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Smite 2 Diamond Neith Carry Build

15 0 4,048
9.9
by TottiGR updated February 3, 2025

Smite God: Neith

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Neith Build

Skill Damage Starter Build

Notes Conduit Gem provides you with good push and early game mana sustain that will help you manage the laning phase!


Gem you should evolve into Book of Thot.


Purification Beads will save you during early game giving CC immunity for 2 seconds.

Notes

Conduit Gem provides you with good push and early game mana sustain that will help you manage the laning phase!


Gem you should evolve into Book of Thot.


Purification Beads will save you during early game giving CC immunity for 2 seconds.

Build Item Conduit Gem Conduit Gem
Build Item Gem Gem
Build Item Health Potion Health Potion
3
Build Item Purification Beads Purification Beads

Skill Damage Full Build

Notes Archmage's Gem this starter item provides you with great amount of intelligence and mana regen. The passive scales with intelligence and this build is meant to be based on intelligence so it fits perfectly.

Book of Thot boosts the Archmage's Gem passive and gives you a big amount of intelligence that will enhance your damage for the whole game.


Transcendence it is a perfect item for Neith because she scales with strength and intelligence so incorporating this item to your build will enhance your DPS.


The Cosmic Horror in a skill damage based build you will need Cooldown Reduction to recover your skills as soon as possible so this item with a 20% CD fits perfectly in this build.


Rod of Tahuti is one of the greatest intelligence items, the passive scales with the intelligence you have got in the build so it will also fit perfectly!


Soul Reaver the best choice to burst tanks and warriors in the late game fights over the objectives.


Obsidian Shard a great choice for last item when most of the gods will be more tanky so the penetration will enhance your possibility of killing them.

Notes

Archmage's Gem this starter item provides you with great amount of intelligence and mana regen. The passive scales with intelligence and this build is meant to be based on intelligence so it fits perfectly.

Book of Thot boosts the Archmage's Gem passive and gives you a big amount of intelligence that will enhance your damage for the whole game.


Transcendence it is a perfect item for Neith because she scales with strength and intelligence so incorporating this item to your build will enhance your DPS.


The Cosmic Horror in a skill damage based build you will need Cooldown Reduction to recover your skills as soon as possible so this item with a 20% CD fits perfectly in this build.


Rod of Tahuti is one of the greatest intelligence items, the passive scales with the intelligence you have got in the build so it will also fit perfectly!


Soul Reaver the best choice to burst tanks and warriors in the late game fights over the objectives.


Obsidian Shard a great choice for last item when most of the gods will be more tanky so the penetration will enhance your possibility of killing them.

Build Item Archmage's Gem Archmage's Gem
Build Item Book of Thoth (Evolved) Book of Thoth (Evolved)
Build Item Transcendence (Evolved) Transcendence (Evolved)
Build Item The Cosmic Horror The Cosmic Horror
Build Item Rod of Tahuti Rod of Tahuti
Build Item Soul Reaver Soul Reaver
Build Item Obsidian Shard Obsidian Shard
Build Item Purification Beads Purification Beads

Alternative Relics

Notes Phantom Shell should be bought if their setup doesn't have gods with much CC's and they have walls in their kits like Ymir or Cabrakan.

Aegis of Acceleration it is a really good option because it has low CD. You should always but it in the games where the enemy gods don't have much CC's or in the case they have many burst skills.

Notes

Phantom Shell should be bought if their setup doesn't have gods with much CC's and they have walls in their kits like Ymir or Cabrakan.

Aegis of Acceleration it is a really good option because it has low CD. You should always but it in the games where the enemy gods don't have much CC's or in the case they have many burst skills.

Build Item Phantom Shell Phantom Shell
Build Item Aegis of Acceleration Aegis of Acceleration

Attack Speed Starter Build

Notes Bumba's Golden Dagger is the best starter right now for an attack speed based build because it will provide you with high jungle camp clear and sustain.

Axe will evolve into Bragi's Harp.

Purification Beads will save you during early game giving CC immunity during 2 seconds.

Notes

Bumba's Golden Dagger is the best starter right now for an attack speed based build because it will provide you with high jungle camp clear and sustain.

Axe will evolve into Bragi's Harp.

Purification Beads will save you during early game giving CC immunity during 2 seconds.

Build Item Bumba's Golden Dagger Bumba's Golden Dagger
Build Item Axe Axe
Build Item Health Potion Health Potion
3
Build Item Purification Beads Purification Beads

Attack Speed Full Build

Notes Bumba's Spear is a really good starter because provides you with good sustain when killing objectives or jungle camps, penetration, power and one of the most important things for an ADC, cooldown reduction.

