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Most common start. Carapace Shard and Wing Shard are both viable.
Standard Set Jungle Build. Only go this if you are capable of balancing farm/ganks properly.
Magi's replaceable with any other Situational.
Tap each threat level to view Set’s threats
Tap each synergy level to view Set’s synergies
Weaker late game power spike with the removal of Transcendence, albeit not by a lot with the trade off for a more proactive early game.
Magi's replaceable with any other Situational.
Heavy Mid/Late game build. Recommended for low elo play, as teams usually lack Anti Heal. Regardless, a good build if you're trying to carry games. NOT RECOMMENDED IF TEAM IS GOING TO BUILD ANTI HEAL.
Magi's replaceable with any other Situational.
If enemy team doesn't go Anti heal, this is a pretty good Mid game build.
Magi's replaceable with any other Situational.
Hello, my name is Butcher,
I wrote this guide to shed some light on my favorite God, Set.
I've been playing Smite since 2015 but only started taking ranked seriously in Season 8, and last split I hit 3.3k MMR spam playing Set in lobbies, and this split I took a break from ranked but currently have 2.7k (Masters still). I have 17k Worshippers on Set and currently hold the Number 1 Set Position on the Leaderboards for quite some time now.
With that being said, I don't think you'll find someone with more experience on this character and I'm happy to share some of the information I've picked up along the way.
I was also featured on Smite's Top 5 episode 288 with Set. And I stream almost everyday on Twitch @ ButcherSmite.
Pros and Cons |
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Set is an Off-Role BEAST |
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As I said in the previous Chapter, Set is a MONSTER off-role.....
And Set Mid has been the highlight of that in Competitive Play (SPL) and Ranked Play.
With the popularity of dive comps (Diving Compositions) rising, Set has been TERRORIZING the Mid Lane for a couple of weeks now to the point that I am a firm believer in Mid Lane being Set's BEST ROLE.
One of the major problems with Set Jungle, is the reliance on your solo laner being able to dive effectively with you, more specifically being able to grab Relics, CC or abilties. Playing him OFF-ROLE essentially remedies that major flaw in his effectiveness because you can now dive with the Solo Laner and the Jungler. Essentially, enabling you to have a much greater presence as Set then you would normally.
Another reason why, Set Mid is on par or better than Jungle is the beautiful Starter Item called Warding Sigil... Now if you've played SMITE recently, you know of this item as the "tanky starter" for non-support characters, and this, paired with Sandstorm creates a MENACE in the early/mid game stages of a match. Turning Set ALMOST unkillable if you are also cautious in regards to using Sandstorm effectively.
Now you can ask, "But Butcher, you can go Set Solo or Carry with warding sigil. So what makes Set Mid so special?"
And to that I respond with,
MIDDLE LANE.
Along, with diving in the late game with your other 2 best friends, you can out rotate most other mid laners and being literally in the middle of the map allows for Mana Camp invades, Purple Buff invades, Ganks with the Jungler, and hell, even securing buffs for your team if your jungle fell behind on the rotation WITHOUT losing a wave of minions in the process.
As I said, I am a firm believer in Set Mid, testing it out in Ranked (High MMR) and in Casuals, proved that it's his best role for me personally losing 1 out of 8 Ranked matches. The pressure it brings to the table, being able to 3 man dive a backline is almost UNDENIABLE and UNMATCHED.
If you want to know how to play him in Middle lane, some quick tips I can give:
1) Until you buy Transcendence your clear is very bad, just keep that in mind.
2)After you buy Transcendence focus on securing mid camps.
3)When you get Jotunn's Wrath, it's time to start rotating and forcing fights in Mid Lane.
4)Farm. Get Green, Red, Mids, Hell even enemy buffs, ALWAYS BE proactive around the map.
Those are some simple tips I can throw out off the top of my head for Set Mid Lane.
In Kingslayer spam Spawn of Set as much as you can for more marks.
Poke as much as you can with Skewer and Spawn of Set
Using Sandstorm without teleporting gives you all the buffs you need to engage without risking your escape. When possible, do this. When engaging you always wanna have your this ability up.
