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Pele SLAP BUILD (conq. Jungle)

4 3 13,398
6.3
by Nephtalij updated September 15, 2020

Smite God: Pele

Build Guide Discussion 24 More Guides
Tap Mouse over an item or ability icon for detailed info

Pele Build

Starter Items

Notes Use HOG on the first xp camp to rush blue and get to mid lane faster.

Notes

Use HOG on the first xp camp to rush blue and get to mid lane faster.

Build Item Assassin's Blessing Assassin's Blessing
Build Item Mace Mace
Build Item Healing Potion Healing Potion
Build Item Hand of the Gods Hand of the Gods
Build Item Blink Rune Blink Rune

Core items

Notes Rush boots after mace.

Notes

Rush boots after mace.

Build Item The Crusher The Crusher
Build Item Warrior Tabi Warrior Tabi
Build Item Soul Eater Soul Eater
Build Item Hydra's Lament Hydra's Lament

MAIN BUILD

Build Item The Crusher The Crusher
Build Item Warrior Tabi Warrior Tabi
Build Item Soul Eater Soul Eater
Build Item Hydra's Lament Hydra's Lament
Build Item Magi's Cloak Magi's Cloak
Build Item Heartseeker Heartseeker

Alt build

Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Ninja Tabi Ninja Tabi
Build Item Soul Eater Soul Eater
Build Item Hydra's Lament Hydra's Lament
Build Item Magi's Cloak Magi's Cloak
Build Item Heartseeker Heartseeker

Anti Lifesteal build

Notes Or replace with pest.

Notes

Or replace with pest.

Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Ninja Tabi Ninja Tabi
Build Item Soul Eater Soul Eater
Build Item Hydra's Lament Hydra's Lament
Build Item Contagion Contagion
Build Item Heartseeker Heartseeker

Situational

Build Item Qin's Sais Qin's Sais
Build Item Bloodforge Bloodforge
Build Item Atalanta's Bow Atalanta's Bow
Build Item Arondight Arondight
Build Item Serrated Edge Serrated Edge

Pele's Skill Order

Pyroclast

1 X Y
Pyroclast
2 8 11 12 14

Eruption

2 A B
Eruption
3 15 16 18 19

Magma Rush

3 B A
Magma Rush
1 4 6 7 10

Volcanic Lightning

4 Y X
Volcanic Lightning
5 9 13 17 20
Pyroclast
2 8 11 12 14

Pyroclast

1 X
Pele flourishes and fires out a magma orb ahead of her in a line, dealing damage and granting fuel per enemy hit. Once the fiery projectile reaches maximum distance it hovers for a brief instant, solidifies, and then returns back in pieces, dealing damage to enemies on the way back. The number of shards returning is dependent on the rank of this ability.

Pele has 2 charges of this ability.

Ability Type: Line, Damage
Damage: 60 / 100 / 140 / 180 / 220 (+60% of your Physical Power)
Return Damage: 30 (+15% of your Physical Power)
Fuel Gain: 5
Range: 60
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 15s
Eruption
3 15 16 18 19

Eruption

2 A
Pele fiercely erupts energy into the ground, exploding in an area around her, causing damage and Knockup to all enemies.

At ranks 3 and 5 the area expands again at a delay, dealing less damage and a smaller Knockup.

Ability Type: Circle, Knockup, Damage
Inner Damage: 70 / 115 / 160 / 205 / 250 (+80% of your Physical Power)
Outer Damage: 140 / 180 / 220 (+60 of your Physical Power)
Radius: 15 / 25 / 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Magma Rush
1 4 6 7 10

Magma Rush

3 B
Pele churns the land around her, dealing damage to nearby enemies and providing constant movement speed while this ability is active.
Toggle this ability again to enter an amplified state, expending more fuel but dealing more damage and providing additional movement speed.
This ability has no cooldown but uses fuel and cannot be activated when below 10 fuel.
This damage does not trigger Item effects.

Ability Type: Circle, Buff, Damage
Damage: 10 / 15 / 20 / 25 / 30 (+5% of your Physical Power)
Speed: 30%
Amplified Damage: 20 / 35 / 50 / 65 / 80 (+20% of your Physical Power)
Amplified Speed: 60%
Initial Fuel Cost: 5
Cost: 10
Cooldown: 0s
Volcanic Lightning
5 9 13 17 20

Volcanic Lightning

4 Y
After a short warm up, Pele dashes forwards dealing massive damage and a slow to the first enemy God hit, and dealing additional damage to enemies behind in a cone.

For the next 10 seconds or 4 attacks, every time Pele hits an enemy with a basic attack, she instead deals ability damage in a cone originating from that enemy. During this time Pele's basic attacks deal 40% reduced damage.

Ability Type: Cone, Slow, Damage
Damage: 180 / 265 / 350 / 435 / 520 (+60% of your Physical Power)
Cone Damage: 100 / 140 / 180 / 220 / 260 (+50% of your Physical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 3s
Range: 60/35
Cost: 100
Cooldown: 90s

Pele Threats

Tap each threat level to view Pele’s threats

Max
2
Major
3
Even
2
Minor
0
Tiny
1

Quick notes about me

I have played Pele quite a bit, and saw no new guides so here you go. This is my first guide so if you have any critiques please share. If you have any questions I´ll try to answer them as best as I can.


Please read below if concerned with ability usage, items, and how to play Pele in greater detail.

Introduction

Pele is a hard hitting God, there are many Junglers that can out play her but with her natural sustain (lifesteal below 50% hp) she can usually outplay just about anyone. She is very fast using her 3 as a good engage and escape tool. Be careful using Pele she is squishy, so try to only target low enemies. Although she can 2v1 mid game this is very dependent on the player.