Bragi's Harp provides you with strength, intelligence and attack speed, really compact item for ADC's.

Qin's Sais you should always buy this item if you don't know exactly what do build next because of its passive, it is really strong for killing supports and solo laners (tanky gods).

The Executioner incorporating this item in an attack speed based build it is crucial because it will give you attack speed, strength and penetration to burn objectives and tanky gods.

Titan's Bane provides you with with great amount of strength and penetration being a very cheap item.

Odysseus' Bow is pretty cool for farming damage and dealing high amount of damage during team fights in late game. The only problem that it has is that it doesn't provide of any power stat so you will have less DPS.

Dominance provides you with the essential stats that a hunter needs: attack speed, power, mana sustain and an incredible penetration percentage on basic attacks.

This build is meant for competitive because your enemies are supposed to be in communication and playing smart so you will be in most of the cases only hitting tanks or junglers that are trying to kill you. Most of them will have more than 200 hundred physical and magical protections and more than 3500 HP so you will need to have bought penetration items for being able to kill them as quick as possible.

Notes

Bumba's Spear is a really good starter because provides you with good sustain when killing objectives or jungle camps, penetration, power and one of the most important things for an ADC, cooldown reduction.

Bragi's Harp provides you with strength, intelligence and attack speed, really compact item for ADC's.

Qin's Sais you should always buy this item if you don't know exactly what do build next because of its passive, it is really strong for killing supports and solo laners (tanky gods).

The Executioner incorporating this item in an attack speed based build it is crucial because it will give you attack speed, strength and penetration to burn objectives and tanky gods.

Titan's Bane provides you with with great amount of strength and penetration being a very cheap item.

Odysseus' Bow is pretty cool for farming damage and dealing high amount of damage during team fights in late game. The only problem that it has is that it doesn't provide of any power stat so you will have less DPS.

Dominance provides you with the essential stats that a hunter needs: attack speed, power, mana sustain and an incredible penetration percentage on basic attacks.

This build is meant for competitive because your enemies are supposed to be in communication and playing smart so you will be in most of the cases only hitting tanks or junglers that are trying to kill you. Most of them will have more than 200 hundred physical and magical protections and more than 3500 HP so you will need to have bought penetration items for being able to kill them as quick as possible.

Build Item Bumba's Spear Bumba's Spear
Build Item Bragi's Harp Bragi's Harp
Build Item Qin's Blade Qin's Blade
Build Item The Executioner The Executioner
Build Item Titan's Bane Titan's Bane
Build Item Odysseus' Bow Odysseus' Bow
Build Item Dominance Dominance
Build Item Purification Beads Purification Beads

Defensive Alternatives

Notes Shifter's Shield can be a great choice if they are focusing you during late game fights because will provide you of good defensive stats and high power! It is an alternative to Dominance in the last item spot.

Berserker's Shield is an alternative to Dominance in case you want attack speed and have some protections for late game fights over objetives.

Notes

Shifter's Shield can be a great choice if they are focusing you during late game fights because will provide you of good defensive stats and high power! It is an alternative to Dominance in the last item spot.

Berserker's Shield is an alternative to Dominance in case you want attack speed and have some protections for late game fights over objetives.

Build Item Shifter's Shield Shifter's Shield
Build Item Berserker's Shield Berserker's Shield

Neith's Skill Order

Spirit Arrow

1 X Y
Spirit Arrow
1 4 6 7 10

Unravel

2 A B
Unravel
3 8 11 12 14

Back Flip

3 B A
Back Flip
2 15 16 18 19

World Weaver

4 Y X
World Weaver
5 9 13 17 20
Spirit Arrow
1 4 6 7 10

Spirit Arrow

1 X
Fire a Spirit Arrow projectile that deals Physical Damage and Roots enemies.
  • This ability detonates Weaves that it hits.
  • This arrow passes through everything.
Damage: 80 / 145 / 210 / 275 / 340
Damage Scaling: 95% Strength + 75% Intelligence
Root Duration: 1s
Range: 10.4m
Radius: 0.563m
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Cost: 40 / 50 / 60 / 70 / 80

Additional Notes:
  • Projectile passes through and damages all enemies, and passes through walls.
Unravel
3 8 11 12 14

