. As for Basic Attack items and crit I don't see a reason to ever build these, even if you wanted to stick with a Hastened Katana or a Frostbound Hammer, you lose those effects on your 3 Ult AA's.
Substituting Defense or Utility items in place of Masamune is pretty good if you need survivability. In fact I wouldn't recommend going full damage if you aren't snowballing insanely hard and even so her late game would suffer. I didn't favor much CDR because her 1 cool down can be juggled pretty easily and her 3 doesn't benefit from it at all. Thoughts? This is my first Smite Fire post I have posted on other platforms in the past.
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Posted on another's Pele build, but...here's a different combo from what I stated on that one.
Toggle Magma Rush on to close distance easily.
Eruption -> Basic (Hydra proc) -> Pyroclast -> Basic (Hydra proc) -> Pyroclast -> Basic (Hydra proc). Or just use Eruption whenever the enemy is further away during the general combo.
As for the rest of your writeup:
Soul Eater is in a pretty good spot right now overall as an item in and of itself. Keep in mind, though, basically all of Pele's abilities will have reduced lifesteal function, because they are all AOE, which means each individual target hit will only provide 1/3 the normal amount of lifesteal. From The Word of Thoth: "Magical Lifesteal applies to both magical basic attacks and abilities. How-ever, if the ability is considered an area of effect ability (very few singletarget abilities exist), then it has a 0.33x coefficient applied to it. If you had 30% lifesteal on an ability such as Flame Wave, you would only heal for 9% of the damage done on each target."
In this case, this provides 15% lifesteal from abilities, which should mean you'll only get 5% lifesteal on most abilities. As such...get SE for the high power, CDR, and a bit of helpful sustain, but if you're getting it mostly for the sustain...it's okay but not core.
If you're strong on your perspective of her need for CDR, then Brawler's Beat Stick would be a good alt to Crusher against healing.
One thing that I thought was pretty interesting with her kit is her abilities are really fast so if you build The Crusher even with a low amount of CDR you still utilize the attack speed pretty well. I find myself basic attacking a lot. You are right about Titan's Bane, I think I personally undervalue it after the nerfs because I'm typically focusing squishes when I play assassins. Do you think building Jotunn's Wrath over Brawler's Beatstick is more value into low sustain teams? And also should I prioritize a defensive item over Masamune in nearly every situation?
Is there a guide to how to use the site? I didn't know how to make a core build and situational items after and posting items like that in comments looks pretty helpful
I honestly undervalue Titan's Bane myself these days. It's so nerfed from where it was...no more pen against objectives, and relatively mediocre against squishies. But if you're going with a single strong pen item, it's still going to be your most effective option overall, unless facing a full squishy team.
Regarding Jotunn's Wrath, I think I value it more when you've only got 10% CDR in your entire build. 30% CDR is a nice spot. If you had 20% from SE and another item, then I'd probably say it's not as important...and of course, it's preference.
One other thing to consider about The Crusher...if you're getting multiple hits out of her 1, that passive is just going to reset, rather than stack. In a high power build, it'll be nice in general even though the scaling isn't great, and of course, as you say, you're finding that you're using basics a lot...sounds like it fits well for your playstyle.
I would prioritize stronger defensive items over Masa when you find the need for it...not necessarily for every situation. But if you're facing strong CC, you'll probably appreciate the added protections and/or Magi's Cloak to get you out alive.
As for #2 (skill sequence), that's easy to figure out. Didn't include that because it's below the item listings.
Also curious as to why you haven't mentioned Titan's Bane (in a build without Void Shield, preferably) if you consider Physical Penetration a key stat for her.
Finally, what are your thoughts on Pele's skill order?