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29 0 113,867
10
by Buckeyes614 updated March 10, 2019

Smite God: Kumbhakarna

Build Guide Discussion 39 More Guides
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Kumbhakarna Build

Starter Items

Build Item Guardian's Blessing Guardian's Blessing
Build Item Boots Boots
Build Item Healing Potion Healing Potion
4
Build Item Mana Potion Mana Potion
2

Boots

Notes Shoes of Focus is standard first item.

Reinforced Shoes is a good choice if you are getting pressured and need more sustain early.

Traveler's Shoes if you need to rotate more frequently.

Notes

Shoes of Focus is standard first item.

Reinforced Shoes is a good choice if you are getting pressured and need more sustain early.

Traveler's Shoes if you need to rotate more frequently.

Build Item Shoes of Focus Shoes of Focus
Build Item Reinforced Shoes Reinforced Shoes
Build Item Traveler's Shoes Traveler's Shoes

Standard Build

Notes After completing the build you can pick up Potion of Magical Might for more CDR.

Notes

After completing the build you can pick up Potion of Magical Might for more CDR.

Build Item Shoes of Focus Shoes of Focus
Build Item Sovereignty Sovereignty
Build Item Heartward Amulet Heartward Amulet
Build Item Spirit Robe Spirit Robe
Build Item Midgardian Mail Midgardian Mail
Build Item Mantle of Discord Mantle of Discord

Aggressive Build

Notes You can get Ethereal Staff as last item if you prefer.

Notes

You can get Ethereal Staff as last item if you prefer.

Build Item Shoes of Focus Shoes of Focus
Build Item Stone of Binding Stone of Binding
Build Item Sovereignty Sovereignty
Build Item Void Stone Void Stone
Build Item Mantle of Discord Mantle of Discord
Build Item Midgardian Mail Midgardian Mail

Anti-heal (see notes)

Notes Pestilence if the enemy team has heavy healing then do yourself a favor and get this.

Main Gods: Hel, Aphrodite, Chang'e, Guan Yu, Ra, Sylvanus, Terra.

To a lesser extent:
Chiron, Cupid, Hades, Eset, Artio

Notes

Pestilence if the enemy team has heavy healing then do yourself a favor and get this.

Main Gods: Hel, Aphrodite, Chang'e, Guan Yu, Ra, Sylvanus, Terra.

To a lesser extent:
Chiron, Cupid, Hades, Eset, Artio

Build Item Pestilence Pestilence

Counter Items

Notes Hide of the Nemean Lion counters basic/ crit attacks.
Jade Emperor's Crown is good if the enemy team mainly does physical damage.
Midgardian Mail is a solid all around option, good against enemies who like to poke with basics and run.
Genji's Guard is a good all around item, used when the enemy team mainly has magical damage and provides 10% CDR.
Magi's Cloak IMO only good if you are getting CC'd to death.

Notes

Hide of the Nemean Lion counters basic/ crit attacks.
Jade Emperor's Crown is good if the enemy team mainly does physical damage.
Midgardian Mail is a solid all around option, good against enemies who like to poke with basics and run.
Genji's Guard is a good all around item, used when the enemy team mainly has magical damage and provides 10% CDR.
Magi's Cloak IMO only good if you are getting CC'd to death.

Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Jade Emperor's Crown Jade Emperor's Crown
Build Item Midgardian Mail Midgardian Mail
Build Item Genji's Guard Genji's Guard
Build Item Magi's Cloak Magi's Cloak

Defensive Options

Build Item Breastplate of Valor Breastplate of Valor
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Shogun's Kusari Shogun's Kusari
Build Item Talisman of Energy Talisman of Energy
Build Item Relic Dagger Relic Dagger

Offensive Options

Build Item Stone of Binding Stone of Binding
Build Item Void Stone Void Stone
Build Item Jade Emperor's Crown Jade Emperor's Crown
Build Item Ethereal Staff Ethereal Staff

Relics

Notes Phantom Veil very situational but good against:
Odin's Ring of Spears
Ymir's Ice Wall
Cabrakan's Tectonic Shift.

Notes

Phantom Veil very situational but good against:
Odin's Ring of Spears
Ymir's Ice Wall
Cabrakan's Tectonic Shift.

