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Pele Item Discussion

4 3 46,147
6.3
by Sorelopede updated August 7, 2018

Smite God: Pele

Build Guide Discussion 8 More Guides
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Pele Build

Hypothetical Build

Build Item Warrior Tabi Warrior Tabi
Build Item Soul Eater Soul Eater
Build Item The Crusher The Crusher
Build Item Hydra's Lament Hydra's Lament
Build Item Void Shield Void Shield
Build Item Masamune Masamune

Pele's Skill Order

Pyroclast

1 X Y
Pyroclast
2 4 6 7 10

Eruption

2 A B
Eruption
3 8 11 12 14

Magma Rush

3 B A
Magma Rush
1 15 16 18 19

Volcanic Lightning

4 Y X
Volcanic Lightning
5 9 13 17 20
Pyroclast
2 4 6 7 10

Pyroclast

1 X
Pele flourishes and fires out a magma orb ahead of her in a line, dealing damage and granting fuel per enemy hit. Once the fiery projectile reaches maximum distance it hovers for a brief instant, solidifies, and then returns back in pieces, dealing damage to enemies on the way back. The number of shards returning is dependent on the rank of this ability.

Pele has 2 charges of this ability.

Ability Type: Line, Damage
Damage: 60 / 100 / 140 / 180 / 220 (+60% of your Physical Power)
Return Damage: 30 (+15% of your Physical Power)
Fuel Gain: 5
Range: 60
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 15s
Eruption
3 8 11 12 14

Eruption

2 A
Pele fiercely erupts energy into the ground, exploding in an area around her, causing damage and Knockup to all enemies.

At ranks 3 and 5 the area expands again at a delay, dealing less damage and a smaller Knockup.

Ability Type: Circle, Knockup, Damage
Inner Damage: 70 / 115 / 160 / 205 / 250 (+80% of your Physical Power)
Outer Damage: 140 / 180 / 220 (+60 of your Physical Power)
Radius: 15 / 25 / 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Magma Rush
1 15 16 18 19

Magma Rush

3 B
Pele churns the land around her, dealing damage to nearby enemies and providing constant movement speed while this ability is active.
Toggle this ability again to enter an amplified state, expending more fuel but dealing more damage and providing additional movement speed.
This ability has no cooldown but uses fuel and cannot be activated when below 10 fuel.
This damage does not trigger Item effects.

Ability Type: Circle, Buff, Damage
Damage: 10 / 15 / 20 / 25 / 30 (+5% of your Physical Power)
Speed: 30%
Amplified Damage: 20 / 35 / 50 / 65 / 80 (+20% of your Physical Power)
Amplified Speed: 60%
Initial Fuel Cost: 5
Cost: 10
Cooldown: 0s
Volcanic Lightning
5 9 13 17 20

Volcanic Lightning

4 Y
After a short warm up, Pele dashes forwards dealing massive damage and a slow to the first enemy God hit, and dealing additional damage to enemies behind in a cone.

For the next 10 seconds or 4 attacks, every time Pele hits an enemy with a basic attack, she instead deals ability damage in a cone originating from that enemy. During this time Pele's basic attacks deal 40% reduced damage.

Ability Type: Cone, Slow, Damage
Damage: 180 / 265 / 350 / 435 / 520 (+60% of your Physical Power)
Cone Damage: 100 / 140 / 180 / 220 / 260 (+50% of your Physical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 3s
Range: 60/35
Cost: 100
Cooldown: 90s

Discussion

I haven't tested damage on her with Ninja Tabi over Warrior Tabi but I assume it's not worth with her 3 having nearly 100% up-time when it's needed and she has 4 scaling abilities with favorable burst.

I chose Soul Eater instead of Gladiator's Shield because Gladiator's Shield only gets 1 proc on her ult per god hit and while Gladiator's Shield doesn't work with her 3 Soul Eater does work.

Building full power on her is hilarious because her 3 Ult AA's will actually LOSE damage because the scaling is less than 100% and the base damage can be out-scaled by building full power.

