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Pros
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+ Strong mid game. + High mobility. + High burst. |
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Cons
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- Mediocre late game. - Master of none. - Risky all-in. |
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Warrior's Madness
Gain power for each enemy god within range.
Thor can gain a maximum of 45 power with this passive (3 stacks, 15 power each). This gives you a strong early game boost when ganking, and still remains relevant in the late game.
Mjolnir's Attunement
Throw a boomeranging hammer than damages enemies.
Thor's hammer deals 2x the damage on the return swing to gods, 0.5x the damage to minions, and can be teleported to if you activate it again. Level this first (1)!
Tectonic Rift
Create a wall that stuns enemy gods in a line.
This ability can block both allies and enemies. It's very useful for blocking off jungle paths, and can cancel enemies' abilities while also displacing them.
Berserker Barrage
Spin around and damage enemies around you.
This is a fairly simple ability, and is mainly used just for damage. However, do note that this gives you knock-up immunity for a good amount of time.
Anvil of Dawn
Crash down from the air and stun enemies hit.
This is a very powerful ultimate! It gives you a view of the map and semi-global presence. You can use this to gank, counter-initiate, and escape
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These are your go-to starting items. It gives you sustain and mobility, which is pretty good for 1500 gold. I'd get 3 ![]() ![]() |
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This gives you a 40 power and some very needed mobility at a cheap price. What else is there to say? Build this as your right after your starting items. |
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A 20 physical protection reduction aura is really strong. You're typically going to be in the middle of the enemy team anyways, so the aura is going to be particularly useful on you. It's inefficient with ![]() ![]() ![]() |
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This is the perfect item for ability-based gods. The 33% penetration increases your damage by an insane amount, and also helps with objectives and structures. |
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What's that? 40 power? 20 penetration? An 40% anti-healing passive? Yes please! |
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These are your items against heavy physical/magical teams. ![]() ![]() ![]() |
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These are your magical/physical anti auto-attack items, respectively. They're both decent niche items against gods like ![]() ![]() |
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Purification | This is a really strong relic. It cleanses and gives you CC immunity for 2 seconds. This is your first option against most enemy teams. |
Sanctuary |
If the enemy team has a ![]() ![]() |
Curse | If you can't deal with some pesky healer, you can get this. Curse reduces healing by 50% and slows down enemies by 40% in aura around you for 5s. As you can see, it's a strong team-fight relic. |
Sprint | This is usually not needed due to your already massive mobility. However, if your team really needs slow immunity, I would consider getting this. |
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That's all for my Thor guide! Hopefully it helped you learn how to play the god of thunder!
To those who helped me make this guide:
jhoijhoi: I had clicked on the link to the Getting Started Guide, thinking that it would lead to some Smitefire guide. Instead, I found this! Thank you for sharing your coding templates!
Jordenito and TormentedTurnip: As I have stated again and again, this guide, along with TormentedTurnip's guideception guide, are absolute must-reads if you wish to make a guide.
(1) One point in Berserker Barrage combined with auto-attacks is enough to clear a jungle camp, and leveling
Thor's one first will give him a 120 damage boost compared to the 100 damage boost gained from his three.
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A definitely +1 to this oasis in the desert!!!
Unless you were referring to Sciaticul's comment, then still, yeah, this guide isn't for Arena.
If you know how to play Thor pretty well then you have no need for some of this ******** you waste time and money on. Remember Arena matches last approx. 15-30mins so you don't have a lot of time to be ****ing around. Sure I like the idea of using Mail of Renewal, however, it's arena and use your base to replenish health and mana... you'll be there a lot buying items anyway if you start right and can kill enemies with ease. You have hammer teleport, recall, and your ultimate to get back to base with quickness. You don't necessarily need a lot of longevity, just play like an assassin.
Been playing Thor since beta...
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Thanks for the up vote!
One suggestion would just be to more specifically clarify protections...I know most people are going to know exactly what these items are, but for example, Urchin, you say up to 65 protection, and on Renewal you say 40 points of defense...but one covers both magical and physical, and the other is only physical. Probably not a big deal at all, but something to consider?
Again, very nice...+1, definitely!
Will you also notice that you put a potion of magical might into build 1 as an alt.
Oops! Thanks for telling me about that.
...
Ronniba if you are to terribly new go into arena and fiddle with this build. Don't cripple your team by jungling.
Just so you know that comment was all the way in June.
Make sure to check the dates.