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Quick Maman Brigitte Conquest Guide

3 0 7,759
by Kriega1 updated February 27, 2024

Smite God: Maman Brigitte

Build Guide Discussion 0 More Guides
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Maman Brigitte Build

Start for Spear Build

Build Item Bumba's Dagger Bumba's Dagger
Build Item Spellbook Spellbook
Build Item Healing Potion Healing Potion
Build Item Multi Potion Multi Potion

Spear Ability Build

Notes Can swap Spear of Desolation for Divine Ruin.
Build Item Bumba's Spear Bumba's Spear
Build Item Book of Thoth Book of Thoth
Build Item Spear of Desolation Spear of Desolation
Build Item Staff of Myrddin Staff of Myrddin
Build Item Polynomicon Polynomicon
Build Item Typhon's Fang Typhon's Fang

Relics and Shard

Notes Replace Horn Shard at level 12 for Purification Beads / Blink Rune.

Upgrade relics to their upgraded versions once you're full build. Temporal Beads especially is the more important relic upgrade to prioritise.

Notes

Replace Horn Shard at level 12 for Purification Beads / Blink Rune.

Upgrade relics to their upgraded versions once you're full build. Temporal Beads especially is the more important relic upgrade to prioritise.

Build Item Scorching Blink Rune Scorching Blink Rune
Build Item Temporal Beads Temporal Beads
Build Item Horn Shard Horn Shard

Alternative Items

Notes Divine Ruin - Standard Anti-Heal option, can still be bought for the on-hit passive and for more squishy focused burst if desired.

Bancroft's Claw - Can be useful lategame when you have passive stacks ready and when there isn't much anti-heal.

Doom Orb - Alternative to Book of Thoth if you want more movement speed.

Perfected Rod of Tahuti - More CDR / utility focused glyph option compared to Calamitous Glyph, with good synergy with Spear of Desolation.

Calamitous Rod of Tahuti - More direct damage glyph option compared to Perfected Glyph.

Notes

Divine Ruin - Standard Anti-Heal option, can still be bought for the on-hit passive and for more squishy focused burst if desired.

Bancroft's Claw - Can be useful lategame when you have passive stacks ready and when there isn't much anti-heal.

Doom Orb - Alternative to Book of Thoth if you want more movement speed.

Perfected Rod of Tahuti - More CDR / utility focused glyph option compared to Calamitous Glyph, with good synergy with Spear of Desolation.

Calamitous Rod of Tahuti - More direct damage glyph option compared to Perfected Glyph.

Build Item Divine Ruin Divine Ruin
Build Item Bancroft's Claw Bancroft's Claw
Build Item Doom Orb Doom Orb
Build Item Perfected Rod of Tahuti Perfected Rod of Tahuti
Build Item Calamitous Rod of Tahuti Calamitous Rod of Tahuti

Maman Brigitte's Skill Order

Party Trick

1 X Y
Party Trick
1 4 6 7 10

Madame Fangs

2 A B
Madame Fangs
2 8 11 12 14

Spirit Seize

3 B A
Spirit Seize
3 15 16 18 19

Explosion of Souls

4 Y X
Explosion of Souls
5 9 13 17 20
Party Trick
1 4 6 7 10

Party Trick

1 X
Maman Brigitte drinks from her bottle and breathes out fire. Enemies are set aflame, damaged every 0.5s for 1.5s, refreshing if they stay in the area. Maman Brigitte channels the fire as long as she has Rum and can cancel at any time. When out of Rum or upon reactivation, she slams her bottle on the ground, damaging and stunning enemies. This ability's cooldown is reduced based on Rum remaining when the slam occurs.

Ability Type: Cone, Damage, Stun
Fire Damage Per Tick: 6 / 14 / 22 / 30 / 38 (+10% of your Magical Power)
Slam Damage: 40 / 80 / 120 / 160 / 200 (+35% of your Magical Power)
Stun Duration: 1.2s
Maximum Cooldown: 14s (Further reduced by CDR)
Range: 30 / 15
Cost: 20 / 30 / 40 / 50 / 60
Cooldown: 8s
Madame Fangs
2 8 11 12 14

Madame Fangs

2 A
Maman Brigitte's tattoo snake, Madame Fangs, slithers off of her arm and becomes a spectral snake that passes through enemies, damaging and applying Madame's Mark to all enemies hit. Subsequent hits from Madame Fangs deal 15% of the initial damage. Enemies with Madame's Mark take additional damage anytime Maman Brigitte damages them. This bonus damage does not trigger Item effects. Soul Spikes and Item effects do not trigger Madame's Mark.

