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Sylvanas Jungle Is It Possible?

1 3 14,113
by Tandrake updated December 3, 2018

Smite God: Sylvanus

Build Guide Discussion 11 More Guides
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Sylvanus Build

Start

Build Item Boots Boots
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
Build Item Assassin's Blessing Assassin's Blessing
Build Item Blink Rune Blink Rune

Full build example

Build Item Traveler's Shoes Traveler's Shoes
Build Item Chronos' Pendant Chronos' Pendant
Build Item Shaman's Ring Shaman's Ring
Build Item Demonic Grip Demonic Grip
Build Item Bancroft's Talon Bancroft's Talon
Build Item Magi's Cloak Magi's Cloak
Build Item Horrific Emblem Horrific Emblem
Build Item Blink Rune Blink Rune

situational items

Build Item Divine Ruin Divine Ruin
Build Item Spear of the Magus Spear of the Magus

Sylvanus's Skill Order

Verdant Growth

1 X Y
Verdant Growth
1 3 6 7 8

Wisps

2 A B
Wisps
2 10 11 13 14

Nature's Grasp

3 B A
Nature's Grasp
4 15 16 17 18

Wrath of Terra

4 Y X
Wrath of Terra
5 9 12 19 20
Verdant Growth
1 3 6 7 8

Verdant Growth

1 X
Sylvanus throws a seed to a target location. If it hits an enemy they will take damage, lose Protections, and become Rooted. If the seed lands on the ground, after 5s it will grow into a flower providing MP5 to nearby allies. The pod can be destroyed by Basic Attacks (maximum 3 pods), exploding and releasing poisonous spores that reduce Protections of nearby enemies.

Ability Type: Circle, Root, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+50% of your Magical Power)
MP5 Increase: 20
Protections Reduced: 5 / 10 / 15 / 20 / 25 (+5%) for 5s
Root Duration: 1.5s
Range/Radius: 45/10
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Wisps
2 10 11 13 14

Wisps

2 A
Sylvanus releases wisps that seek out nearby allies and enemies. Allied gods are Protected and all allies are Healed while enemies take damage over time.

The initial wisp heals allied gods and damages enemy gods for twice the normal amount. This ability does not create seed pods when hitting minions.

Ability Type: Target, Heal, Damage
Damage: 14 / 20 / 26 / 32 / 38 (+10% of your Magical Power) every 1s for 5s
Heal: 10 / 14 / 18 / 22 / 26 every 1s for 5s
Protections Gained: 10 / 15 / 20 / 25 / 30 for 5s
Minion Effectiveness: 35% Healing and Damage
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Nature's Grasp
4 15 16 17 18

Nature's Grasp

3 B
Sylvanus's treant launches his rooty hand out in front of him. The hand stops at the first enemy god hit, stunning them and pulling them back towards Sylvanus.

Ability Type: Line, Grab
Stun Duration: 1s
Range: 60
Cost: 70 / 65 / 60 / 55 / 50
Cooldown: 14 / 13 / 12 / 11 / 10s
Wrath of Terra
5 9 12 19 20

Wrath of Terra

4 Y
Sylvanus's treant slams his large trunks into the ground causing large thorny roots to break out of the ground around him. Enemies hit are knocked up and poisoned.

Ability Type: Circle, Knockup, Damage
Damage: 60 / 75 / 90 / 105 / 120 (+25% of your Magical Power) every 1s for 5s
Radius: 35
Cost: 100
Cooldown: 90s

Trial and Error

While when i play in a party i like to mix things up and make things kinky most of the time it is out of wonder of how to make other players struggle that bit more and have fun doing it. This for example was a wonder with sylvanas' ability to keep enemys locked down mixed with power and movement would it work. The answer is yes if you can get used to not doing the top damage output a jungle normally does. With this build he can get in and keep enemy gods in a fight for a lot longer then they can survive. Just blink in or path around so you dont get seen and use the 1 to root the 2 as the root ends or your 4 to deal huge damage then your 2 and if you can hit the 3 keep them in the fight and repeat since with the cooldown you will have your 1 up again and your 2. Enjoy making people rage if you manage to master the invade ability of sylvanas.

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1
Branmuffin17 (400) | December 4, 2018 12:33pm
Hi Tandrake,

This is an interesting concept and I will say I've never considered this, nor ever played him in a non-tanky role, so take my feedback with that in mind.

I like the concept, but hate the god. I just don't like playing Sylv. His basic attack is awkward, and although powerful due to having the AOE, just doesn't feel reliable. So I hesitate to consider any build that involves AS on him. I do know that people have used Hunter's Blessing on him, so I know AS does work...just that it feels sketchy to me.

But in a jungle role, with main consideration being clear speed at camps, I could see a bit of AS being helpful for those camps, and for objective takedown. But I would then consider or expect that AS to be built earlier, not as 4th item ( Demonic Grip).

I do feel that he'd be best built with some protections, not just Magi's Cloak 6th. He has some control, but outside of his ult, nothing truly reliable. Nature's Grasp is easy to miss unless you've rooted with Verdant Growth. And that's also not the easiest CC to hit, at least in my experience.

Build:

In looking at the build, the first 3 items are questionable to me, but I get the concept. As Kriega said, he definitely got a minor base speed increase, but I don't think that's quite enough to really make up for his lack of mobility...so I understand Traveler's Shoes first. But depending on how you engage and rotate and whatnot, that slight amount of added mobility is all you're getting from the item, and I'd think that Shoes of Focus would have higher overall utility.