Skills

Everlasting Flame (Passive) your sustain below 50% health, gains physical power, lifesteal, and Ability lifesteal.
Pyroclast (1) is used mainly as her only distance attack, I usually just use it as poke in the early game but mid to late game it does the most damage besides her ult.
Eruption (2) with my skill sequence is not the best till late game, it is a great knock up. Can be used to get a quick kill, or to stop the enemies in their tracks.
Magma Rush (3) is the most useful being able to use as an engage and escape tool. Ensure to use it carefully, and use it to the second degree to engage and to the first to escape.
Magma Rush (4) Can be used as another engage or escape tool, it´s better to waste an ult than to die. if you do plan to engage ensure to activate your 3 first then rush in so you instantly begin doing damage. If you miss your ultimate and they´re under tower attack minions and other enemies nearby using your cone to do the work (hard concept but insanely useful).

Items

The Crusher my preferred starting item, attack speed and some damage.
Warrior Tabi extra damage, and obviously speed.
Soul Eater This is just the go to item for pele, if you want something else you do you. Increases your sustain, extra damage, and CDR.
Jotunn's Wrath and Ninja Tabi combo, although it´s not used as often as the main build allows for less starting damage in exchange for faster ability usage, but lose the extra attack speed when you sell your boots.
Hydra's Lament does extra damage after hitting an enemy with an ability, good to use with the 3 since it counts as a ability hit every tick.
5th item is your main defensive item such as Pridwen, Magi's Cloak, or any antiheal.
Heartseeker is good mainly for it´s 65 damage and pen which is what truly makes it more viable than Arondight as your second to last item (you trade your blessing for this).

The last item is purely your choice and is exchanged for your boots (using Elixir of Speed).
Qin's Sais just does extra damage to tanks if your having trouble killing them.
Bloodforge if you want to hit harder and want some extra lifesteal (dont use if they have anti-lifesteal).
Atalanta's Bow for extra attack speed, some power, and some good pen.
Arondight gives a good amount of damage and some CDR and allows for your ultimate basic attacks to hit like a truck.
Serrated Edge in my opinion isn't that viable but if you need a little bit of everything it's there.

Jungling

NEW PLAYERS- If you don´t know how to play jungle you start speed buff, xp camp, then blue buff (you can swap the blue and xp camp), then go to mid or the two harpys on solo side then help mid with red buff, or if you manage to kill mid or enemy jungler rush to invade their red.

Be careful jungling, as Pele isn´t going to 1 combo the enemy team unless you´re VERY ahead.

Be map aware always check if someone´s in need of your assistance.

Team Work

PELE IS SQUISHY so be careful pushing in team fights, aim for mid and enemy jungler. try to push at the middle or end of a team fight rather than in the begging so you don´t die.
Other than that in late game I use my ult to engage using the cone to as much as an advantage as I can. Use your 2 if the enemy is trying to get away for a knock up and some damage to ensure the kill

Conclusion

Pele is a good god pretty heavy hitting and good early game sustain, one of the easier junglers to pick up and do good with. I hope this guide helped you understand her better and how to properly build Pele to your needs. Although considered very good, she´s only good if you truly play to her strengths (also rarely ever banned if you need a good option to play if your main is taken or banned).
Good luck and I hope you have some killer games.
Happy Jungling!!!

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1
Kriega1 (143) | September 17, 2020 2:32pm
Add Berserker's, Sledge, Mantle, Void Shield, Ancile as alternative options. Also not a fan of pairing Ninja + Soul Eater + Hydra's early in one of the builds. Seems very weak.
1
Nephtalij | September 18, 2020 4:11am
It’s just an option I should’ve put warriors in the notes but I just forgot, and I thought that ninja would be useful with the attack speed since you’re losing it without the crusher.
1
boogiebass (46) | September 16, 2020 6:21pm
I don't understand the reasoning behind Qin's Sais. You mentioned it was for tanks. Why not just get Titan's Bane?
1
Nephtalij | September 17, 2020 10:06am
Well titans bane got nerfed a while back it’s just easier to shred late game if you get qin’s, since it doesn’t really on pen or a full build it’s just straight damage to those above 2000 health aka tanks. Like yes titans bane can cause you to go to 60% pen but that doesn’t matter in comparison. For example let’s say you hit unit who’s health is around 3500 with qin’s you’re adding on that 5% ( of the cap of 2750) which is 137.5+ all your other damage EVERY HIT not like Titan’s bane ever 10 seconds you get extra pen, you could die in 5 I’ve someone cc’s you in a team fight.
1
Kriega1 (143) | September 17, 2020 2:31pm
Uh, when are you focusing tanks as Pele?
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1
Nephtalij | September 17, 2020 10:25am
Oh and the extra attack speed I forgot to mention that Qin’s has.
1
Branmuffin17 (400) | September 16, 2020 6:24pm
Maybe quicker application of the 3 hits after the ult? But agreed, a basic power/pen build is my preference over Qin's or Atalanta's any day. Aron is more core than Qin's is situational, IMO.
1
Nephtalij | September 17, 2020 10:08am
I agree, but I think it’s easier for new players to start 3 first but it’s a preference thing like o 4 then 3 twice after I hit, it’s just a lot for some to take in. Especially if you’re on controller.
1
Big Damage (37) | September 16, 2020 11:13pm
Personally late game to replace boots I would get like a Stone Cutting Sword for your autos since you're diving the backline or Serrated Edge if the backline was building defences or if they had 3 tanks; of course the rest of the build being a typical power/pen build, a small damage boost in her autos is appreciated.
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