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Hi guys and girls,
I'm CakeSlapping or CAKE SLAP, a casual player who's been enjoying Smite since the Xbox beta.
I've loved the thrill of PvP ever since the first time I played against my brother at Micro Machines on the PS1, and have since become competent at various PvP genres, however Smite is my first MOBA.
So, here is my build guide for playing Raijin which will hopefully help improve your gameplay to a level you're happy with.
Hope you enjoy.
Now, you may (or may not) have noticed that the skill levelling order I have created is impossible, and you would be right in thinking that, however let me explain why it's how I (sort of) intend it to be.
In order to get Raiju maxed as early as possible I use point-skipping. This means not putting a point into a skill at a particular level up.
So, at level 8 you will actually want to put no points into any ability, which will then allow you to put a point into both Raiju AND Taiko Drums at level 9, meaning you will have a max rank Raiju a whole level earlier than if you'd spent a point at level 8.
It might not seem like a big deal, but the extra damage much earlier can make all the difference.
Raijin is the God of Obnoxious Noise and Electricity based Puns.
He is a resilient Mage with great natural HP and protections scaling as he levels, giving him great natural survivability.
He is capable of putting out incredible amounts of burst damage, to multiple targets, through use of his abilities, and has an ultimate which gives a choice of 2 CC's that can be used to influence the flow of teamfights.
Umm, well, I haven't put together a proper collection of clips yet so please enjoy my hilarious, crazy Raijin laggy drum solo.
Pros
-capable of doing shocking amounts of burst damage
-great wave clear from a very low level
-fast moving, decent distance leap, which causes mesmerise CC, is great for initiating or escaping
-great natural health and protections scaling
-brilliant long range ultimate offers choice between 2 forms of CC or high damage, across 4 shots
-CC immunity during ultimate
-Ultimate can shoot through walls
-Drumming skills to rival even Donkey Kong!
Cons
-Very long cooldowns
- Raiju can be difficult to land against mobile opponents
-long startup on leap
-can be CC'ed during startup of leap
-slightly mana hungry early game
-long startup and very slow movement on ultimate
With his high base damage and power scalings, paired with his high natural health and protections, Raijin works very well as a bulky Mage, which is how I build him.
Starter items
Don't die, and kill people, basically.
I'll be writing in a bit more detail soon...
Raijin is a brilliantly fun Mage who can dish out some serious damage.
He can put out some incredible burst, but also has some versatile CC on his kit, which can make him very useful in many team comps.
Hopefully my guide has helped you understand Raijin and my way of building him, and hopefully it has helped improve your game.
All constructive feedback is welcomed, so please feel free to leave a comment, and upvote if you found the guide helpful.
Thanks for reading!
Please feel free to take a look at my other build guides, on this site:
"I am the one who Nox"
"Winter is Coming" - Joust Guide
Land of the Rising Sun - Amaterasu Jungle Guide
Thanks for looking!
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It's always been better to build him for burst anyway.
And if you don't know...I almost think sunny is a troll account...that's all sunny says in all of their comments...
We know you are jealous because your guides aren't nice enough for him.
Edit: Just thought I'd also add that I fully intend to test this build out (with that one change though).
If you're not getting regular use out of the passive then you've spent an extra 500-odd gold, over Dynasty Plate Helm, for a little more power and a little more protection, with 0 penetration and passive you're not using.
That 500 gold goes a long way to getting your next item completed, so I find it inefficient to be spending it on Celestial Legion Helm, if you're not regularly getting use from its passive.
(I'd generally recommend building lifesteal after your 1st protections, or stacking item, and decide what you don't need later, as the match progresses)
His health and protections scale like a tough Mage, like shong or hades, so I find it effective to build him this way.
I get what you're saying about bursting down the squishies, but once you've done that you're generally still left balls-deep amongst 2-3 enemies, out of position and likely without an escape off cooldown, which is very risky.
A tankier build, I find, lets me stay around much longer, effectively putting out more damage but over a longer period of time.