Unravel

2 A
Unravel the world weaves, dealing Damage to enemies in an area.
  • This ability creates a Weave.
  • You Heal for each enemy hit.
  • Hitting a god Heals for an increased amount.
Damage: 80 / 130 / 180 / 230 / 280
Damage Scaling: 55% Strength + 90% Intelligence
Heal: 15 / 20 / 25 / 30 / 35
Heal Scaling: 10% Intelligence
Increased Heal: 30 / 40 / 50 / 60 / 70
Increased Heal Scaling: 10% Intelligence
Range: 8.8m
Radius: 3.2m
Cooldown: 12s
Cost: 50 / 60 / 70 / 80 / 90

Additional Notes:
  • Always creates a Weave in the center of the area. Creates additional Weaves for each enemy God hit at the locations of those gods.
Back Flip
2 15 16 18 19

Back Flip

3 B
Deal Physical Damage and Slow enemies in front of you, then Leap backwards.
  • This ability detonates Weaves that it hits.
Damage: 80 / 120 / 160 / 200 / 240
Damage Scaling: 60% Intelligence
Slow: 30%
Slow Duration: 2 / 2.5 / 3 / 3.5 / 4s
Range: 9.6m
Cone Range: 5.6m
Cone Angle: 110 degrees
Cooldown: 15s
Cost: 50 / 55 / 60 / 65 / 70

Additional Notes:
  • This ability can Leap over walls, as long as you can reach a valid landing area.
World Weaver
5 9 13 17 20

World Weaver

4 Y
Charge up and fire an arrow across the world, locked on to an enemy god and ignoring obstacles.
  • The arrow deals Physical Damage and Stuns.
  • You can fire the arrow before it is fully charged, but it will deal less damage.
Damage: 200 / 250 / 300 / 350 / 400
Damage Scaling: 105% Strength + 90% Intelligence
Stun Duration: 1s
Cooldown: 100s
Cost: 80 / 90 / 100 / 110 / 120

Additional Notes:
  • Damage scales linearly from 50% to 100% based on Channel time.
  • Channel for 0.5 seconds for minimum damage, or for 2 seconds to deal fully charged damage.
  • Projectile ignores minions, passes through walls.
  • Enemy gods can step in front of this projectile to be hit by it instead of the selected god.
  • You can cancel this ability anytime before firing, the costs and cooldown will not be consumed.

Neith Threats

Tap each threat level to view Neith’s threats

Max
2
Major
0
Even
0
Minor
0
Tiny
0

Neith Synergies

Tap each synergy level to view Neith’s synergies

Ideal
2
Strong
1
OK
0
Low
0
None
0

Introduction

Hey, this guide is brought to you by TottiGR! I started playing Smite on PC in February 2014. I have been playing competitive since 2016 and I have been a professional Smite player between March 2020 to July 2023. I have played in different teams like JustF6, Gilded Gladiators or Tartarus Titans this last year. I have peaked 3500 MMR GM/Masters in Ranked Conquest on PC every season since 2017. I also made Smite Masters (LAN) 4 times in 2022 so I really think I have the knowledge about guiding about the ADC role. I hope you find this guide as a useful learning resource for playing Neith as an ADC.


Here are my socials:

Neith's Abilities

Neith's Abilities


BROKEN WEAVE (PASSIVE) - CLICK FOR INFO


SPIRIT ARROW (1) - CLICK FOR INFO


UNRAVEL (2) - CLICK FOR INFO


BACKFLIP (3) - CLICK FOR INFO


WORLD WEAVER (ULTIMATE) - CLICK FOR INFO

Neith Combos

Unravel > Spirit Arrow > Basic Attacks > World Weaver > Basic Attacks (in case the target is not death yet) > then repeat the same combo!

World Weaver > Spirit Arrow > Basic Attacks > Unravel > Basic Attacks > Back Flip --> You can use it for chasing enemies or just play safe in case you are getting ganked by enemies.

Unravel (To create the Brokean Weave) > [[Backflip > Spirit Arrow > Basic Attacks > World Weaver for securing the kill if he is escaping.

How to play Neith

Gameplay Start / Early Game:
  • Start at the purple buff then go to the wave with your support, push two waves so you will get level 2 and then if you have won the pressure go to the central buff, do it and then comeback to lane.

  • In case you have lost the pressure try to contest the central buff fighting the enemies or play passively and go to the right neutral camp that will give you some experience and gold.

  • During the early game phase remember to push waves and then do your right back camps because they will give you an small lead over the enemies. Ward duo site of the map and try to fight over the central buff camp.

  • As Neith remember to be always watching the map because you have a global ultimate World Weaver to help your allies by securing kills or stunning the enemies in difficult situations. It can also help your jungler when he is ganking your lane by forcing enemies ADC's Purification Beads so he will be a free kill to any CC of your teammates.