The Crusher is decent enough on her since the 20% AS is never wasted (none of her abilities channel to prevent AA's for their duration). Penetration is Pele's best stat as it helps out all of damage equally and is already a great offensive stat.

Brawler's Beatstick is another option over The Crusher. It isn't necessary when the opponent has low sustain but the 15 Flat pen and the ease of applying it on her Ult makes it pretty good while against sustain it's pretty necessary.

*I had previously considered Hydra's Lament a poor option on her due to the interaction with her Ult and her 3 but it actually gives pretty good burst with specific combos. I'd like to thank Branmuffin17 for pointing this out to me.

Void Shield is really good on her since she's able to do a lot of damage in melee range and regardless of her safe ranged poke she can still be overwhelmed pretty quickly. Masamune was just a last second thought to tag onto the build for some safety and damage. Stone Cutting Sword can't build up stacks on her ult so I feel that Masamune passive is preferred. As for Basic Attack items and crit I don't see a reason to ever build these, even if you wanted to stick with a Hastened Katana or a Frostbound Hammer, you lose those effects on your 3 Ult AA's.

Substituting Defense or Utility items in place of Masamune is pretty good if you need survivability. In fact I wouldn't recommend going full damage if you aren't snowballing insanely hard and even so her late game would suffer. I didn't favor much CDR because her 1 cool down can be juggled pretty easily and her 3 doesn't benefit from it at all. Thoughts? This is my first Smite Fire post I have posted on other platforms in the past.

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3
Branmuffin17 (400) | August 7, 2018 1:17pm
I know you say since Hydra's Lament doesn't proc on Magma Rush or the consecutive AAs from Volcanic Lightning it's probably not good, but it should work VERY well with attack canceling multiple hits of Pyroclast, IF you can get it all off.

Posted on another's Pele build, but...here's a different combo from what I stated on that one.

Toggle Magma Rush on to close distance easily.

Eruption -> Basic (Hydra proc) -> Pyroclast -> Basic (Hydra proc) -> Pyroclast -> Basic (Hydra proc). Or just use Eruption whenever the enemy is further away during the general combo.

As for the rest of your writeup:
  • Soul Eater vs. Gladiator's Shield shouldn't be a comparison. They're completely different things...one lifesteals from basics and abilities and has high power...the other is a bridge counter item mostly used for Solo-laners. (Sure, it also heals off of abilities a bit...but that doesn't make it comparable) Now...if you're thinking of playing her in Solo, then sure, Glad Shield is probably a great bridge for her against a physical god.

    Soul Eater is in a pretty good spot right now overall as an item in and of itself. Keep in mind, though, basically all of Pele's abilities will have reduced lifesteal function, because they are all AOE, which means each individual target hit will only provide 1/3 the normal amount of lifesteal. From The Word of Thoth: "Magical Lifesteal applies to both magical basic attacks and abilities. How-ever, if the ability is considered an area of effect ability (very few singletarget abilities exist), then it has a 0.33x coefficient applied to it. If you had 30% lifesteal on an ability such as Flame Wave, you would only heal for 9% of the damage done on each target."

    In this case, this provides 15% lifesteal from abilities, which should mean you'll only get 5% lifesteal on most abilities. As such...get SE for the high power, CDR, and a bit of helpful sustain, but if you're getting it mostly for the sustain...it's okay but not core.

  • I'm sure The Crusher is fine for her. But...if it's that or Jotunn's Wrath, I'm thinking Jotunn's Wrath for the CDR, since she's mostly ability-based. In your example build, you only have 10% CDR, and I know you mention why you feel it's not as needed, but I still feel it's key. Pyro is similar to Agni's Rain Fire, and things like Chronos' Pendant are very commonly used for him. She's got pretty long CDs, so she'll definitely appreciate the CDR.

    If you're strong on your perspective of her need for CDR, then Brawler's Beat Stick would be a good alt to Crusher against healing.

  • Agreed that Warrior Tabi is the way to go for her.

