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Thanatos is the latest addition to Smite and as a melee physical assassin I notice a lot of people wanting to play him critical and I also notice a lot of people wanting to rush with him.
For me, this typically results in witnessing many, many Thanatos deaths. The idea I had was to build him almost purely speed and to enjoy reaping people the way that a collector of souls would: quickly and efficiently.
Thanatos does do a lot of damage, but his 3 activates slowly, he has less health than every other assassin, his basic attack chain isn't as fast and furious as some and the kicker is all of his attacks hurt himself.
This warrants a different play style than them, I thought. In this build, the way to use Thanatos is capitalizing on his steroid and bursting enemies down before making a quick escape. Tested primarily in Arena, but also in Conquest (with great results), this is a versatile Thanatos build that when played properly should work well in any situation.
Harvester of Souls
What it does: When an enemy is under a "kill threshold" they are revealed on the mini map (to the player only) and can be instantly killed by Thanatos' ultimate. When Thanatos gets a killing blow, he heals for 20% of the maximum health of the god slain and 10% of minions. All of his skills take health to use.
Using it: It is a passive ability so it is always in use, but to maximize on team work marking enemies who are running behind cover, be in the jungle or walls in arena, can help secure kills when they are outside Thanatos' reach. It effectively turns him in to a "kill confirm ward."
Death Scythe
What it does: Thanatos throws his scythe at a medium range in front of him which deals damage (+10% enemy's max health), heals Thanatos and slows the opponent.
Using it: Death Scythe is Thanatos' engaging ability early game in modes like Arena and Joust. It's basically a ranged Qin's Blade with life steal and the slow helps Thanatos chase for the kill. Death Scythe is his primary damaging ability even over Soul Reap, with higher damage potential and lower cool down. It's a skill shot so when a guaranteed hit is necessary Soul Reap may be the way to go, but there are several good times to use Death Scythe.
Proper Usage Tips
+ Executing an enemy who is running away and alone + Executing an enemy after whittling them down in a 1v1/team fight, when it is of no danger to yourself + Executing an enemy after they have used their/dash leap to escape + Diving (tower or team fight) with a Combat Blink and Scent of Death at enough health to escape + To get a stun on a nearly dead enemy to go in for the kill with Soul Reap and then Scent of Death and if necessary Death Scythe + Escaping a situation without the need of Purification Beads Hovering Death is actually a bit counter intuitive because it makes it seem as if it is typically a good idea to use it when the threshold is met. More experienced opponents will try to bait Thanatos by taking the damage and retreating behind cover/allies and using a Aegis Amulet to prevent the execution from taking place. This will leave an unprepared and completely squishy Thanatos to be the ironic victim. Hovering Death is his ability that requires the most amount of caution to use when engaging. |
Improper Use
- Rushing in for a kill where the enemy is surrounded by allies - Rushing in for a kill against an enemy who can heal/leap and hasn't already - Rushing in for a kill against an enemy with an AoE attack who has placed it on their own location - Using it preemptively, but the kill was already confirmed, except diving in anyways - Charging in the middle of a fight while taking damage, but not having enough health to survive the charge (especially with DoT effects) - Diving an enemy when your own death would cost your team the game Hovering Death can make or break games on occasion and poor usage will cause Thanatos to become the scapegoat for flames. It is possible for a resourceful Thanatos to bait enemy escape mechanisms before diving or to wait the duration of the aegis (if possible) to get the kill anyways. |
This is not my first guide before, but this is my first guide on Smitefire and I'm not exactly sure what information people will be looking for in one. If anything is deemed necessary, I'll try to update semi-regularly to improve the guide's quality.
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Arena tested only
I really like this guide, gives really good insight on his pros and cons, what to do and what not to do, (even if it may be obvious) some people need it to be stressed to them, also I myself build heartseeker and get great results, Its rather easy to build it with his 3, a video would be nice but more importantly I think you should add some screenshots, It would be really cool if u made a screenshot of you in your ult looking at an enemy team and title it "Bad ult engagement." and another aiming at what you feel is a "Good Ult engagement" and label it accordingly. I have good result with golden bow and heartseeker, try it out and tell me what you think, its pretty much becomes fatalis. also could you perhaps explain why not to use jotuns wrath or hydra's lament? I don't see it on your build and alot of people use it (Jotunns wrath, not so much Hydra) overall really good guide man =) ( I personally like Jotunn and Hydra but thats me, I may be ignorant)
He included an explanation under Winged Wand, perhaps after your review.