Build Item Magic Shell Magic Shell
Build Item Heavenly Wings Heavenly Wings
Build Item Horrific Emblem Horrific Emblem
Build Item Blink Rune Blink Rune
Build Item Phantom Veil Phantom Veil

Consumables

Build Item Chalice of Healing Chalice of Healing
Build Item Chalice of the Oracle Chalice of the Oracle
Build Item Sentry Ward Sentry Ward
Build Item Potion of Magical Might Potion of Magical Might
Build Item Elixir of Defense Elixir of Defense
Build Item Elixir of Speed Elixir of Speed

Kumbhakarna's Skill Order

Throw Back

1 X Y
Throw Back
1 4 6 7 10

Groggy Strike

2 A B
Groggy Strike
3 15 16 18 19

Mighty Yawn

3 B A
Mighty Yawn
2 8 11 12 14

Epic Uppercut

4 Y X
Epic Uppercut
5 9 13 17 20
Throw Back
1 4 6 7 10

Throw Back

1 X
Kumbhakarna sleepily runs forward. If he hits an enemy he stops and deals damage. If the enemy is a minion, he throws them, dealing increased damage to each enemy they hit.

Ability Type: Dash, Damage
Damage: 95 / 160 / 225 / 290 / 355 (+50% of your Magical Power)
Flying Minion Damage: 95 / 165 / 235 / 305 / 375 (+60% of your Magical Power)
Range: 45
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 10s
Groggy Strike
3 15 16 18 19

Groggy Strike

2 A
Kumbhakarna smashes down, damaging all enemies in front of him, Crippling and Rooting them. This Root duration is not affected by Diminishing Returns.

Ability Type: Line, Crowd Control, Damage
Damage: 100 / 155 / 210 / 265 / 320 (+50% of your Magical Power)
Cripple / Root Duration: 1.5s
Range: 40
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 10s
Mighty Yawn
2 8 11 12 14

Mighty Yawn

3 B
Kumbhakarna lets out a mighty yawn that Mesmerizes all enemies in range. If awakened early, enemies are Damaged, have their Attack Speed and Movement Speed Slowed. Kumbhakarna may use this ability while asleep.

Ability Type: Circle, Mezmerize
Mesmerize Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5s
Damage: 40 / 75 / 110 / 145 / 180 (+25% of your Magical Power)
Slow Duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Attack Speed Debuff: 20 / 22.5 / 25 / 27.5 / 30%
Radius: 40
Cost: 50
Cooldown: 15s
Epic Uppercut
5 9 13 17 20

Epic Uppercut

4 Y
Kumbhakarna moves forward, stops at the first enemy god he encounters, and delivers a massive melee attack that uppercuts the enemy directly into the air. When the enemy lands, it deals area damage and causes Knockup to enemies nearby.

Ability Type: Dash, Crowd Control, Damage
Initial Damage: 75 / 100 / 125 / 150 / 175 (+15% of your Magical Power)
Landing Damage: 200 / 290 / 380 / 470 / 560 (+40% of your Magical Power)
Knockup Time: 2.2s
Range/Radius: 30 / 20
Cost: 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Chapter Title

Welcome to my first item build, hopefully you like it. I'm here to learn as well since I'm fairly new to Smite. If you have any feedback or suggestions then please help me out.

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1
Chick3nLittle | April 24, 2019 4:33pm
Why no wards? It is a support build after all.

*Edit* Also, what about post boots? If you get the speed pot, what item would you replace your boots with?
1
Gulfwulf (81) | April 24, 2019 5:16pm
Sentry Ward is listed under consumables.
1
Kriega1 (143) | April 25, 2019 8:28am
Which can only be held 1 at a time, normal wards should be listed too.
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0
xmysterionz (72) | April 24, 2019 4:54pm
About wards, if you are going to play as support I think it's implicit the need of wards. Come on you are a support, of course you have to buy wards.
4
Branmuffin17 (400) | April 24, 2019 4:55pm
Dammit Myst...EVERYONE SHOULD BUY WARDS. NOT JUST THE SUPPORT. )#@(*%$%#_!@%*)@#^
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2
xmysterionz (72) | February 26, 2019 11:53am
I'm a little late but better than never!

Seems solid overall
+1
1
Buckeyes614 | February 26, 2019 12:10pm
Thank you!
1
Buckeyes614 | February 26, 2019 10:37am
Updated the guide, please let me know what you think.
2
Gulfwulf (81) | February 26, 2019 11:38am
Looks good. I'm not sure how I feel about Shoes of the Magi, but I can see how the extra pen can come in handy for early game aggression if your ADC is able to follow up properly. By the way, Phantom Veil works against both Ymir's and Cabrakan's walls so it's an option if either of them are being a pita with the walls.
1
Buckeyes614 | February 26, 2019 11:44am
I can add them points for Veil, I usually don't get it when facing them but there have been times where if I had Veil it could have potentially saved me or my team from dying. Thanks for the feedback.
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1
Buckeyes614 | February 25, 2019 6:44pm
I will be updating the guide tomorrow. Thanks for the feedback.
1
Gulfwulf (81) | February 26, 2019 12:39am
Have a +1.
2
boogiebass (46) | February 25, 2019 6:14pm
Good start man! Feels refreshing to see an author who is genuinely trying to make a good guide and is willing to have educated discussions. Thanks for not being a troll.