  • From here you will usually fight the enemy ADC and support during wave pushes in lane with your own support. Most of the fights you should take are around the central buff camp or the experience camp in the right site of the duo lane and depending on yours and their early pressure/clear around your own purple buff or theirs (remember you can burst easily the the purple buff with your starter item).

  • This hunter has a really good fighting kit of skills so you should be always looking to fight 1vs1 the other ADC (if you are ahead). Don't try to risk your life so you can poke the enemy ADC from the distance by using Spirit Arrow over the enemy hunter and then trying to hit the Unravel to heal yourself and creating Broken Weave's, this will scare him because of the possibility of detonate them, poking him hard and easily convert him into an easy kill for your teammates. I need to clarify that if you don't wave any wards spotted on the map remember you should always take care of it. Just be confident during laning phase, your confidence will play a really good paper on succeeding, so just try it out. If you don't risk you will never achieve :p.

  • An important advice as an ADC main is to be active in communication, always try to tell all the information you can to your team like your own purple, neutral camps and their purple timer (if possible), if there is any one spotted in the wards you placed, if someone is trying to dive you, if they are doing Gold Fury... This type of information will make your jungler and support pathing to gank your lane easier and make you having bigger chances of getting a lead over the other hunter.

  • REMEMBER to always buy wards, warding correctly with aggressive Sentry Wards will determine half of the game around the Gold Fury objective and warding defensively will make you be more aware about possible ganks so you will be safer in lane.

Mid Game:
  • As the match goes towards the mid game, other than the usual farm opportunities you'll be looking to rotate over the Pyromancer for your team and try attempt, contest and steal (if the enemy is attempting to kill them) the Gold Fury.

  • Remember to rotate when there is no duo jungle remain like purple or neutral buff camp and to have the wave pushed before rotating because you will fall much behind in farm compared to your enemy ADC. (DO NOT ROTATE IF YOU ARE 2 OR MORE LEVELS BEHIND THE OTHER HUNTER!)

  • As for Gold Fury opportunity they will vary on factors such as: your team's overall objective shred, your ADC's current objective shred / build, your team's map pressure, how strong each team's teamfight is, where on the map everyone is (i.e. if one team is doing Gold, the other may decide to do Pyromancer as a smaller trade), if any members of the enemy team are on a respawn timer, etc...

  • It is so important to have warded (with Sentry Wards if possible) the Gold Fury during the Mid Game because it is the principal objective between minute 10 to 20 with the Pyromancer.

  • Stay aware of rotations (jungle and support) during this minutes because your death as ADC will be a really good factor over pulling Gold Fury or even burst it. So your team won't have any chance of contest.

  • Not dying over rotations, map awareness and warding are highly important over the games. You will always need to position yourself beside de midlaner for peeling each other over team fights (call who is doing engage on you, relics and this type of stuff that is going to make an easier way to make your team win the team fight)

  • If you see there is a potential kill in solo lane and your team has the possibility to take the kill and go fire, you should take the background teleport and join the fight by teleporting to solo, after getting the kill you and your team will decide if it is a good option to do Fire Gigant or go back to your lane!


Late Game:
  • As for late game teamfights, most often you will be positioned in the "backline" (behind your team's solo and support - who generally are the "frontline") and will play around your midlaner to deal with the enemy frontline and jungler, while making sure to put out as much damage as possible to the highest threats on the enemy team.

  • Make sure you have able your actives: Purification Beads, Aegis of Acceleration or Phantom Shell before going into the Fire Giant. I really good advice is to use actives as soon as the solo laner, support or jungler engages on you to try to avoid as much damage and crowd control as possible, if you stay safe as an ADC on a late game teamfight, your team will have enough DPS to do Fire Giant or if you kill all your enemies, you can even finish the game.

  • When it comes to Fire Giant opportunities, often there can be stalemates where both teams will try to force a teamfight or look for lone picks in order to gain an advantage, the bes tthing about Neith during late game fights aroung objetives is that you can start a fight or pick someone with your ultimate World Weaver, dealing big damage over the enemie, converting him an easily kill for your teammates.

  • BE CONSTANTLY CALLING ALL THE INFORMATION: WHEN THEY ARE ENGAGING ON YOU, BE ALWAYS SURE ABOUT YOUR DECISION MAKING, IF YOU DOUBT YOURSELF OR EVEN YOUR TEAMMATES YOU WILL NEVER SUCCED!

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League of Legends Build Guide Author TottiGR
Smite 2 Diamond Neith Carry Build
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