Ability Type: Projectile, Damage, Debuff
Madame's Mark Damage: 5 (+2.5% of your Magical Power)
Madame's Mark Duration: 5s
Range: 60
Cost: 55
Cooldown: 11s
Spirit Seize
3 15 16 18 19

Spirit Seize

3 B
Maman Brigitte shrouds herself in ghostly energy as she dashes forward, passing through player made walls and damaging enemies. If she hits an enemy god she possesses them, traveling with them and dealing damage every 0.5s for up to 2s. Maman Brigitte can leave her target early by dashing or canceling to step out. If she remains for the full duration, she will dash out as time expires.

Ability Type: Dash, Damage
Initial Hit Damage: 60 / 90 / 120 / 150 / 180 (+10% of your Magical Power)
Possession Tick Damage: 20 / 25 / 30 / 35 / 40 (+10% of your Magical Power)
Range: 40
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 16s
Explosion of Souls
5 9 13 17 20

Explosion of Souls

4 Y
Maman Brigitte gains Crows Control immunity and gathers a large orb of spiritual energy that she throws at the target location. The orb's size is determined by the amount of Soul Orbs that Maman Brigitte has collected through Soul Spikes. Enemies hit are damaged, knocked up, and receive Madame's Mark for 5s. Maman Brigitte loses all Soul Orbs after using Explosion of Souls.

Ability Type: Circle, Damage, Knockup
Damage: 190 / 235 / 280 / 325 / 370 (+85% of your Magical Power)
Radius: 16.5 / 18 / 19.5 / 21 / 22.5 / 24
Range: 45
Cost: 100
Cooldown: 90s

Intro

Hi, this guide is brought to you by Kriega1, I started playing Smite on PS4 in 2016 around Erlang Shen's release in Season 3, and eventually long term migrated to PC Smite around mid Season 7. I have peaked GM/Masters on PS4 and Masters in Ranked Conquest on PC. I also am a Mentor on the Official Smite Discord where I focus on general building for each role. I hope you find this guide as a useful learning resource for playing Maman Brigitte in the Jungle.

Abilities

Maman Brigitte's Abilities

WIP

Passive - Soul Spikes


Ability 1 - Party Trick


Ability 2 - Madame Fangs



Ability 3 - Spirit Seize





Example Combos:

Main Combos:

WIP

How to Play

WIP

Warding

Jungle Warding:

WIP


Late-Game Warding:

Over here is shown the ideal lategame warding spots around Fire Giant, though often you will be sharing the responsibility for this rather than handling it alone, especially when it's not safe for you to step up to place deeper wards. Any wards placed closer to the objective within the Fire Giant pit tend to get destroyed by Sentries more often than not, so they tend to not be reliable.

Remember, minions act as moving wards in the lanes, and are able to spot nearby gods. If your towers are down, keep your minions pushed up as much as possible to provide an extra set of eyes.



  • White Circles: These are all offensive locations that allow you to spot enemies near to or approaching objectives, and are helpful in covering multiple approaches. The closer you get to the Fire Giant, the more contested those spots will be and the more likely enemies will try to counter-ward.

    The ones closest to the enemy base can give you very early notice.

  • Red Circles: Fairly obvious, but it's always good to have vision on the main jungle objectives, especially the Fire Giant. Sentry Wards are key here, as they allow you to spot and remove enemy wards. You can place wards directly on top of the objectives, or put them slightly to one side to try to spot enemy wards or protect yours from being detected.
Counter-Warding: Enemies may drop wards on your defensive side in similar (opposite) spots to where you would place yours. If the Fire Giant is already covered and you have a spare Sentry Ward, place them in these spots to limit the enemy's vision on your team.

Defensive Warding: If you're pushed back to your phoenixes or inside your base, locate your wards in the nearby jungle and general approaches.

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League of Legends Build Guide Author Kriega1
Quick Maman Brigitte Conquest Guide
Table of Contents

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