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Sobek, by the lore, is a being of neutrality. He fights for no team, but his own. You don't mess with him, he won't mess with you. But since his beginnings at the start of time he has been placed on the battleground of the gods, and can be a ferocious fighter. His fierce nature is shown in game by his ability to throw enemies around and displace them to a great extent. Sobek can also do a lot of damage if played and or built correctly, however I'll be touching in on his support side with this guide.
Pros:
High damage output
Great disruptive ability
Decent early defense with passive
Decent sustain
Annoying to deal with
Satisfying to pluck people
He's a Crocodile!
Cons:
Has the mana pool of a potato
Easy to get out of position
No stuns or roots
Little area CC
meditation cloak |
Sobek's first ability, Charge Prey, is one of his most notable and powerful. This ability is a fairly long, very quick dash that can be used very aggressively and rightfully so. When sobek hit's an enemy with this ability, god or minion, the damage will be dealt and the enemy hit will be thrown backwards about the same distance as the dash itself. Any enemy god hit by this ability will be the recipient of great disruption, even if they do have a jump or a dash. Those that lack a dash though, such as Ah Muzen Cab or Skadi, will really suffer from being thrown by this ability. This ability can work really well in combination with his second ability, Tail Whip. |
Early Game: Early on Sobek can easily burn through his mana after using all of four abilities. Be very careful to watch how much mana you have and make sure that if you are on low mana and there may be a fight coming up that you have enough for your ult, supposing you have it. Early plucks from Charge Prey can be very dangerous, especially if the enemy is close to your tower. Make sure that if oppurtunity strikes, that you do throw enemies back into your tower. More times than not, the combination of the pluck from Charge Prey, knockback from Tail Whip and your bodyblocking, the tower will do significant damage which can easily secure a kill.
Laning Phase: In lane a good Sobek can be terrifying to go against. His ability to do damage, pull you way out of position, or pull you away from safety can prove deadly. If going for close range plucks with Charge Prey it is crucial that you land the dash. If you don't you will simply be putting yourself in the middle of harms way, which can be difficult to get out of after you have already used your dash to get yourself into the situation. Dangers of missing your dash aside, don't be afraid to ult for mana if you are still having mana problems with Sobek, after you get some items built this problem should go away and your ultimate should be available to use for its other perks.
Rotations: It is not quite as easy to pop out of the jungle and decimate the enemy mid with sobek as it can be with other guardians like Ymir or Kumbhakarna. This is because Charge prey will throw enemies directly backwards and if you are coming out of the jungle, that means into the jungle they go. Rotations from Sobek are more for the effect of having him in a different lane, or maybe coming from behind and pulling the enemy way from your damaged ally.
Late game: During the Late game your most important ability will be Charge Prey. It's ability to target and isolate a single god proves vital to removing the main damagers of the enemy team. While attacking things such as the Fire Giant or maybe even Phoenexes you can be a great tool for zoning. Your ult is a large circle that nobody wants to walk though, your tail whip can impede their advances, and your charge prey can throw them pretty far away from the fight directly.
This is my third support guide. If you liked it please feel free to check out my guide forGeb, Egyptian god of the Earth and my guide for Khepri, Egyptian god of the Sun.
These other two guide use a much simpler format with a lot more wording. I'm interested in seeing what it is that is preferred by the people who are looking to these guides for help. If you'd like me to update my other two guides to this formant style, I'll probably go ahead and do it.
Shout out to Mowenfor the work put into this page, which really helped me a ton in formatting this guide
Let me know what ya liked and whatcha didn't, all while ya do the crocodile rock!
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