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In Joust hunters NEEDS Qin's Sais
Buy Mantle of Discord or i recommended Spirit Robe if you play against 2 warriors
Buy The Crusher if you gonna win
Sell Bluestone Pendant in build#2 and buy Titan's Bane
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From there, if you're going mainly for a basic attack build but with Ullr-ability intentions, then Asi which is always commonly paired with Trans still goes well. You can then go into a bow item of your choice, or get The Executioner, or build directly into Qin's Sais if you want.
If you got a bow or built into Qin's, you can then choose either The Executioner or Titan's Bane. Exe is obviously a stronger commitment to basics, but TB is a solid pickup for Ullr's ability use, and also for any procs of O-Bow's passive if you picked that up earlier or grab it later.
That build would look like: Bluestone Pendant ( Bluestone Brooch) (or any other starter of your choice like Leather Cowl -> Hunter's Cowl) -> Transcendence -> Asi -> Qin's Sais -> Titan's Bane -> Odysseus' Bow.
Other options you have are to go more into a hybrid / ability focus with items like The Crusher and Heartseeker. Use those instead of Qin's / Bows for your standard ability focus. Might be something like Bluestone Pendant ( Bluestone Brooch) -> Transcendence -> Asi -> The Crusher / Brawler's Beat Stick -> Titan's Bane -> Heartseeker (switch TB / HS as preferred).
If you want much more CDR, you could try: Bluestone -> Trans -> Asi -> Jotunn's -> TB -> HS.
Protection reduction is stated in the description for Exe, SCS, Void Stone, Void Shield, Demonic Grip, etc. It reduces enemy protection of the appropriate type temporarily. This means other teammates dealing that type of damage encounter lower protections from the enemy, thus dealing more damage themselves. Protection Reduction should be considered a type of team penetration. The negative about protection reduction is that it doesn't affect structures, and in the case of Exe and Demonic, needs stacking to get full effect. But this can be of great function for your team when you're all attacking an objective, e.g. GF / FG.
Penetration itself is you yourself being able to get through a certain amount of enemy protections. It only ever applies to you. The positive is that it does affect structures.
There is a hierarchy of how these stats are calculated and applied. You can read a lot more about it HERE, but in brief I will state below.
% Protection Reduction > Flat Protection Reduction > % Penetration > Flat Penetration
If you learn about this system and how it works, you'll have a better understanding of how to build for specific gods and roles, and better understand when we suggest a build or recommend not to build certain things. And until you understand some of this, you may want to refrain from trying to correct certain builds, or ask more questions.
From 200 protections, Void Stone would come first, reducing it by 10% = 180
Then if you got a Stone of Binding proc, it would reduce it by 10 = 170 (for all magical targets)
Then if you have Rod of Tahuti in your build it is reduced further by 10%, which is 17 = 153 (only for yourself)
Finally with Divine Ruin in your build it is reduced by 10 = 143 only for yourself, while still being 170 for any other magical targets.