Building Thor with both durability and offense in Mind. You can't have a squishy Thor because you won't last long in the fray, your ult is a great escape but only in worst case scenarios.
I personally do not like purely defensive items on Thor unless there is some offensive benefit as well.
Boots
Reinforced Boots are great although they do not have any straight forward offensive benefit, the protection, hp5 and cc reduction allow you to take bigger risks. Tower dives, which a Thor can do successfully, will be a lot less embarrassing if you actually
live thru tower damage.
Warrior Tabi a good alternative but I would only suggest it for more experienced players that know when to pursue and when to escape. You can't act as recklessly early game with these as you will take a lot more minion damage but the 10 extra power alongside your passive and even girdle of might can put you at a whopping 80 Physical Power at LEVEL 1. Still I find reinforced is far better for
sustain.
Midas' Boots +15% exp and gold will let you
snowball quickly with an early enemy kill. the 75 health can be used alongside
Ankh of the Golem to provide a slight phys power benefit as well as some survivability. For a more passive farming playstyle I should add early game, the gains become obvious when you hit lvl 20 10 mins earlier than anyone else with good farm.
Boots of Celerity In my opinion these are the
least beginner friendly boots on Thor and the benefits vary. The extra speed will get you out of trouble when all you can do is run and the boots will allow to cut enemies off more reliably with walls or even land hammers when someone is at the edge of its range. However the lack of stats can really be felt if you aren't using your attacks to their fullest potential.
Physical Penetration
Voidblade The bruiser counter part to
The Executioner. If your target is not
stacking phys prot. This will strip them to close to naked with -40 protection while at
the same time offering you 60 more. The only downside is it being somewhat
expensive and
the penetration doesn't kick in til tier 3 of the item. Still should be a 2nd or 3rd item
in your build.
Titan's Bane Great for its price and some
early penetration. However will penetrate
less defenses early game at 45% penetration as opposed to void blade's flat 60
penetration which will strip thru most mage armor early-mid game if said mage/carry isn't
building phys protection.
I personally do not recommend The Executioner on Thor, while a superb item on Ranged AD and Melee AD with cc/leaps/dashes it can be hard to reap 3 attacks safely on Thor. He has the worse attack speed scaling than the rest of the melee fighters while having no low CD escapes. The item offers nothing defensively to so while cheap I don't pick this up unless my other items offer a lot of durability anyway.
Attack Speed/Health
Qin's Blades Absolutely adore this item, it helps
melt thru tanks, gives a respectable amount of attack speed and survivability thru some health. Great item. Pick it up whenever I can.
Witch stone While the attack speed is a perk compared to everything else, it pairs really well with
Qin's Blades Giving you additional health, phys protection, power WHILE AT THE SAME TIME reducing enemy attack speed and phys power, ultimate
all round bruiser item.
Ankh of the Golem Great for
health centric builds, giving you durability with a good chunk of health and rewarding you with 1.5% of your total health into attack power. I've seen it give me upwards of 40-50 phys power depending on the rest of my build.
Brawler's Beat Stick Cheap and effective vs healers. The 3 stacks requirement makes me wary but at 75% heal reduction it can be a game-changer vs make ups with
Cupid,
Ra,
Guan Yu and especially
Hel. I tend to pair this with Ankh of the golem as the health and additional lifesteal help you stay in the fray a bit longer. The crit chance is welcome too crits mean more dieing for the enemy and bigger lifesteal procs for you.
Frostbound Hammer While this used to be hands down required, after it was
patched to cost more gold and slow for 10% less I pick this up rarely now. The health it provides is king and the attack power, while not the most, still provides great benefit. While not at all a bad item, it requires a lot of investment. I pick this up again to pair with Ankh of the Golem. I personally just find creeping curse to do the slowing job better and for a lot less gold, though not there's been plenty times I didn't have curse or my ult available and enemies have escaped even mjolnir's attunement as well.
Cooldown Reduction
Jotunn's Wrath Has become one of my personal favorites. It provides 40 phys power which tends to be 10 more than other attack power providing items. The mana helps sustain and the CDR like anything else that provides it lets you
roam to soar to the skies more often.
Breastplate of Valor The defensive choice to Jotunn, while I use it far less, it has seen its uses vs physical heavy teams.
Deathbringer
Deathbringer. Nuff said.
Abilities
Creeping Curse To me, I find this
necessary every game to have on Thor. It has been the sole reason for countless First Bloods for me and there has never been a game I regret losing 1 of 2 ability slots to it. You just don't have any other on demand slows without it.
Girdle of Might As mentioned earlier if you have this item you can see upwards of 80 physical power on Thor. No other God can do this at level 1. This is why he is first blood king.
Some math: 10 + 40 + 30 (boots, Warriors madness 2, girdle of might) is 80 Physical Power.
Purification Beads Mandatory vs certain gods {
Ares,
Anubis,
Artemis,
Hades) and often takes my 2nd ability slot. Thor is very easy to control. You do not want to be CC'd for long especially if you're wearing Warrior Tabi boots. Guaranteed death otherwise.
Aegis Amulet Not as necessary as Beads but is the 100% counter vs Ultimates from Freya and He bo and a soft counter to others such as Odin and Zeus. Personally if I don't have beads in slot 2, its almost always aegis.
Heavenly Agility & Sprint While great items on Thor especially, I haven't found much space to use them since the ability slot count has been brought down to 2. I find with proper tectonic rift usage and to a FAR greater extent
Anvil of Dawn execution will be everything you need to secure a kill or get away.
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