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This should be your build when you leave base! Glowing Emerald gives you a nice boost to your health and makes it so you can build Gauntlet of Thebes earlier!
These items feel like the best option for your first 3 items. Glauntlet of Thebes gives you a lot of protections and stacks quite easily, which is always good. Priotize Sovereignty or Heartward Amulet depending on the enemy team and how they're performing.
Both these items give you amazing passives and also give you amazing stats all supports want. You should consider choosing one of them for your build!
All of these items are worthwhile last item options, giving you bonuses on where you may be lacking.
Communicate with your ADC on which relic he would prefer for you to take first! Heavenly Wings and Magic Shell are both solid options!
If you feel like you need one of these items, use them.
Tap each threat level to view Athena’s threats
Tap each synergy level to view Athena’s synergies
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ABILITIES
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REACH
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Reach is a vary straightforward passive. It increases your basic attack magical power while making it a ranged attack, that goes through walls, after using an ability, making it a very useful execution/poking tool
This ability can not be leveled, and is active at all times.
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PREEMPTIVE STRIKE
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Preemptive Strike is a dash,
which has a charge up time of 1,5 seconds, that goes through minions. but stops at enemy gods, dealing 80/130/180/230/280 (+50% of your magical power), and applies a 25% slow to enemy gods for 2.25s
This ability should be leveled third, after Shield Wall and before Defender of Olympus
Use this ability for the following circumstances:
- Disrupt Enemy Team Escape/Chase Potential. - Getaway and Chase - Clear Wave with Reach. |
CONFOUND
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Confound is a CC ability, which forces enemies to walk in Athena's direction, while basic attacking.
The duration goes up by the level (1/1.25/1.5/1.175/2.0s) and also has a damage increase of 40/65/90/115/140(+20% of your Magical Power).
This ability should be leveled first
Use this ability for the following circumstances:
- Force enemies to use Purification Beads. - Initiate teamfights. - To force an enemy to attack you, and not your teammate. |
SHIELD WALL
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Shield Wall is an important ability for Athena and her combos. This ability has 2 states, the first, when the ability is activated (70/110/150/190/230. (+50% of your Magical Power)), and, after 2 seconds, when the ability disappears, it applies a second roll of damage (70/135/200/265/330. (+50% of your Magical Power))
This ability should be leveled second, after Confound and before Preemptive Strike.
Use this ability for the following circumstances:
- Main Damage Tool to attack Minions/Creeps with. - Apply damage to the enemy team. - Use it to zone choke points |
DEFENDER OF OLYMPUS
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Defender of Olympus certainly deserves its name. It allows you to select an ally, and you'll teleport to him, after 3,6 seconds, dealing area damage (350 / 430 / 510 / 590 / 670 (+90% of your Magical Power)), and it mitigates 30% of the damage taken by him. On top of that, it also makes you CC immune].
You should put 1 point in Defender of Olympus at level 5. From there, it should be leveled last.
Use this ability in the following circumstances:
- Deal insane burst damage. - Become CC immune and avoid high amounts of CC. - Force Enemies to Relocate. - Become Globally present |
Starter item - Protections / Health / Mp5
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Core #1 - Health / Hp5 / Passive
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Core item #2 - Protection / Health / Passive
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Core item #3 - Protection / Health / Passive
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Possible Item #1 - Health / Protection / CDR / Speed
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Possible Item #2 - Protections / CDR / Passive
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Relic #1
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Relic #2
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Relic #3
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Relic #4
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Levels
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Level 1 - Level 9
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What to do?
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- Farm as much as you can.
- Damage the wave! Don't take last hits! - Punish enemies trying to move forward! - Remember, you should start at the Green buff! - Use your ultimate to gank! - Make sure your adc is safe! - Don't forget to use the Free Ward from your Vision Shard! |
Levels
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Level 10 - Level 15
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What to do?
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- Be more aggressive!
- Don't forget to farm! - Stay more at mid but keep ganking! - Keep your Preemptive Strike Block counter charged! |
Levels
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Level 16 - Level 20
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What to do?
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- Farm less, fight more!
- Use your dash to slow enemies! - Be sure of your teams position, don't be alone in the enemy frontline! - Stay safe! |
Combo #1 "Comin' in Hot!"
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Combo #2 "Meet My Other Friends!" (Aggressive)
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Combo #3 "In Between Olympus and Earth" (Defensive)
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Athena is, by far, one of the best guardians of this game. With Jungle potential, Athena is pretty versatile for a lot of stuff, from Split Pushing to changing the fate of a enemy/ally. If you are going againts a Athena, be on your feet. If you are Athena, prepare to save everyone's life while also changing some fates.
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....All of my other guides, awaiting your review ! Go check 'em out !....
