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Arachne has a very good boxing kit, but her damage will mostly come from auto attacks in the late game.
Pros |
+ Great boxer + Split push potential + Broodlings compensate for her bad early game + Great carry late game + Low mana consumption + Average sustain (thanks to Venomous Bite) |
Arachne has a really strong kit when it comes to 1 vs 1 fights. She has a steroid than turn into a stun, she has DoT and an ultimate for chasing or escaping in case the fight turns bad. |
Cons |
- Low mobility - Squishy early game - Her only escape is her ultimate - Dependent on the speed buff (as she lacks mobility) |
As most assassins, Arachne is a bit squishy, but contrary to most assassins, she lacks mobility which can be a difficult problem to solve |
You're the jungler and you need sustain. Bumba's Mask, period. |
Arachne has no dash or dash, you really need that extra mobility early. |
Take 3 of those, it gonna help you stay longer in the field before recalling. |
Take only 1, you're not really mana hungry and you already have 10 MPS with Bumba's Mask |
If playing against Thanatos or Thor you should be afraid of being invaded. Two options: ward next to their speed buff to check if they are doing it, or place a web or it. |
As you lack mobility, shoes are the first item you want to build. How to choose between Ninja Tabi and Warrior Tabi? My recommendation would be the following: if you had the first blood in the first 3 minutes and/or you're 100% sure you're gonna stay ahead of the other jungler, buy the Warrior Tabi (because you will be able to afford Qin's Sais), in all other cases : go Ninja Tabi. |
This item is one of my favorites in the game. It has everything you want : physical power, mana, 25% cooldown reduction and a small amount of penetration |
More power, attack speed and armor debuff? Yep. |
Very good item in the current meta. It gives you 300 health, 40 physical protection, 15% cooldown reduction (with Jotunn's Wrath online, you already have the 40% cap) and a very good passive for team fights. |
Good defense against physical AND magical. If the jungler deals magical damages ( Ao Kuang, Freya or a guardian) you want to go Spirit Robe. It also gives you the 15% cooldown reduction (with Jotunn's Wrath online, you already have the 40% cap) and a good passive that helps you mitigate damages if the team has a lot of CC (for instance: Ymir, Neith). |
400 health, 25 physical power and a very good passive that will help you chase. Of course, this is not a pure defensive item that could also be a replacement for The Executioner if you're behind the other jungler. |
Very efficient against tanks due to its passive, you will definitely have a good use of this if the opposite team have 2 or 3 front liners. It works perfectly in addition to The Executioner. |
If you love crits and love killing people, this item is for you my friend. The passive works perfectly |
This item is really important if you have to fight healers (especially with Hel and Aphrodite that are really present in the current meta) and it also gives a lot of penetration. Always a good pick. |
Not my favorite pick, but if you have Geb's shield at your disposal, this item will be really efficient. Mostly situational tho. |
Ability 4 You're ultimate is unfortunately not your best ability, tho it will save your life. Thanks to the CC immunity it provides and the extra movement speed, it will allow you to get out of difficult situations. DO NOT engage a fight or chase with this EXCEPT if you're 100% sure of winning it without loosing your life in the process. If you have to engage a lot of fights, please buy Greater Blink and use it instead! As a consequence, I recommend to max it last, just to make sure you won't be too tempted to use it for the damage! ;) |
Hurry up!
One big advantage of being Arachne is that you'll be able to adapt well to your match-up.
Option 1
If you're afraid of being invaded (against Thanatos or Thor for instance), you can make sure quite simply : place a web on their speed buff.
If they appear on the map : they are doing their buff. If they don't, they are probably waiting to gank you : be careful, you are really squishy.
Option 2
If you think you'll have a good advantage on the opposite jungler, you can make sure that the jungler will be late for the mid harpies by placing a web next to the blue buff. They will have to deal with your spiders before dealing with the jungle monsters and in addition to take damages, the jungler should be 5 seconds late for mid harpies.
Map
NB: Considering you're on the blue side of the map
Note that your spiders will reveal the enemies on the map, which has another good side effect: in case you have a doubt on whose jungling on their team, you'll be able to tell by looking at their build.
Another interesting information: you should have time to place 2 webs and get your full mana back before the jungle camps pop.
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