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Pro's+High Single Target Damage +Good Escape/Immunity +Good Pokes +Some Sustain |
Con's-Immunity takes time to activate -Not CC friendly -No CC -Literally Too hot for you |
Travelers Shoes
Special thanks to nanoyam for the creating a guide, guide. I wouldn't have been able to do this without that!
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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since the only solo i know how to play is chronos, and that i find chronos kinda like sol because theyre both reliant on their aa's and things, how do you play sol solo?
If you do decide to take Sol for a spin in the solo lane though, here's what I recommend:
I believe that'd be everything you should know. Regarding a build, I would go with a full damage build. You could buy a defense item during the laning phase and sell it later, as you'll lose a ton of damage because of it. IMO Sol just has these weird power spikes.
Other than that, not much more I can add to that. Maybe someone else can.
Or, you can go Shoes of the Magi, Warlock's Sash, Breastplate of Valor or Genji's Guard, Obsidian Shard, Rod of Tahuti, situational (e.g. Polynomicon).
I wouldn't really recommend Sol in solo though, Chronos is better at it than her.
For example: Pen boots, Bancrofts, Demonic/Obsidian, Telekhines(a bit expensive for its stats would rather get Spear Of Desolation for power , pen and cooldown reduction), Rod of Tahuti, Fatalis. This build would at least be decent, even if it has three attack speed items (two would better) since it has some power from the Bancrofts to help Basic attack damage. For a serious Sol build though , I would recommend only a fatalis with high power items , or a build that has Telekhines and Demonic grip (no fatalis) for attack speed items.
If you go attack speed items , you need some power to compensate. And definitely do not go Shamans Ring in a build that already has high attack speed, Shamans Ring works well with Bancrofts in the mid game to improve sustain and boxing potential (It offers hardly any power , but a good amount of attack speed that you probably will not need any other attack speed items), and you could probably get it third item since fatalis is only suitable lategame.
If you're using book of the dead, try to get your full shield while dropped back as well by hitting minions before jumping in.
As for securing kills, I personally like to use Stellar Burst and Supernova when I see that the enemy is low health, it's pretty much the only burst damage you have and can easily help you finish someone off. But if another member of your team is better at burst damage, which is very likely, expect them to get most of the kills in team fights, especially if they're a critical based god like Artemis.
This is a really interesting build. I can't argue with your win record or your K/D, but I do think the build has some ways it can be optimized.
Obviously, this build is completely centered around basic attacking. That said, someone else commented on the lack of damage, and there's at least one big reason for that...your main penetration item, Demonic Grip, is built last. If you want to take an example from the best magical ADC, this should be built mid-game. But the thing is, Freya is different...she gets a huge damage boost from her abilities, Pulse and Irradiate. Without those, her basic attack damage is frankly pretty pitiful.
Sol has a different kind of basic attack enhancement, through heat. Unstable Manifestation, at full stacks, provides 25% increased power and 30% bonus attack speed, and thus is meant specifically to enhance her kit for more hybrid function, and that's great. That said, there's a point at which more attack speed, at the cost of power and penetration, is going to start hurting her potential. Rod of Tahuti, the purest mage damage item, really should be considered for her no matter what. And I know you're trying to think of something different, that's good, but know that when doing this, you're decreasing the effectiveness of the other parts of her kit, and so it's always good to consider how you can keep the build as effective as possible.
In any case, here are some things I think are good to consider...I'll touch on them one by one.
This is really good info actually, I was going to add a second build to this guide that focused a little more on damage. I play every game type (exept Siege) so this was just a build I made that worked for all types, but it was made rather early into season 4 and therefore, needs some revision now. I'm still working on improving it and seeing what works best where and when.
I actually like your build though! I tried one pretty similar to it just a couple days ago, just very different order. Would you be ok with me including some of this info and your more damage focused build into my guide?
It will be released tomorrow, Monday the 13th of February.
Kali, due to a bug that saw her disabled for a while, will be re-enabled on Tuesday, the 14th of February or Wednesday, the 15th of February.