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Tiamat, The Salty Dragon - Conquest basics

20 6 18,727
7.6
by Useless_God updated March 5, 2021

Smite God: Tiamat

Build Guide Discussion 2 More Guides
Choose a Build: Recommended leveling
Recommended leveling Recommended Mid laner build Recommended Solo laner build
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Tiamat Build

Tiamat's Skill Order Notes As your main source of damage and farm, its very important to have Primordial Onslaught/ Consume at a high level at all times, following in priority is Children of Creation/ Tempest of Undoing as its your primary method of passive push and farm with Summon Serpents, as well as your primary teamfight disruption with Summon Storm and mitigation gain/AOE with Tempest of Undoing, lastly you can level Ruination/ Outburst in order to increase your damage further and cause more disruption, as well as help set up for your teammates, Grounding Dive/ Rising Flight has the lowest priority here since there isnt much to them other than being a leap/scape and enabling you to switch stances.

Notes

As your main source of damage and farm, its very important to have Primordial Onslaught/ Consume at a high level at all times, following in priority is Children of Creation/ Tempest of Undoing as its your primary method of passive push and farm with Summon Serpents, as well as your primary teamfight disruption with Summon Storm and mitigation gain/AOE with Tempest of Undoing, lastly you can level Ruination/ Outburst in order to increase your damage further and cause more disruption, as well as help set up for your teammates, Grounding Dive/ Rising Flight has the lowest priority here since there isnt much to them other than being a leap/scape and enabling you to switch stances.

Primordial Onslaught / Consume

1 X Y
Primordial Onslaught / Consume
1 4 6 7 10

Ruination / Outburst

2 A B
Ruination / Outburst
2 8 11 12 14

Grounding Dive / Rising Flight

3 B A
Grounding Dive / Rising Flight
3 15 16 18 19

Children of Creation / Tempest of Undoing

4 Y X
Children of Creation / Tempest of Undoing
5 9 13 17 20
Primordial Onslaught / Consume
1 4 6 7 10

Primordial Onslaught / Consume

1 X
Primordial Onslaught (Flying): Tiamat gathers power, allowing her to fire orbs of energy at the end of the channel. Each orb damages enemies and stops on enemy gods. Hitting the same enemy deals 15% less damage each time, to a minimum of 70% reduction. This ability can fire additional projectiles at ranks 3 and 5.

Ability Type: Line, Damage
Damage: 80 / 90 / 90 / 100 / 100 (+35% of your Magical Power)
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 10s

Consume (Ground): Tiamat fires a cone dealing damage and slowing enemies hit. Minions, Large Monsters or Buff Holders hit under a health threshold are executed. Tiamat can immediately consume her Serpent and Beast pets to provide a Hardened Scale. When Tiamat consumes a Buff Holder she gains their buff while the original can still be picked up by allies. This allows Tiamat to pick up a second buff as well. Tiamat can only have one consumed and one regular buff at a time.

Ability Type: Cone, Slow, Damage
Damage: 60 / 95 / 130 / 165 / 200 (+55% of your Magical Power)
Slow: 25% for 1.5s
Execute Threshold: 50%
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 12 / 11 / 10 / 9 / 8s
Ruination / Outburst
2 8 11 12 14

Ruination / Outburst

2 A
Ruination (Flying): Tiamat creates an energy field dealing low damage to enemies in the entire area and then a larger amount in the inner area. The inner area of the field also stuns enemies for a short duration.

Ability Type: Area, Stun, Damage
Area Damage: 40 / 55 / 70 / 85 / 100 (+40% of your Magical Power)
Inner Damage: 60 / 95 / 130 / 165 / 200 (+50% of your Magical Power)
Stun Duration: 1s
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 16 / 15 / 14 / 13 / 12s

Outburst (Ground): Tiamat slams the ground creating seismic rifts that erupt in succession in front of her, damaging and knocking up enemies hit.

Ability Type: Line, Knockup, Damage
Damage: 50 / 80 / 110 / 140 / 170 (+45% of your Magical Power)
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 14 / 13 / 12 / 11 / 10s
Grounding Dive / Rising Flight
3 15 16 18 19

Grounding Dive / Rising Flight

3 B
Grounding Dive (Flying): Tiamat dives into the fight landing on all fours, dealing damage and switching to her Ground stance. This ability also provides Tiamat one Hardened Scale.

Ability Type: Circle, Leap, Damage
Damage: 40 / 80 / 120 / 160 / 200 (+40% of your Magical Power)
Cost: 40
Cooldown: 20 / 18.5 / 17 / 15.5 / 14s

Rising Flight (Ground): Tiamat rears up sending out a blast of energy, dealing damage to enemies and sending herself backwards as she returns to her Flying stance.

Ability Type: Line
Damage: 40 / 80 / 120 / 160 / 200 (+40% of your Magical Power)
Cost: 40
Cooldown: 20 / 18.5 / 17 / 15.5 / 14s
Children of Creation / Tempest of Undoing
5 9 13 17 20

Children of Creation / Tempest of Undoing

4 Y
Children of Creation (Flying): Tiamat is able to summon one of her children onto the battlefield.

Ability Type: Pet, Damage
Summon Serpents (Summon #1): Serpents that travel down lanes and act as minions.
Summon Beast (Summon #2): Kusarikku who stands guard waiting for enemy gods.
Summon Storm (Summon #3): Umu Dabrutu, the storm that chases enemies.

Cost: 0
Cooldown: 0s

Tempest of Undoing (Ground): Tiamat causes a celestial outburst around her, dealing initial damage and a damage over time effect to every enemy nearby. Tiamat also gains one Hardened Scale per enemy god hit.

Ability Type: Area, Damage
Damage: 60 / 90 / 120 / 150 / 180 (+30% of your Magical Power)
Burn Damage: 10 / 20 / 30 / 40 / 50 (+5% of your Magical Power) every 0.5s
Burn Duration: 2s
Cost: 100
Cooldown: 20s

Tiamat, The Salty Dragon

Hello, and welcome to the first of my guides
My name is Useless and this first guide of mine will be centered around using Tiamat effectively in conquest up to a basic level.
This is the first of the basic guides I will be making for some gods, so feel free to comment on whatever you find odd or wrong, I will do my best to keep it relevant.
Without further ado, lets take a Grounding Dive into the salty dragon herself


Pros / Cons - Role Pickig

Pros: Cons:
  • Low CC (crowd control)
  • Not the best mobility, since engaging is usually done with Grounding Dive and Rising Flights has a slow animation and can be interrupted
  • Hard to counter better pushers in lane early game
  • Hard to confirm damage and CC with Primordial Onslaught and Ruination, while the stun in Ruination is very short
  • Very weak early game
  • Weak to early pressure and high pressure gods
  • Very weak to early game lane bullies and early game junglers
  • Requires micromanaging Children of Creation cooldown in order to maintain its effectiveness and usefulness


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Now that we have analyzed her pros and cons its time to choose the role, with her effective roles being mid laner and, to a lesser degree, solo laner I recommend you only use her in this roles, at least for the time being.

Ability Overview





Skills

Gameplay (Mid laner)

Early game


Spoiler: Click to view


Mid game

Spoiler: Click to view


Late game

Spoiler: Click to view

Gameplay (Solo laner)

Early game


Spoiler: Click to view


Mid game

Spoiler: Click to view


Late game

Spoiler: Click to view

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1
Korelvirus | March 26, 2021 3:05am
For me, Soul gem in your solo lane build is not a good idea, because its passive require some power to be interesting.
1
Aesthix | March 23, 2021 2:41pm
highly detailed, helped me a lot! thanks!
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