If doing that, you could drop Chronos' Pendant from being the 2nd item, and go for something that might help your clear a bit more. You could consider that Demonic Grip for quicker basic attack clear (and added MS to make up for not getting Traveler's), and it'll help aggression if you do like the basic attack route. Or you could consider something to help your overall immediate aggression out a bit more. An early Stone of Binding, or a Void Stone, or as you've listed situationally, Spear of the Magus, etc. Yes, Sylv's CDs are loooong. He definitely wants some CDR. But Chronos that early isn't going to help much with an early fight in my mind. You're not tanky enough to stick around an early fight to get off 2 rounds of your abilities, even with 20% CDR. And with Verdant Growth being prioritized first (for quicker jungle camp clear I assume), your heal won't be very strong.

Shaman's Ring is also an interesting choice, and maybe it works. But I feel, if you're trying to be aggressive, you're going to want at least some pen before the 4th item (which with Demonic is unreliable pen). Sure, there's additional MS in the ring, and you argued in a different way about needing the MS...and mentioned Baka/Merc as often having similar MS to the amount you've built. In that concept, I think trying to match them is a fail...that's not your strength, and one that Baka/Merc absolutely function well with (Merc with his passive, Baka with Katana). Don't try to compete with them in their strength by trying to cover your weakness would be my suggestion. Cover your weakness as well as possible, but also work to your strengths.

INSTEAD of very high MS...you should consider an item that should have some good control in the opposite direction. Instead of speeding yourself up, slow them down. Gem of Isolation should work very well with both Wisps and Wrath of Terra.

Bancroft's Talon is also an interesting item, but also one that seems out of place. You've got healing in your kit, and you might already be getting countered with anti-heal. Yes, you can expect to take a lot of damage, but your abilities are mostly not burst...they're DoTs, and that makes the lifesteal unreliable, as you won't be able to sustain yourself that well in a fight (not like Anubis or Freya). His damage abilities are also all AOE/multi-hit abilities, which means they're subject to the 0.33x lifesteal coefficient.

Magi's Cloak is an obvious jungle pick, but one I feel might not be best for Sylv. Why? That Beads effect is always handy, but unreliable, and usually best for gods that can take advantage of getting out of that CC, by making a hasty retreat with their mobility ability. But you don't have one. So you might get out of that CC to still only die in the end.

As such, I would propose a drastically different build for jungle purposes... Shoes of Focus, a pen type item as starting. Depending on need, Chronos' Pendant / Gem of Isolation / protections in whatever order.

All in all, as a non meta pick to throw off people, this could be fun, but I think the itemization could be improved. Again, this is all theoretical, and you've got the experience, but your proposed build just doesn't feel synergistic enough to be reliable, and passing the MS soft cap just to help make up for his lack of mobility cuts into other item options with more potential utility.

Skill Leveling

Just wanted to point this one out. You've got Verdant Growth maxed by level 8, but you can only max by 9, unless you're planning to point-skip.

Would love to hear your thoughts.
1
Kriega1 (143) | December 4, 2018 3:00am
I would build instead: Shoes of the Magi, Void Stone/ Dynasty Plate Helm (pref Void Stone), Spear of the Magus, Soul Reaver, Magi's Cloak, Rod of Tahuti/ Ethereal Staff.

For the start I would get tier 1 spear and Assassin's Blessing. Also change the level 19 ult point to be at level 17 instead. Change the level 12 ult point to level 13 as level 12 is impossible to level your ult.
1
Tandrake | December 4, 2018 7:55am
the problem with that build would be he would never be able to rotate fast enough. that is an adc build not a jungle build.
0
Kriega1 (143) | December 4, 2018 2:41am
The hell is this troll build?

"While when i play in a party i like to mix things up and make things kinky most of the time it is out of wonder of how to make other players struggle that bit more and have fun doing it." - interesting choice of words...
1
Tandrake | December 4, 2018 2:55am
When i say wonder ho to make other players struggle there is meaning. When i started playing solo i done fine vs a warrior but when i would go against a mage i struggled. I learned how to counter after a while but when people started using assassins as supports people struggled. We just saw fenrir as support for example at HRX. I came up with this thinking of how much cc sylvanus has and how if he walked in to lane the other players wouldn't be able to just walk away like you can most of the time with a lot of assassins. i messed about with the build and found the need for move speed. so i modified it. Early game it is a bit of a struggle but once you have travellers shoes and chronos pendent you have no problems with mana and you can move at about the same speed as most assassins. shamans ring is more for a burst damage and the passive and then demonic for the passive and attack speed. after that depending on the enemy team you could really build what you want to boost damage or anti-heal. It works if you have a team that doesn't just want to play they want to create an unstoppable playbook. Try it and trust me you will enjoy it even if you lose. The hardest part is the first 5 mins or up till finishing chronos pendent.
0
Kriega1 (143) | December 4, 2018 2:57am
You don't know how to build in this game do you?
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1
boogiebass (46) | December 3, 2018 8:57pm
Interesting concept. I like the idea of Spear of the Magus on him since his Wisps can apply it.

For a full damage build, I'd personally replace the Demonic Grip with Spear of the Magus.
1
Tandrake | December 4, 2018 2:45am
I have been messing with the build but since most people give up seeing sylvanus jg I have not been able to get to full capacity. I would also recommend spear of the magus over demonic grip normally but since he is quite a slow god you need that move speed and attack speed to be able to get the damage out. I made this build thinking of his control over a battle with the roots grabs and knock ups making him hard to get away from so ganking is so much easier with him but also he never gets to less than 3 hits per jungle camp to clear so he never has the full power of a Jungle yet you can't go full damage due to lack of speed. It is a hard concept. sorry if i rambled a bit.
1
Kriega1 (143) | December 4, 2018 2:58am
Pretty sure the lastest patch buffed his movement speed, and if you're jungle you already have speed buff and Blink for mobility. Not to mention the power spike you would get from pen boots.
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League of Legends Build Guide Author Tandrake
Sylvanas Jungle Is It Possible?
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