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While when i play in a party i like to mix things up and make things kinky most of the time it is out of wonder of how to make other players struggle that bit more and have fun doing it. This for example was a wonder with sylvanas' ability to keep enemys locked down mixed with power and movement would it work. The answer is yes if you can get used to not doing the top damage output a jungle normally does. With this build he can get in and keep enemy gods in a fight for a lot longer then they can survive. Just blink in or path around so you dont get seen and use the 1 to root the 2 as the root ends or your 4 to deal huge damage then your 2 and if you can hit the 3 keep them in the fight and repeat since with the cooldown you will have your 1 up again and your 2. Enjoy making people rage if you manage to master the invade ability of sylvanas.
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This is an interesting concept and I will say I've never considered this, nor ever played him in a non-tanky role, so take my feedback with that in mind.
I like the concept, but hate the god. I just don't like playing Sylv. His basic attack is awkward, and although powerful due to having the AOE, just doesn't feel reliable. So I hesitate to consider any build that involves AS on him. I do know that people have used
But in a jungle role, with main consideration being clear speed at camps, I could see a bit of AS being helpful for those camps, and for objective takedown. But I would then consider or expect that AS to be built earlier, not as 4th item (
I do feel that he'd be best built with some protections, not just
Build:
In looking at the build, the first 3 items are questionable to me, but I get the concept. As Kriega said, he definitely got a minor base speed increase, but I don't think that's quite enough to really make up for his lack of mobility...so I understand
If doing that, you could drop
INSTEAD of very high MS...you should consider an item that should have some good control in the opposite direction. Instead of speeding yourself up, slow them down.
As such, I would propose a drastically different build for jungle purposes...
All in all, as a non meta pick to throw off people, this could be fun, but I think the itemization could be improved. Again, this is all theoretical, and you've got the experience, but your proposed build just doesn't feel synergistic enough to be reliable, and passing the MS soft cap just to help make up for his lack of mobility cuts into other item options with more potential utility.
Skill Leveling
Just wanted to point this one out. You've got
Would love to hear your thoughts.
For the start I would get tier 1 spear and
"While when i play in a party i like to mix things up and make things kinky most of the time it is out of wonder of how to make other players struggle that bit more and have fun doing it." - interesting choice of words...
For a full damage build, I'd personally replace the