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Why Speed Poseidon?
I've been asked many times why I build Poseidon the way I do, and often times people need to see it to understand why it works. This build works around your 2, Trident offers you increased base damage, and movement speed. The damage doesn't appear to scale all that high, but when put into practice it often overshadows Release The Kraken!
Also I've never written a guide before so any feedback would be appreciated and used in improving this guide. As you can probably see, I lack a lot of information but will continue to work on this guide until it is complete.
Pros:+ High Mobility + High Damage output + TONS of slow + Strong team player + Works with most game modes |
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Cons:- Doesn't cope well with hard CC - Weak early game - Can easily feed early game - Is pretty Mana hungry |
This passive pretty much increases your damage by spamming your basic attacks, this build offers plenty of basic attack spam so you'll pretty much always be at high tide.
This skill is your main skill for farming, and often a finishing move on a dying opponent. You are to max this first for maximum minion farm and harass. You may also appreciate that it makes it rain men when you use it on a minion wave.
This skill is your bread and butter, this is used for pretty much everything, farming, face-wrecking and all around swag sliding to victory. This has fantastic synergy with Hastened Fatalis and Gem of Isolation, using these two together make you super fast and the person you are hitting super slow. This allows god-like Juking and harassment. Hope you enjoy running circles around your enemies while dealing some serious hurt.
This is your slowing DoT, while it's glorious you'll often find it's better suited for cutting your enemies escape route, lets face it... Once you have them with your slowing trident spam it's already over. However be doubly certain that any enemy who has an escape like Neith for example, you use this to cripple and prevent an escape.
This ult works SO well with some of your potential Teammates, a couple of which are Ares and Hades. The damage is fantastic, and the knockup/stun is icing on the cake.
In lane this build servers best as a mid-late game carry, if you farm good enough and get your Gem of Isolation Polynomicon and Hastened Fatalis that's when your build really picks up.
I spent a lot of time testing the other night, and I came to decide that in conquest in particular Poseidon is better off to get Hastened Fatalis right after you finish shoes. This gives you plenty of movement speed and escape, and though your damage isn't incredible, Poseidon still has enough damage to have strong presence in lane.
I found that I got upwards of 655.5 movement speed, and nearly chased down a Son Wukong in bird form, from this point on the enemy team feared Poseidon, and this gave me a strong presence, I would practically be all over the map.
This build relies on you avoiding damage, if you're not completely dodging enemy skills while you're attacking you are not utilizing the speed provided by the Hastened Fatalis and Trident.
This build generally works in all game modes, and especially well IMO in lane, you will find that you have plenty of speed for roaming and ganking once you've got your lane locked down. Being able to get to and from objectives at high speed allows you to have an extremely strong map presence, be sure to utilize this!
Lastly, as I've said this guide is not finished, please give me some constructive criticism I can use towards making this guide better and to make better guides in the future. Feel free to suggest items I may be neglecting or an approach I had not thought of, I will add more details as I learn more.
If you'd like to play with me, feel free to add me in smite I use the same name there as I do here of course.
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I don't typically hound on a person's build since I have some funky builds, but Wall of Absolution? On a squishy mage? Wall of Absolution provides the most physical protection in the game when you are maxed on stacks, but you have to be hit 3 times. By basic attacks. Within 5 seconds to keep the stacks. It's really situational and though it's great at low levels, it's terrible at end game for a squishy, like Poseidon, especially when a Loki or Thanatos has to hit you 3 times to get your stacks up. I'm pretty sure at the end game with a maxed build they would have killed you before the stacks got to 3. If they land a critical hit, I assure you that you'd be just another grilled fish.
Otherwise, you have the beginning of what could be a really great guide! Take some time to brush up on some BBCode. It'll make your guide a little more interesting to keep the viewer's attention. If you have any questions hit me up. I can help with just about anything and if I can't I'm sure I know someone I can direct you to who can help!
Sincerely,
Sanguis
Above all, a guide needs to guide. It needs to help you through all stages of the game. What to do during laning phase, rotations, ganks, your job in teamfights and how to do it, stuff like that. Such guiding the core, the heart of a good guide.
Thanks for the quick response, I'll make a new section and try to explain the stages. Truth be told I haven't played a whole lot of conquest so I'm lacking in that department but I'll definitely try to put your suggestions to use. I'll probably make it after I feel I've explained how to lane against various other mid-laners.
But again, thank you for elaborating on that you've given me some clear goals and points to try and explain.
Interesting and original build, but I dislike how it has penetration at the very end.
Lacks any guiding and BBC coding. skills explanation is decent but the items section is totally incomplete. Also has a conspicuous lack of gameplay.
Downvote, needs overall expansion.
I appreciate your criticism, further elaboration would be nice but I'll look into it.
Yes,as stated in my guide I'm extremely new to making any sort of guide and everything I've done so far is from researching, certain information is lacking and I'm fleshing it out by playing my build before I actually go and put it on my guide without properly putting myself through the circumstances I want to write about.
Being new to this and my lack of understanding your advice, in what way could you say to offer proper "guiding"? BBC coding I'll look into and try to expand upon. Much like I will expand upon many of the sections, you're right it IS incomplete and I plan to continually add new information as I learn it.
Lacks any guiding and BBC coding. skills explanation is decent but the items section is totally incomplete. Also has a conspicuous lack of gameplay.
Downvote, needs overall expansion.
I tried this build a few times in arena and it was pretty good and very funny to basic attack them to death, the only thing i build different is that i get demonic grip for extra attack speed and penetration. My order is also different example: Magi's boots > demonic grip > hastened fatalis > gem of isolation > polynomicon > staff of tahuti.
Hey thanks for replying, and I agree it's a lot more fun than Ult+1 every kill. :P
I'm going to try your suggestion and grab a Demonic Grip, I'll test it out and maybe work a new build with it on there. Did you like juking anything and everything with the ridiculous movement speed? lol