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Hi! I'm a noob who has fallen in love with Ymir, and wants to help others theorycraft a better guide for the Father of the Frost Giants.
I mainly play Joust and Arena, so my guide is going to be focused towards those gameplay modes. While only lvl 12 as of the time of writing, my win rate with Ymir is 54%, averaging a KDA of 1.4/2.5/8.2.
Am I going to be the perfect guide out there? Absolutely not! Am I out of my mind? Most likely. Do I have some good ideas? Maybe. Either way, I'm going to try to help out as best I can. Please leave comments offering ways to improve.
This Ymir build is fairly reliant on items to really get off the ground. As a result, you'll need to use your smarts to get yourself up and going. I'm going to take a moment to break down what items you want and when to get them:
Ymir's options for active abilities depend on how you play. Here's my four picks for best options:
Ymir's kit is very crowd control friendly, which plays nicely into this play style. Here's the breakdown of what you need to prioritize:
No, I'm not talking about that juvenile dancing under the table. Footsie is a very important concept for Ymir's abilities, especially for the play style of this build. Footsie involves moving back and forth, trying to trick the opponent into thinking they have a clear opening, when they really just trapped themselves. An example of footsie can be seen in this video:
(unknown embed type)/smite/skill/frost-breath-60you will need to lead your group, and make sure that they watch your lead. Early communication on your footsie tactic will mean all the difference. In Conquest, this means coordinating with your lane teammate early, letting them know your intentions and to follow your lead. If they're running someone who's a little squishy, have them back up at different intervals than you. The difference in timing will add another variable for your opponent to watch and be aware of.
Ermahgerd, this one is important! This Ymir build is very support oriented. Your main goal with this build is not to get the kills, but to help set up your Hunter or Assassin to make the kills happen.
Early game, plan on being in front of your team. Coordinate with them to ensure that they know when to strike. When engaging the enemy, you don't want to overextend. You'll be playing a lot of footsie, waiting for the right moment to drop a Frost Breath and start the team fight. Make sure your team knows what you're doing, so they don't think you're charging into battle, only to see you back up and leave them exposed.
Playing footsie with the enemy team is what's going to help your team the most when it comes to engaging the fight. You want to bait the enemy into overextending, then have the whole team converge Custer-style on the target. This can be difficult for random teammates to learn, but it wins games when the team works together.
You don't need to worry nearly as much about killing creeps thanks to your Watcher's Gift. Your goal is going to be supporting your teammates, setting up the best opportunities to team fight.
You're using your Frost Breath and
Ice Wall to set up your opponents, then using
Glacial Strike and
Shards of Ice to soften the enemy while the Hunter/Assassin moves in for the kill.
Playing off of Team Work, here's a couple things to try with Ymir.
1. Odin
icon=odin size=100][/center][nextcol]Mr. Allfather can play nicely with Ymir's abilities. Have a teammate build a damage-oriented Odin, and drop [[Wall of Spears and
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A well timed ![]() ![]() |
That's all I have to share. Hopefully you'll look at this build and find ways to improve it, make it better, or just tell me it sucks. There will always be people to drink the haterade.
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I have been building my items almost 100% exactly like this.
GREAT fkn build!!!!!!!!!!! So thank you for clarifying some stuff up for me!
If I had to break it down to points, they would be :
Quality of the words + BB Coding of them : 9/10 - Why ?
You guide is pretty well written, I don't see any english mistakes ( but yet again my main language is not english so I might let some things pass ) and it is pretty short. People don't like reading a lot unless they have the time !
What could be improved ?
I would say use a little bit more of BB Coding. There are some parts of the guide which you use colors on the crucial points, and sometimes you don't ! Also, it was kind of cofusing what to get as the last item !
Topics : 7/10 - Why ?
You ONLY have the most crucial topics. Teamwork, What you should "up" first, items.
What could be improved ?
It is kind of confusing to have the " Skills " tab to be in between "Items" and "Actives" ( If you wanna do that, put in the middle of them another topic that could explain how to set up combos, as I'll speak of later on this comment ). Also, on the " Skills " section, you don't explain them ! For
Personal Overview : 10/10 - Why ?
Because, for a first guide, this is really effing good ! There's some BB Coding, Not a lot of text, and straight to the point ! Heck, my first guide, for
Guide's Overall Grade : 8.75/10
( lol I just did a comment so professional even I think it's weird ... but I like it a lot ! ^^ )
~Prism