So, I won't have much occasion of testing it in actual game as I simply don't get Raijin's playstyle (not to mention recent Fafnir into Susano into Nox instalocks every game kind of forcing me to fill), but I did it on bots at least as some reference to the overall experience.
The thing that came to my mind was that unless you really are able to make a good use of Spear of Desolation's passive, the best default option for the last item would be the generic Rod of Tahuti- with Spear the build provides 360 power, with Rod- 456; so it comes down to 96 power VS 20 penetration & the passive. It felt for me as if that much additional power was a better deal, but maybe that's because I don't like relying on that CDR after kills, as someone else can always claim the finishing blow making it a bit unreliable in my opinion.
You'll still be doing enough damage that you'll easily be able to burst down squishies with your ability combos, so like you say you can focus tanks with teammates, or leave them to better suited teammates. Either way I tend to get on just fine damage wise.
To be honest I've begun to dislike the Spear. It's just too damn expensive! It is a great item, but the price just doesn't justify the benefits. By the time you get it online your opponents likely will have already bought their final items well before you, even if you're ahead. I will be taking it out of the guide, but I accidentally published it before I had it finished.
Lol, that said, um...don't think you can level Raiju to 5 at level 8. You'll probably want to put 1 into Percussive Storm at level 8, ult at 9, then finish off Raiju at 10.
AND...now I've ready your "impossible skill leveling" section, and you want to point-skip, so I got it, and nix the above. I'm not deleting cuz I'm just going to keep writing.
Question: although it does slightly less damage, wouldn't you want the longer ranged Percussive Storm to be leveled before Raiju to help hit all minions in the wave? Although it does some AOE damage and has higher magical damage scaling, you won't see bigger effect until you've built more items.
Regarding build, Void Stone has a range of 55, which is a bit less than the max range of Percussive Storm and probably the first hit of Thunder Crash, not to mention the 100 range of Taiko Drums, so you won't always get the full effect of the protection reduction. Trying to figure out how to still have your build balanced but provide more reliable pen...obviously, something like Obsidian Shard would be great, but I see what you're trying to do here, by providing both offensive and defensive qualities in the 3rd and 4th items. I think I'd personally prefer to default to Spirit Robe 3rd and Obsidian Shard 4th. That would give some CDR and equal protections, and then potentially more effective penetration (depending on target and build, of course).
Also, I don't know how well Gem of Isolation does on him, but it seems like it would be effective.
Bah, what the hell do I know...I've never played the guy!!! LOL
Haha ;)
You raise a lot of good points bran, thanks for the feedback!
I think Percussive Storm actually does a little more damage if you land all hits, but I still prefer to level Raiju first, as its (imo) easier to confirm the high damage on your opponent with.
Now, I've switched to ALWAYS using the Soul Stone start, as it adds an extra 60 damage to your Percussive Storm, making it a great wave clear even at level 1, giving me the freedom to level Raiju for the burst on opponents, as I'm confident with my wave clear. (Hope that made sense)
I definitely need to play around with this as I do think you're right that I could make it more efficient (in the long run), it's just the idea was building into prots+damage early will allow you to bully lane earlier, but I see it may leave you with less desirable stats later on in the match.
The range of Void Stone isn't generally a problem with my playstyle, as the tankiness in the build allows for a balls-deep sort of aggression keeping me within range while I do my burst.
But, like you suggested, offsetting pen till a little later will give me a more efficient build late game, so ill play around with that a bit.
As all of your burst usually happens very quickly, I feel it's not so effective for himself, but it's a great help for his team. Especially during teamfights, as most of your abilities will be hitting several enemies.
I updated the Percussive Storm pop-up info so it should now read with potential max damage by hitting all 3 shots...and although the base power is just slightly less, the scaling is higher, so yeah, as you get any power, it'll start making a bigger difference.
Thing with Raiju, even if it's easier to confirm, it says the radius is 12.5. If you place him on the first minion in the wave, not sure it's enough to hit the back archer(s)...do you need to aim this on a melee that's in the middle of the wave? How does this work?
I'll leave it up because it's almost done anyway, but I will be adding some extra info, BBcoding and whatnot.
Anyways please leave me some feedback!