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04-29-15 : Actives recieved a tab ! 05-02-15 : Updated the build, due to Talisman and Iron Mail can eff you up sometimes 05-04-15 : Corrected some english problems, and changed Sovereignty with Midgardian Mail 05-17-15 : Changed Shoes of Focus for travelers shoes since the extra gold is better then the cd 06-08-15 : Changed the starting items, taking out tier 1 Shoes and replaced it with 4 potions of each. 06-14-15 : Fixed some old typos from the 1.0 Version of the guide, Corrected BB Coding mistakes and changed the Skill Order. Yep ^^ 07-11-15 : Revamped the guide, tried to make it look "nicer", and removed the information about Greater Providence. 08-08-15 : HoG nerf update. 09-10-15 : Mail of Renewal. Nuff said. 09-24-15 : Spelling mistakes. Again. 10-18-15 : Added the video :" SMITE ! Support Athena - A guide on how to make a comeback. " by the authory of myself. 10-21-15 : Arena Build 11-03-15 : Shadow of Olympus Patch, Tank Item Nerfs and Build Re-ordered + Other Guides 11-12-15 : Correction of typos yet again 11-27-15 : The Black Friday Update. 01-01-16 : No Update, just making the guide still "Up-To-Date" 03-02-16 : Updated to Season 3 ! Deleted the "How To" Section until meta has been fixed ! 04-02-16 : Finally finished the Season 3 update ! 04-30-16 : Small fixes, added notes and such 07-10-16 : General Update ! 07-16-16 : Advertasing for Solo Aphro guide 09-11-16 : BBCoding Correction 10-20-16 : ACTUAL GUIDE UPDATE HOLY HELL THIS WAS OUT OF DATE ! 12-03-16 : Started to update the BBCOding 02-11-17 : S4 UPDATE! 06-18-17 : BBCoding and information update 02-08-18 : HOLY JEEBUS AN UPDATE UPDATE! 01-22-19 : Updated the guide + Bran Corrections 02-16-19 : Corrections, changes and updates. 03-06-19 : Added mentions to Elixir of Speed and Jormungandr 04-08-19 : Pre-Update for Adjustments. 05-07-19 : Changed build order and some of the terminology used inside the guide. 06-01-19 : Finished Cerberus' threat description and added Horus. 07-18-19 : Changed Main Build, updated information. 07-27-19 : Added Pridwen and Contagion mentions. 08-20-19 : Updated outdated numbers. 12-13-19 : Updated to Heimdallr patch. 02-01-20 : S7 Update. Added Vision Shard mentions and Steps tab. 04-24-20 : Updated broken BBCode. 06-12-20 : Updated build to change away from auras. 09-08-20 : Updated starting build and some language in the guide. 11-23-20 : Information still up to date, updating for freshness. 12-16-20 : Mobile Compatibility update! 03-04-21 : Added synergies, updated the build for the new season. 04-26-21 : Added Confound changes 02-23-22 : Unexpected update for the new season! 04-06-22 : Updated gramatical mistakes and CC mistakes (mentions to stun on sylvanus instead of root, others) |
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Welcome back. About time. Some feedback:
Oh also... 1.45/10.
My only thought is that I'm grateful you're always so thorough and helpful whenever I majorly update or ask for your insight. You're the best!
(1.45 is your nose, old man)
*Edit* here I was thinking of Winged providing Magical prots, not Witch (Thanks DV-8)
When you can force a god to basic attack you, Midgardian retains function. And while they may not be your initial target, if you can get in their face and body-block, you still get good effect. Not to mention, it also provides an MS slow in addition to the AS slow.
However, both items got nerfed in the last patch. Don’t know how that’s gonna affect this strategy.
That's why I was asking.
Celestial Legion Helm, on the other hand, will make you less tankier than other physical protection items, at the cost of more damage. Personally, I don’t think that’s what a support needs. We’ll have to wait and see if EmilZy still thinks it’s a viable item :p
(Lol, all jokes aside, it wasn't on the guide but I've been experimenting with going Celestial Legion Helm + Genji's Guard in the place of Spirit Robe and Mantle of Discord, then selling boots for Mantle of Discord if the game does reach that point. So far I've been getting good results from that, but I haven't made up my mind on it yet. Maybe 2-3 more games and they'll transition to the main build)
Some current comments:
You can leave Genji out if you really want. For magical prots, Oni, Pest, and balanced prots like your Spirit/Mantle/Thebes are plenty in general.
For Midgard + Witch, it was an example of good synergy/function against a specific comp, as you say. But I don't mean to use that as an example...just that Witch should be an optional item listing.
On using the dash and Reach to help clear wave, after they use their abilities on the wave, you can run right in, dash back toward YOUR side, and then reach through the whole wave. It's a functional strat if you feel you need the dash at level 1.
Your writeup of Oni, when I read it, said 200 or 250 health and some other things that were off, I think. It looks okay now at first glance.
After all, we are doing Hi Rez's job one step at a time.
It's not directly addressed in my guides as a whole, though I talk about it situationally in different god guides and as examples in like the Qin's section of the Items guide.
I can probably address that. What specifically were you thinking? Just describe attack progressions, basic attack scaling for phys (100%) / mag (20%), etc.?
"When a physical god attacks a Tower with their Basic Attack, Towers will only receive 85% of their Basic Attack damage. However, when a magical god attacks, the Tower will take 120% of their Basic Attack damage. "