When being chased, you can use Skewer to slow the enemy behind you allowing for an easy escape without utilizing your Sandstorm. That way you could end up reengaging fast with the teleport or just saving it to juke.
Using Spawn of Set as a ward is a must, I can not stress this enough. It gives you free vision allowing objective steals.
Sandstorm is almost ALWAYS needed for ganks. Saving it can be used to catch dashes.
After having 8 Spawn of Set on the ground, use Skewer for a big damage output on anyone.
Before going in, make sure you have Purification Beads or Aegis Amulet.
You can use Sandstorm and Skewer to snipe kills through walls.
If you're going to engage into a teamfight, use Kingslayer before using Sandstorm to go in. That way you can instantly start bursting without having wait for the Kingslayer start up animation. Also the movement speed will help.
Credits: TheFearMaster for posting it on Deviant Arts. |
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Set's damage output (if you're able to consistently hit big Skewer + Clone combos) will always be safer, more reliable with Power since you don't have to risk going in for Basics. But with that being said, that really only applies for High MMR ranked. If you're just enjoying casual matches or lower end ranked, chances are you won't be focused all that much so you can abuse Crit. I've had a lot of Fun with Crit in the past, actually my Top 5 Play video was actually me trolling in a ranked game with a Crit Build lol.
To summarize my point is that realistically, with needing to use dash to engage, 0 CC Immunity, and a few other factors, relying on Crits can work but if you're CC'd you're probably dead. Meanwhile with Skewer you can hit multiple people especially with the clones. But at the end of the day, I wouldn't say CRIT is troll just not gonna be the best every game even if your single target damage is higher, you're simply not a Merc with dash, or ULTI. Or Arachne with ULTI for example. You can't really get out or CC immune. You kinda just need to hope they don't focus you or play correctly. Power just avoids that, go in drop a couple of clones, try to hit as many people as you can at once and dip, you full commit but you can hit multiple people for more then what you would with a single target CRIT build.
Anyways sorry for the quick and rushed response! Hope it helped regardless 💙
I get you're point that it will be much more important to stay safe the higher the skill level of the game becomes. And as my biggest issue at the moment is risking to many deaths by staying in fight for too long... I will give the power + ability build another chance against my crit basic attack Playstyle to reach lower deaths per game.
As you see it helped not only with my original question but additionally with understanding I can take some risk out of my engages as well.
Stay as you are. 'YOU ROCK'
What do you think about Vital Amplifier on Set for his ult? Likewise, Seqmet's Scepter for insane cooldown in his ult? I know statistically speaking you shouldn't rely on a characters ult as their main damage source but given most ganks and teamfights done after level 5 are with his Ult I wonder if it's worth it. Personally I've had decent bit of success with Bumba's Spear, Trans, Vital, Scepter, Crusher, Heartseeker. However, that was also in casual and right after 10.4.
Regardless, keep up the great work and I hope that one day you'll be on my team and definitely not the enemy's!
I do plan on updating this Guide probably tomorrow (or Friday) with different builds, and tips, regarding the current meta.
My problem with Vital Amp and Seqmet's is, as you said, Ultimate reliant. Although, you are right you will be fighting with ultimate, you shouldn't be ultimate reliant. Especially since, even out of ult, your boxing ability is huge. With that being said, that's not the only problem. In the current meta, where Support Auras make backliners SO much harder to kill, you can't waste item slots on items that will only benefit you in certain conditions. Take the build I currently run (And will be put in my guide soon as well). Protector Of The Jungle, Transcendence, Bloodforge, The Crusher, Heartseeker, Magi's Revenge.
With this build I sit on 362 Power, 147 Phys Prots, and 92 Magical prots, without Protector's Passive and without my Sandstorm Proc'd. The beauty in this build is, I have the survivability that is needed for this current burst meta, while also having the damage necessary to run down ADCs/Mages.
