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-I added a ****-ton of BBCoding, and I fixed some descriptions and/or added onto them.
-Sylvanus' healing was nerfed, but it is still very effective.
-Updated the skill sequence for more optimized playing
-Removed Bancroft's Talon from the purchase order, as it was ineffective
Sylvanus is a Guardian, and that means that you'll want to go a full tank build. However, like Ymir, I have found another build that utilizes Sylvanus' abilities like never before. Almost all of Sylvanus' abilities boost from magical power, but with a tank build you cannot achieve the magical power required to really make good use of his abilities. Now we all know about Hel and how she is such a great healer, but with the right items your Wisps ability can be on par with her healing ability. As a bonus it also damages enemies at the same time, so your sustainability really kicks in when you need it.
Your items should reflect how you like to play, so use my items as a kind of baseline for yours. My items maximize damage only, nothing else. So if you don't want too much damage but still want to help, go a half-and-half build. Half tank, half damage.
Sylvanus is a really useful God if you know how to use him, and he excels in group battles due to his sustainability. Your magical power items directly affect how much health and damage you can dish out, so be on the lookout for items that can help with magical damage and healing etc.
IN ORDER OF HOW I WOULD BUY THEM IN THE GAME
Obsidian Shard- I start with the second or third tier of this item, mostly because it is cheap and perfectly fits the gold given in joust. (2nd tier=1500, starting gold in joust=1500). It's just straight magical power with penetration, that's about it.
Book of Thoth- I usually buy this second, mainly because you need to build it's stacks, and you need the MP5. It's magical power is pretty great for an item, and the added MP5 helps your sustainability.
Next is Soul Reaver. I buy this mostly before, but sometimes after Chronos' Pendant. It gives you a good amount of magical power, and the 15% of health that is taken away is really good in tandem with your Verdant Growth.
Ethereal Staff-
To start with, you should make Wisps your first priority, next Verdant Growth, and then Natures Grasp, and finally Wrath of Terra.
Sylvanus' skills and basic attack is hard to get used to at first, once you get the hang of them you can dominate your opponents. Sylvanus' Wisps and Verdant Growth abilities are what I focus on first. Natures Grasp and Wrath of Terra I focus on mid to late game because they don't get much better than their starting stats.
You should start the game by grabbing a mana buff or damage buff, then placing Verdant Growth on the backside of your tower (as it will be protected from basic attacks), and it will provide much needed MP5 to your team. I always unlock all three of his skills at the start of the game as they are all useful in such a small map. To learn more about the items you should use, go back to the items chapter.
Joust was actually the hardest gametype for me to get used to as Sylvanus, and this is because I started off using a full tank build. Now i'm not saying that a full tank build won't work on joust, i'm only saying that it wasn't working for me. The good things about Sylvanus is that you still have a good amount of health, while balancing damage and healing.
Sylvanus works best with an assassin or powerful mage, as his Verdant Growth ability gives MP5, very essential for a mage and assassin. It is possible to lane with a warrior or even another guardian, but it is difficult because Sylvanus' skills somewhat rely on someone else to help you. As with the joust build, place your Verdant Growth ability behind your tower and hold back to heal your lane partner (if you have one) or deal some damage from the tower. You should also use Nature's Grasp to pull enemies into the tower and then stun them with Nature's Grasp.
I devoted a chapter to his basic attack because it is difficult to get used to, but actually really useful.
Sylvanus is especially good with a team (I excel with him in joust). Like I said earlier, Sylvanus and Hel are great in a lane or team together. Sylvanus works best with an assassin or mage. While he is somewhat squishy against assassins with my build, he can escape with a well placed Verdant Growth ability while healing himself and damaging the assassin with his Wisps, and if you have Heavenly Agility or Greater Sprint then you should be fine.
Haha thanks for reading this guide, I hope you enjoyed my take on Sylvanus and thanks again!
Find me on SMITE at Quaerenti
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Cool build, a lil confusing at first cause you clunked all your items in one row
Add:
- Some more skill explanations
- More item explantions
- more Team work Strategies :V
But it's just my opinion
I can see the potential of that duo team though !^.^
And are you mad? no boots XD
Yeah I just got mastery III on him. It's a pretty solid build, but thanks for the suggestions. I'll work on updating my guide as soon as possible. And yes, still no boots.
Add:
- Some more skill explanations
- More item explantions
- more Team work Strategies :V
But it's just my opinion
I can see the potential of that duo team though !^.^
And are you mad? no boots XD
This is a pretty nice guide and I like how you dedicated a chapter to Sylvanuses basic attacks, it's a very nice touch. I would like to point out you didn't list down boots. Was that a mistake or on purpose? But anyway the layout out of the guide is nice and simple it's a bit wall of texty, but thats not a problem. ALSO THANK YOU FOR PUTTING A GAMEPLAY SECTION, most guide makers forget to put it and just put it later, but you actually remembered it and put it, so thats awesome. I really like how you go over the other gamemodes and it's not just a conquest focused guide. I don't really know too much about sylannus so I can't really comment on the build. But anyway It's a good guide and it's still open for improvement. Overall I give it a +1
Thanks so much! I actually don't use boots with any of my gods (I know, shocker), but I prefer to go for more magical power, or an active that helps me escape/persue.