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Agni is a monster. He is capable of crazy amounts of burst damage, and with the right commitment, he can be one of the scariest late-game Mages. This build is a slow rolling build, with a very high risk-reward payoff. When fully stacked this build is capable of dropping anyone that comes into his reach.
I added two more "Greedy" variations of the build to add in a Rod of Tahuti along with a full cooldown build. They are expensive, which is why I didn't include them in the original build. With the slow start you will have its important to understand that your last two items may never get built.
Additionally, this is not a build I suggest for those who are unfamiliar with Agni. He can be tricky, and this build makes him very vulnerable to aggressive opponents in the early game. If you aren't making money consistently in the early game, you won't complete this build in any of its forms.
Also, as with all of my builds, consider most build and ability leveling orders to be something you suit to your taste and play style.
Pro's
In the Early Game you will need to play very conservative. Killing minions and skirmishing with enemy Gods until you can finish the Warlock's Sash and Book of Thoth. During this period, you are weak, but as you gain stacks in the Warlock's Sash you will become increasingly more survivable with the added health; your sustain will also become much more significant with the added mana.
Once you have your two main stacking items, get your Shoes of Focus. If you are having issues with aggressive opponents you might want to consider rushing your boots, but considering that
Path of Flames makes a great escape ability, you may not need to. The important thing to consider is that you will need to build a lot of stacks on both items, so getting them as soon as you can will mean you get online much faster.
In the Mid Game you should have enough stacks on the Warlock's Sash and Book of Thoth to start getting more aggressive. Once you finish your
Shoes of Focus and
Doom Orb it is time to unleash the beast. At this point
Agni is capable of dropping most Mages and ADCs in one or two abilities. Creep waves can be quickly cleared with a well positioned
Noxious Fumes or
Path of Flames.
Agni's ultimate (
Rain Fire) will be capable of crushing opponents with ease.
Cooldown reduction is essential in the final stage of the build, since it effects Agni's ultimate recharge, and his abilities. The final item is largely situational -
Obsidian Shard to kill Tanks and the Titan, or
Ethereal Staff for added punch. It is worth noting that with the
Ethereal Staff you get to convert all that additional health you stacked up from the Warlock's Sash into additional Magical Power.
In the Late Game/End Game, you are scary. Expect opponents to respond to the sight of you, and remember that if anyone gets in range, a quick Flame Wave will put them in their place right away.
Noxious Fumes should not be discounted either, as it will do a lot of work, and its synergy with your abilities is not required, but is certainly more than helpful.
Most of my guides are realtime builds, so while not elegant, it does showcase how the build works in practice.
Stacks on Stacks on Stacks with Swagni
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The idea here is that by the late game you are one or two shotting with Rain Fire. The main premise is that it's Swagni and it's themed, disgustingly so, after a Soulja Boy song.
The main thing to remember is that you are playing very conservative, so his short range abilities are especially dangerous early on. Rain Fire isn't that exceptional until mid-game, and I would put alternative ability ranking strategies up if the site supported it.
I do not disagree with you, to be clear. I'm just going with what my own experience with the build has provided me.