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Tsukuyomi 8.7 Builds (Jungle/Solo)

46 6 60,172
9.4
by Pwuntahs updated August 6, 2021

Smite God: Tsukuyomi

Build Guide Discussion 0 More Guides
Choose a Build: Jungle
Jungle Solo
Tap Mouse over an item or ability icon for detailed info

Tsukuyomi Build

Starter

Build Item Bumba's Dagger Bumba's Dagger
Build Item Mace Mace
Build Item Healing Potion Healing Potion
2
Build Item Multi Potion Multi Potion

Full Power

Notes Bumba's Hammer for 10% CDR, passive allowing you to spam abilities with true damage and healing, also gives you 300 health and 200 mana, which is a plus.

The Crusher provides excellent early damage, with 15 flat pen, 20% attack speed, 30 power and a passive that makes your abilities hurt more.

Transcendence at maximum stacks provides a passive that converts 3% of your mana to power, 1050 mana, 10% CDR, 10MP5, leaving at least 90 power from Transcendence's passive, this will rise late game as your maximum mana increases.

Hydra's Lament will provide additional damage on your next basic attack after casting an ability, this procs on Tsukuyomi's ability ranged basic attacks. Hydra's also gives you 40 power, 10% CDR, and 10 MP5.

Serrated Edge provides you with 35 power, 10% lifesteal, 20% penetration, 7% movement speed, and more power and lifesteal per ability that is on cooldown.

Titan's Bane provides you with 40 power and 20% penetration, plus your first ability is granted 20% additional penetration every 10 seconds.

Notes

Bumba's Hammer for 10% CDR, passive allowing you to spam abilities with true damage and healing, also gives you 300 health and 200 mana, which is a plus.

The Crusher provides excellent early damage, with 15 flat pen, 20% attack speed, 30 power and a passive that makes your abilities hurt more.

Transcendence at maximum stacks provides a passive that converts 3% of your mana to power, 1050 mana, 10% CDR, 10MP5, leaving at least 90 power from Transcendence's passive, this will rise late game as your maximum mana increases.

Hydra's Lament will provide additional damage on your next basic attack after casting an ability, this procs on Tsukuyomi's ability ranged basic attacks. Hydra's also gives you 40 power, 10% CDR, and 10 MP5.

Serrated Edge provides you with 35 power, 10% lifesteal, 20% penetration, 7% movement speed, and more power and lifesteal per ability that is on cooldown.

Titan's Bane provides you with 40 power and 20% penetration, plus your first ability is granted 20% additional penetration every 10 seconds.

Build Item Bumba's Hammer Bumba's Hammer
Build Item The Crusher The Crusher
Build Item Transcendence Transcendence
Build Item Hydra's Lament Hydra's Lament
Build Item Serrated Edge Serrated Edge
Build Item Titan's Bane Titan's Bane

Starter (Hybrid)

Build Item Bumba's Dagger Bumba's Dagger
Build Item Morningstar Morningstar
Build Item Healing Potion Healing Potion
2
Build Item Multi Potion Multi Potion

Hybrid

Build Item Bumba's Hammer Bumba's Hammer
Build Item Transcendence Transcendence
Build Item Soul Eater Soul Eater
Build Item Shifter's Shield Shifter's Shield
Build Item Ancile Ancile
Build Item Void Shield Void Shield

Situational

Notes Brawler's Beat Stick if there is a lot of healing on enemy team

Arondight if you want a power boost and to engage with your ultimate often

Void Shield for physical protection

Winged Blade for magical protection and slow immunity

Heartseeker if enemy has a lot of health

Ancile for magical protection, CDR and silence upon being hit by magical abilities.

Notes

Brawler's Beat Stick if there is a lot of healing on enemy team

Arondight if you want a power boost and to engage with your ultimate often

Void Shield for physical protection

Winged Blade for magical protection and slow immunity

Heartseeker if enemy has a lot of health

Ancile for magical protection, CDR and silence upon being hit by magical abilities.

Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Arondight Arondight
Build Item Void Shield Void Shield
Build Item Winged Blade Winged Blade
Build Item Heartseeker Heartseeker
Build Item Ancile Ancile

Tsukuyomi's Skill Order

Dark Moon Shuriken

1 X Y
Dark Moon Shuriken
1 4 6 7 10

Kusarigama

2 A B
Kusarigama
2 8 11 12 14

Silver Moon Caltrops

3 B A
Silver Moon Caltrops
3 15 16 18 19

Piercing Moonlight

4 Y X
Piercing Moonlight
5 9 13 17 20
Dark Moon Shuriken
1 4 6 7 10

Dark Moon Shuriken

1 X
Tsukuyomi calls upon Shingetsu, summoning forth a Dark Moon Shuriken. The Shuriken damages enemies and stops on gods, sticking into them. If Tsukuyomi gets close to the god he retrieves the Shuriken and reduces its cooldown.

After casting this ability Shingetsu's next Basic Attack becomes ranged. This attack steals Movement Speed from the enemy hit.

Ability Type: Line, Slow, Damage
Shuriken Damage: 85 / 135 / 185 / 235 / 285 (+80% of your Physical Power)
Cooldown Reduction: 4s
Movement Speed Steal: 25%
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 14s
Kusarigama
2 8 11 12 14

Kusarigama

2 A
Shingetsu and Mangetsu form themselves into a Kusarigama. Tsukuyomi swings the weapon to his left and right, damaging and disarming enemies hit. He then swings the weapon forward with more force stunning enemies hit. While channeling Tsukuyomi gains 25% Movement Speed and is immune to Knockups.

Ability Type: Area, Crowd Control, Damage
Swing Damage: 35 / 60 / 85 / 110 / 135 (+40% of your Physical Power)
Disarm Duration: 1s
Final Damage: 60 / 115 / 170 / 225 / 280 (+80% of your Physical Power)
Stun Duration: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14s
Silver Moon Caltrops
3 15 16 18 19

Silver Moon Caltrops

3 B
Tsukuyomi holds Mangetsu aloft as it erupts into starlight, sending stars falling to the ground. As they land they become Caltrops, damaging enemies in the area and slowing them for 2.5s. Enemies who move inside this Caltrop field take damage and are slowed again.

After casting this ability Mangetsu's next Basic Attack becomes ranged. This attack deals bonus Physical Damage.

Ability Type: Area, Slow, Damage
Damage: 20 / 35 / 50 / 65 / 80 (+15% of your Physical Power)
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Bonus Damage: 5 (+30% of your Physical Power)
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 14s
Piercing Moonlight
5 9 13 17 20

Piercing Moonlight

4 Y
Tsukuyomi channels the power of the Full Moon, gaining Crowd Control immunity and 20% Damage Reduction. He fires forward 4 powerful piercing beams of moonlight. Enemy gods damaged become marked. Each beam can hit up to 3 enemy gods. After firing all beams Tsukuyomi charges forward at light speed, dashing through all enemies in the order they were hit, dealing heavy damage. Tsukuyomi will end his dashing at the final enemy hit. If Tsukuyomi kills an enemy god with this ability he will gain both of his ranged basic attacks.

Ability Type: Line, Buff, Damage
Beam Damage: 30 / 50 / 70 / 90 / 110 (+15% of your Physical Power)
Dash Damage: 70 / 100 / 130 / 160 / 190 (+50% of your Physical Power)
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Tsukuyomi Threats

Tap each threat level to view Tsukuyomi’s threats

Max
0
Major
6
Even
0
Minor
0
Tiny
0

Introduction

Hello and welcome to this Tsukuyomi build. This wasn't intended to be an in-depth guide but if you hover over the 'Notes' above the builds you will see some detail on the builds. I guess I wrote a little too much and it's now marked as an in-depth guide :p

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League of Legends Build Guide Author Pwuntahs
Tsukuyomi 8.7 Builds (Jungle/Solo)
Table of Contents

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