So to summarize my thoughts, it's possible and you might even find success with those items, but they currently do not fit it any of the builds I run with Set nor do I find them useful on the God unless you're in Solo lane or going Bruiser. With Set you will lose fights and even waste Kingslayer in a lot of situations, you could rely on waiting for Cooldowns, but that's not always possible. Especially in high level ranked games where they do play around your ultimate. So being able to box without it, in teamfights and 1v1s is crucial in my opinion. (If you want me to go more in-depth on the items, feel free to DM me but that's my thoughts on it just off the top of my head)
Next, comparing your build with the build I mentioned above, you trade off 65 Physical Prots, 28 Magical Prots, 10 lifesteal, and some movement speed (without the other buffs my build has included with magi's and protectors) for 10 more power, 8 more %pen, ruffly 400 more HP, and 10% more CDR. Not including your Seqment's and Vital.
I like the build, you have the damage and it's NOT by any means a BAD build. It's perfectly viable. My only issue, and maybe one you've encountered or not, I don't think you have the survivability if you get focused in a fight.
If the support does his job, you will burn beads pretty fast in a fight and with less prots you'll have a hard time going in on an enemy team with mid to high CC. Speaking with the numbers, you'll kill someone faster but you do DIE faster as well. Look at it this way, if you are focused, targeted with CC you'll have a hard time killing an enemy then surviving, let alone multiple enemies and living without a large lead.
With my build, I'm trading that extra damage you have, for a free beads that'll give me 10% extra damage to an enemy god, plus 20% movement speed for me and my team (mainly my solo laner that should be diving with me), plus Protectors which enables me to play much more aggressively into an enemy comp if we fight in the jungle since my power will increase by 15% (417 total Power) and my prots by 12% (163 Phys prots/ 103 magical) making late game objective play even better. On top of if I kill an enemy, Bloodforge shield and movement speed increases my survivability and kill potential by EVEN MORE.
Like I said, your build is viable and at the end of the day, my arguments are situations in which my build will probably be more efficient that yours. You could most likely make valid counter arguments and at the end of the day it's more personal preference/playstyle.
I will say though, I don't think Bumbas is the way to go, on any gods at the moment, since Protectors, is a much better starter in terms of value.
Feel free to comment again or DM me with more questions, or if you want to continue this discussion as I'm always open to different perspectives etc.
Thank you once again for the comment and the kind words <3
Otherwise, I think you're right on the money. I normally play casuals where Vital and Scepter have a bloated value. But I think knowing what I do now about Bumba's makes me cringe thinking about how often I built it. The rest of the build you've put together seems much more coherent although the Magi's caught me by surprise. It definitely makes sense although I personally have a love/hate relationship with prot items on anything but Guardians and Warriors because I feel like I still get deleted regardless or come out unscathed and feel like the slot is wasted.
On that note, I have played with some intense tomfoolery with a full AA Set build to take advantage of the Silverbranch passive. Assuming they live long enough I was able to get to ~50 stacks. Probably not viable, but fun nonetheless.
Anyway, thanks for your input! It's really appreciated and I hope for only W's in your future o7
So usually, unless I want to go full damage, I'll run a build like Bluestone, Trans, Prophetics, Glad, Stone of Binding, then a filler item but usually heartseeker or Brawlers. With this build, you'll mainly look to fight a lot in the early to mid game, but ALWAYS play around another tank character on your team if you have one, if not you'll get easily focused. Focus on people with no escape, or maybe people who are low. You'll be tanky enough to survive an extended encounter while your ult should be enough to get some kills.
An alternative play style would be a Bluestone full damage build. In that case, you'll essentially just want to poke. Constantly 1 then 2 any Squishies. Then the same tip I gave you for the bruiser build applies here. You'll want to wait for your tanks to go in and grab the damage, then look for solo kills etc. Picking up Blood forge 2nd or 3rd item so you can try and snowball would also be a good idea. Going around trying to find 1v1s for the most part isn't going to work. So when you're full damage, the most you can do is farm and poke. If you catch a lead THEN go for invades to start fights etc. These are just some tips I came up with from the top of my head, but during the weekend I can add a tab dedicated to Slash and other gamemodes.
Hope this helps!
On a side note i have found great joy in stopping recals with the 2
Havnt thought about using bloodforge, i usually get serrated edge instead for the pen, but i could see it being real good for tower diving so ill definetly be trying it out sometime.