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This is the main start you'll go. Its a pretty basic start, similar to other mages.
Relics - Most games you will be going Blink Rune for extra mobility, roaming power, and chase/escape. If you're vsing unavoidable CC that can shut you down easily such as Ares or Agni and Athena you'll want to run Purification Beads instead, using it whenever you're stunned and you know using it will either let you escape or get you a kill.
This is the main full build you'll go, and is the desired build if you don't need to take any situational items. Although you'll likely need to take situational items every game. When you have 5 items and hopefully used all 3 wishes, sell the Genie's Lamp for 1 full component of your next item. E.g - 1x Killing Stone that you'll upgrade into Dreamer's Idol.
Relics - Most games you will be going Blink Rune for extra mobility, roaming power, and chase/escape. If you're vsing unavoidable CC that can shut you down easily such as Ares or Agni and Athena you'll want to run Purification Beads instead, using it whenever you're stunned and you know using it will either let you escape or get you a kill.
Whenever you can level your Into The Lamp, put a point into it. Otherwise focus on maxing your Kufic Invocation, Sultan's Grace, and then Agile Run.
These situational items will replace either Polynomicon or Dreamer's Idol. I only recommend buying one of these situational items, but 2 or 3 can be bought. Specifically Divine Ruin can be purchased instead of Gem of Focus.
Personally when I purchase Divine Ruin I purchase it in place of Gem of Focus and instead of buying Polynomicon I buy Gem of Focus
Divine Ruin - Buying Divine Ruin is a good choice when vsing a lot of lifesteal, or if laning aginst someone such as Hades or Anubis.
Hussar's Wings - This is a super strong defensive item that can be super useful when versing champions like Ares.
Necronomicon - This item can be insane, but is situational. This is best bought when you're super fed and the enemy has low CC.
Helm Of Darkness - The active on this item can make versing Cabrakan or Ymir 10 times easier. The added protections is a great bonus.
Helm Of Radiance - This item should only be bought when versing 4 or 5 enemies that build strength. When taking fights inside your lamp it makes you unkillable.
Void Stone - This item synergizes with your build greatly and should 100% be bought when you verse a team of 3+ intelligence builders (if they are fed, and you feel you will get more value from this item than Dreamer's Idol.
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Laning as Aladdin is very simple. You want to pressure your lane opponent with Kufic Invocation and push waves. After pushing waves you can take the jungle camps to the side of mid lane, and the one beside your tower. Doing this will provide you with a XP and gold lead if they aren't doing the same thing.
You should be looking for roam opportunities all the time as Aladdin mid. Pushing waves and looking at your teammates lanes. If the enemy is over-pushed and your teammate is healthy enough to fight, ping your teammate and use vgs (vsg1, vsg3) to communicate the gank. Using your Agile Run and Sultan's Grace roam and gank the enemy.
If there is a fight in the jungle you should ALWAYS be there before your lane opponent. Aladdin can jump walls and dash to every fight and his ultimate Into The Lamp can make unwinnable fights easily winnable.
Teamfighting can be hard for a new Aladdin, but if you take your time and follow your teammates engage or the enemies engage it will be very simple.
If the enemy has a hard engaging tank or bruiser such as, Bacchus or Bellona you can ultimate them when they jump onto you team/backline. This will force them out of the fight and your teammates can then jump in to possibly 1v5 them before the enemies can enter. Even if your teammates/enemies decide to not join the fight inside your ultimate, they would've lost hopefully a big champion while you 1v1 with your protection and cooldown reduction buff.
Take advantage of your Agile Run in teamfights to dodge enemy abilities and jump onto the backline. You can find unique ultimate angles using this ability.
Aladdin is a highly mobile and versatile mid-laner with strong burst potential and excellent tools for roaming and teamfighting. His kit revolves around Three Wishes, a unique passive that offers powerful situational advantages, and abilities that combine wave clear, mobility, and crowd control.
Pros of Aladdin include high burst damage, strong harassment, exceptional mobility for chasing or escaping, and the ability to dominate both quick trades and extended fights with proper use of his kit. However, he’s squishy, reliant on abilities, and vulnerable to crowd control when his cooldowns are unavailable.
In the laning phase, focus on pressuring your opponent, pushing waves with Kufic Invocation, and taking jungle camps to gain a gold and XP lead. Roam often with Agile Run and Sultan's Grace to secure kills and assists. During teamfights, use Into The Lamp to isolate key enemies or turn unwinnable fights in your favor.
Mastering Aladdin requires timing, positioning, and decision-making, but with practice, he’s an incredibly rewarding god to play.
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