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Vulcan is a unique god in smite. He gave a lot of trouble to the hi-rez developers and got major skill rework least 3 times. And yes he's a bit tricky to master and need little bit of practice and some skill to conquer him. An advantage to his play is his range on the map. You can play far back from a safe zone and still do heavy damage and surprise your enemies or can come close in a team fight and deal solid burst damage. Above all, one thing is sure that you are going to do relentless damage to the enemy team more like zeus, only added advantage is that you can build better defense than zeus without compromising on potency or damage power. He also gives you a lot of scope to make errors with your skills, never to worry if the skills miss the target and wasted at wrong places because eventually this won't count much as you can always make up for it quickly by having low cooldown on skills.
A remarkable feature of Vulcan play is that one can never feel like having mastered him. There is so much one can experiment and still feel more can be squeezed out from and tried with him. Also, his personality and skill set is easy and simple, the old school way of doing things, nothing too fancy or hidden. The object of this guide is to make one feel comfortable playing Vulcan. He is a damn hard god to counter when part of a good team. He is a diamond, he is grit, he is the forge!
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Heavy Shot |
HEAVY SHOT His passive Heavy Shot does not sound remarkable but its subtle and useful in team fights. More useful when your team is chasing down an escaping enemy tank or support or players who don't have good escape skills. In a game you are not going to use basic attacks much against enemy gods, bcz 1st: you have low damage on basic attacks and generally low defence yourself and 2nd: you have low cooldown on skills, so they quickly become available for use. But basic attack is the most potent weapon against enemy minions and jungle camps. |
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![]() This skill makes Vulcan so much fun to play with. There are many ways it can be used. Hitting an enemy with Backfire puts a mark on that enemy and he take added damage from the Inferno Cannon. Very useful against tanks as they are always in front and less mobile makes them easy targets. If you predict an upcoming danger or find yourself positioned in a wrong place, it lets you reposition urself and gather your senses to reanalyse the enemy positions and maintain safe distance from a possible dodgy situation. It lets you get out of some hard CC. It wont save you from CC though but acts like a mini combat blink. Ex: you can get out of an Hades ulti easily with it. Due to its high damage, it can also give a lot of one shot kills even kill steals but if you miss the shot you hav no chance to make up for the recoil distance. So its always a good idea to place yourself at some diagonal angle to the enemy in most cases. |
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![]() Cannon is like your faithful pet dog always ready to serve , use it to jungle, use it to deal heavy damage but not in a sudden burst, it wont give you much kills on its own but what it definitely does is gives you better control over the game. You can block and alter enemy movements on the map. Ideal way to use against minion waves is to keep it just in front of you and use basic attacks. Initially in a game it wont survive the minion attacks for long but enough to get rid of the wave. Can use it with Magma Bomb for easy wave clearance. Vulcan is a lot about using combo skills. The first 3 skills can be used in any which order you want depending upon the situation at hand. I would comment on using combo skills in different scenerios later. Another thing to clear is that, on-hit effects don't apply on cannon balls. Ex: if you have a life steal item, then the damage done by the cannon wont give you any life back. |
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![]() It is going to be your stock weapon against enemies. And they gonna hate getting hit by it. If you can hit it correctly, which is not that difficult, you can save team mates returning to base at low health by tossing chasing enemy in the air, it works like a good stun and has slight dislocation effect. And it does significant damage too. And magma bomb will give you all the on hit effects and it has a low cooldown as an added feature. It can definitely give most kills on its own if used as a finishing skill. |
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![]() He has the most powerful of ultis in the game, perhaps on the lines of Ao Kuang. The hard part is you have to be very accurate and aware of enemy movement to get it to fire from far back so as to get it right and deal maximum damage. It might sound good to have hard CC player in the team like ares to easily land your ulti in a combo but nothing to worry even if u dont have a hard CC player. Just be intelligent enough and aware of when and where to use it so that you have the maximum chance of getting a hit. |
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A smart
Also, if you are a skilled enough
Also what you've said about
Magma Bomb has insane range and poke potential. You throw it at the enemy, then (of course, supposedly you hit them), immediately get closer to them while they are knocked and stunned, place your
Also, you said that leveling
Bottom line, I think that faster clearing > better poke. Why? because if you clear the wave fast enough, you can easily poke enemies and have no minion to block you or attack you. And the enemy god will be pushed to their tower and lose last hits and gold. I don't want to really talk about this more, unless you (or I) have some kind of revelation, I think it's okay for us to agree to disagree. Don't want to advertise my work, but in my Vulcan guide there's a more in-depth explanation as opposed to this comment.
- The whole idea of Vulcan play early game is to push the lane. Which is only possible in the most effective way by damaging the enemy laner.
- Early game,
- Only skill which can target them is
- The whole dynamics of
-
- As I have earlier said
- Most of your player damage and lane pushing ability is going to come from
Can you at least explain why?
I mean, you can't hit the whole wave with
I am not in a position right now to answer but shall soon explain in detail.
I mean, you can't hit the whole wave with
Recorded from a single game, four kills Vulcan got from his four different skills (in order):
1- Backfire
2- Inferno Cannon
3- Magma Bomb
4- EarthShaker
Either way, I agree with "Pure Damage" with defense being a contradiction and not leveling turret. He isnt a turret God anymore. It is simply there for a bit more utility. Backfire is awesome clear and magma bomb is epic harass. Both are much better choices.
I agree, the
Hey jord u have some personal grudge with vulcan or me, or vulcan haunts ur dreams.
lol wut?
Either way, I agree with "Pure Damage" with defense being a contradiction and not leveling turret. He isnt a turret God anymore. It is simply there for a bit more utility. Backfire is awesome clear and magma bomb is epic harass. Both are much better choices.
Well than you shouldn't name that build 'Pure Damage'. And building Vulcan as full glass-cannon works pretty well, it's all about timing and positioning.
Hey jord u have some personal grudge with vulcan or me, or vulcan haunts ur dreams.
umm... How can a full damage build include both
Vulcan has the worst of damage mitigation, without protection he would be dead in no time and that too without doing any damage, very vulnerable to melee attacks.