Anyway, some feedback the others missed which I should go over. meditation cloak isn't that good. Magic Shell outclasses it, especially in the late game. I typically get Magic Shell first item. Gulfwulf seems to think this way as well.

+1 vote to your guide.
1
Buckeyes614 | February 25, 2019 6:21pm
Thanks for the vote, I'm definitely here to learn and get better. I thought I took Meditation Cloak off, at least it's not on my saved. Do I have to hit publish again for everyone to see it? If so sorry for that. I do like Magic Shell more as well but I usually get it later so I will try it early and see how it goes.
1
boogiebass (46) | February 25, 2019 6:42pm
yes. After making a change to the guide, hit save then hit publish
2
Branmuffin17 (400) | February 25, 2019 3:36pm
These are actually not bad builds, especially as you've said you're a newer player.

You tend to balance things pretty well. One thing I'd say is that in some cases, you want to make sure you're building enough health. Plenty of protections are nice, but I think you're lacking higher health, which is just as important. Concept is for effective health, or eHP. Health is more important against true damage, as an example, which ignores protections...and the more protections you build, the less effective they become with each add.

For example, take your 3rd and 4th builds. I know the point is to be aggressive there, and 400 health isn't bad in build 3, but only 150 added health in the entirety of build 4 is way too little. Instead of getting both Spirit Robe and Mantle of Discord, you're probably better off dropping Mantle, and going for another option, even if a different example is going to be situational.

In a lot of ways, Gauntlet of Thebes can be okay as an item built directly after shoes, but often, you'll get better use out of an early Sovereignty, and getting Thebes later (or not at all).

Another aggressive alternative, but less aggressive in some ways, would be getting Reinforced Shoes, followed by Stone of Binding. Stone doesn't have health, and has only moderate levels of protections, so the earlier Reinforced gives you additional to give you that earlier tankiness.
1
Buckeyes614 | February 25, 2019 5:24pm
Thanks for the feedback. I agree, when making these builds I was concerned about the health. With build 4 in the notes I recommended selling Stone of Binding for a health item(Edit: not sure if you were able to see notes), but at that point it's probably too late? It did go over my head that I was lacking health in that build.

I see some players in Masters and Diamond going the Shoes of Focus, Sovereignty, health item with magical protection route. I sometimes find my self doing the same in games as well. So I definitely want to add a build, I just don't know how to round out the build.

I thought the cost of Gauntlet of Thebes was worth getting early. Is it worth getting it after Sovereignty? In this case it seems more of a situational item. Could an item like Hide of the Urchin replace it?

A focus of the builds was also 40% CDR. How important is it really and would 20%(30% with potion)be viable? What do you think of Shoes of Focus, Sovereignty, Urchin/Heartward/Pestilence, Spirit Robe, Midgardian/Oni, Dagger or one of the items mentioned earlier that wasn't selected? I usually struggle with the last item.
2
Branmuffin17 (400) | February 25, 2019 8:54pm
Agreed about no Urchin for Supports unless absolutely needed. Thebes is the better choice if you need dual protections + health, because at least it provides a bit of protection aura.

Thebes is worth getting fairly early, but you understand that until you have some stacks, you don't have much in terms of protections. You're safer getting some earlier protections first, then you can be a bit more aggressive if need be.

On the other hand, if you're playing passive in duo, then Thebes earlier is typically okay.

I did see the notes there, but you want some earlier health, not just near the end of the build.

20% if you had more aggression (e.g. Void Stone) would be fine. I think I'd probably target 20-30% myself. Don't need 40%. If you really want 40% late-game, pick up a Potion of Magical Might. Sounds weird for a support, but it's a quick 10%, and not so bad late-game.
2
Gulfwulf (81) | February 25, 2019 5:30pm
I'd forget about urchin because it's too selfish an item for a support. I'd go reinforced/focus depending on how much lane pressure I'm up against (you'll usually have a good idea by the time you're ready to finish your shoes), Sov unless I really need early magical protections, which Void Stone/heartward come in handy, oni, Thebes (you get stacks off of assists, so it should be easy to stack by that point), spirit, mid if there are 2 or more AA gods on the other team, and Emperor's Armor when either my team is sieging or the enemy team is sieging us. Whether you go with mid or emp's depends on the enemy team and how well your team is doing: basically pick the one that will help your team more.
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League of Legends Build Guide Author Buckeyes614
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