  • I can agree with Void Shield as a good bruiser option if she needs it. If you don't get Void, then you'll likely want to go with Titan's Bane, as Wayne mentioned. Both should be options.

  • Other protection items should be considered. Specifically, Ancile against magical gods, and Magi's Cloak against CC in general. I'd be less inclined to go Masamune, since she has a pretty nice MS ability, and she doesn't really want to be in the middle of a teamfight where she'll get all stacks. Masa, I feel, is a better item for Warriors/Solo.
1
Sorelopede | August 7, 2018 3:14pm
I wouldn't pass up The Crusher for any other item but if you feel like CDR is the way to go that's completely play style preference and I would suggest that you go for it. I was on the fence with Masamune but I feel like when you Ult you are putting yourself in melee range and if additional enemies are in range for her cone AA's they would also be boosting your Masamune passive.
One thing that I thought was pretty interesting with her kit is her abilities are really fast so if you build The Crusher even with a low amount of CDR you still utilize the attack speed pretty well. I find myself basic attacking a lot. You are right about Titan's Bane, I think I personally undervalue it after the nerfs because I'm typically focusing squishes when I play assassins. Do you think building Jotunn's Wrath over Brawler's Beatstick is more value into low sustain teams? And also should I prioritize a defensive item over Masamune in nearly every situation?
Is there a guide to how to use the site? I didn't know how to make a core build and situational items after and posting items like that in comments looks pretty helpful
2
Branmuffin17 (400) | August 7, 2018 3:33pm
I can understand the pref for MS from Masa. And it's not that it's a bad item...it's a great item...but I feel that you typically wouldn't want to dive into the middle of a fight where you'll get all 5 stacks of protections. Rather, in a teamfight, you'll poke with your 1, and when you find an opportune time, you'll then dive in for a specific kill. But some protections are better than none if you're looking for the MS and good power contribution.

I honestly undervalue Titan's Bane myself these days. It's so nerfed from where it was...no more pen against objectives, and relatively mediocre against squishies. But if you're going with a single strong pen item, it's still going to be your most effective option overall, unless facing a full squishy team.

Regarding Jotunn's Wrath, I think I value it more when you've only got 10% CDR in your entire build. 30% CDR is a nice spot. If you had 20% from SE and another item, then I'd probably say it's not as important...and of course, it's preference.

One other thing to consider about The Crusher...if you're getting multiple hits out of her 1, that passive is just going to reset, rather than stack. In a high power build, it'll be nice in general even though the scaling isn't great, and of course, as you say, you're finding that you're using basics a lot...sounds like it fits well for your playstyle.

I would prioritize stronger defensive items over Masa when you find the need for it...not necessarily for every situation. But if you're facing strong CC, you'll probably appreciate the added protections and/or Magi's Cloak to get you out alive.
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2
Wayne3100 (45) | August 7, 2018 3:35am
Sorelopede wrote:
Substituting Defense or Utility items in place of her Brawler's or Masamune is pretty good if you need survivability. In fact I wouldn't recommend going full damage if you aren't snowballing insanely hard and even so her late game would suffer.
Am I interpreting this wrong or are you saying that you wouldn't normally end up with the hypothetical build in the cheatsheet, because either Brawler's Beat Stick or Masamune would be replaced by another Defense/Utility item?

Also curious as to why you haven't mentioned Titan's Bane (in a build without Void Shield, preferably) if you consider Physical Penetration a key stat for her.

Finally, what are your thoughts on Pele's skill order?
1
Sorelopede | August 7, 2018 2:57pm
They are flexible depending on what you feel you need to do to perform well late. The hypothetical build is completely viable. Void shield I think is in a very good spot for most assassins I personally don't build Titan's Bane unless the enemy comp is tanky. As for her skill order I think that starting with a point in her 3 is the way to go, but using it mostly for movement speed after that since her 1 clears very efficiently. I would go 3,1,2,1,4 max the 1, max the 2, and put a point in her 4 whenever you can.
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Pele Item Discussion
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