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Playing YmirI'm festive1, and Ymir is by far my most played god, I've played him all over the place, in solo, jungle, as a magical bruiser, and the most common role(for me); the tank-support. In this guide, I will be focusing on Ymir as a tank support role, in conquest. Please bear with me, since this is my first guide. If you have any ideas, feedback or suggestions, please tell me in the comments section below. Have Fun! :) |
Apollo SYNERGY GOOD |
Apollo and Ymir can work together well, if played right. Apollos abilities are great for catching up to escaping enemies, and so are Ymir's. When Apollo uses his Serenade use your Frost Breath so Apollo can hit his shots. The only thing with Ymir and Apollo that doesn't work hell is Apollo's [[Across the Sky], it doesn't work well with any of Ymir's abilities, and is only good for escaping/catching up on a fleeing enemy.
In General
For wave clearing, you should first use your Glacial Strike on the wave, so then Apollo's So Beautiful will get all of the last hits. If Apollo has Audacity up, your Frost Breath will really hurt; Apollo should be able to get at least 5 shots in. Overall, Ymir and Apollo don't have the best synergy, but working together they can achieve quite a bit.
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Artemis SYNERGY Excellent Transgressors Fate Calydoian Boar |
Artemis and Ymir can work together very well together, with multiple stuns, from, Glacial Strike, Transgressors Fate and Calydoian Boar. Also, Artemis is a basic attack based god, with her steroid Vengeful Assault and her passive Still Target and getting stunned for longer than 4 seconds with her means death.
In General
For wave clearing, all your Artemis should do is basic attack the wave so the minions are bumped back and the wave is smaller, then use Suppress The Insolent to get the last hits. Because of Artemis's passive, she should be building Crit Damage, as well as attack speed. Overall, Artemis and Ymir are quite good paired together, and can really hurt.
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Neith SYNERGY Good Backflip |
Neith and Ymir can be devastating if working together, between the two of them, they have 7 CC abilities, with 3 of those being stuns. On the downside, Neith's basic attacks don't hurt as much as Artemis's or Apollo's. If you communicating, try to call out when an enemy is on low, so Neith can use her ult for it's stun/damage.
In General
Neith has great sustain from Unravel and good wave clear. You should probably level your Frost Breath over your Glacial Strike because of her clear. It is important that your Neith gets mana buff, so she can get as fed as possible. Overall, utilise your CC, so you can hold down the enemy.
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Cupid SYNERGY Good |
Cupid and Ymir aren't the best of buddies, but they do combo very well in a few areas. Ymir having lots of health is good for Cupid's [[Share the Love]. Cupid and Ymir's ults also combo very well, because they both slow (added together 65%) and have the same area of effect. If you do this ult combo, you will hit both ults.
In General
If Cupid puts down Share The Love, and you pick up all 3 hearts, cupid will actually gain mana. Cupid should use this to increase both of your sustains. Cupid's passive, Lovestruck, is quite useful, if used in conjunction with his Heart Bomb and your Frost Breath. When wave clearing, use should use Shards of Ice, then let Cupid use Heart Bomb
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I'd like to thank TormentedTurnip, not only for assisting me with a 'technical difficulty' (aka my own stupidity) but for publishing two awesome guides; his guide to BBCode as well as his guide to making guides.
I'd like to thank Jordenito for now maintaining Code Blue, as well as assisting me with the arrow issue.
I'd like to thank Peiderman, Subzero and Jordenito for creating some awesome templates that I used.
I'd like to thank all of those people that have made guides that I've read, they have shown me what and what not to do.
I'd Like to thank CrazyBerry, who came up with the ingenious idea of the 5 second rule.
And I'd like to thank anyone who helps me improve this guide, via the comment section, or just anyone that provides feedback.
I'd also like to thank Mr. Party Pootis (below) because he is inanimate, had a bunch to do with the making of this guide (not at all) and awesome.
-April 10th 2014 - Added
-April 11th 2014 - Changed Starting Build, Added Winged Blade and Removed Some Actives
-April 12th 2014 - Added some more BBCode, and tidied a few things
-April 15th 2014 - Tidied up the play style section
-May 7th 2014 - Added Partners in duo as well as updated some content
Possible Future Changes
-What to do if you fall behind
-Maybe More Builds
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I like your build, but I usually add Chestplate of Valor for the high physical defence and some extra mana, + the 25% cooldown means you can pop that Glacial Strike even more!
For some reason Ymir guides have very nice BB Coding ._.
But anyway, nice guide- too tired to give full feedback, but read it!
+1
Thanks, for the positive feedback!
I am probably be going to do a biggish update with match ups soon.
But anyway, nice guide- too tired to give full feedback, but read it!
+1
As Ymir as my main, you did a very nice job. You build almost the same as I build Ymir (different order and I normally build to counter the biggest threats). The only thing I question was scaling your 2 before your 3. In my opinion, the longer stun provides better kill secure, which I believe is more important than creep pushing with your 2, but that's based on preference as you state before. Looks very nice and well informed. +1 from me :)
Thanks a lot, a lot of people have brought up the the Frost Breath over Glacial Strike issue, and it really depends on preference. I think if you know what you are doing, whatever you want to do is good, but for less experienced players Glacial Strike is an easier option. It's all based off my opinion, but levelling Frost Breath first is a very viable option. Thanks for the positive feedback! :)
Thanks for the awesome guide!
Thank you for the awesome feedback! :)
Ah, Ymir, my favorite god. And that's not just because I own the Twitchymir skin.
One thing I would like to note is that building solely upon health and defense might work against you with Ymir: Decent players who notice this might just completely ignore you because you're hardly a threat to them. I personally like to build a tiny bit of cooldown reduction to continue being as annoying as possible.
On top of that, building these insane amounts of regen may be a lot of fun (I definitely do build the Gaia stone), but hp-regen doesn't really factor in a lot in teamfights, because if you get nuked, you won't have the time to get your HP back. On the other side of course, it's very nice to just be able to sit back for a couple of seconds and get all your health back without going back to base, so you can continue being a nuisance for the enemy team.
Do note that I'm not a very experienced player, so feel free to disregard anything i've said :3
May the Poot be with you
~Red
PS: I prefer leveling the Frost Breath before the Glacial Strike because I'm a big fan of the stun ;)
Thanks for the feedback! :) The Health Regen is a side affect of having so much health, and I thought it would be good to mention it, it is true that the regens won't be as useful in team fight situations, but they are great during the laning phase, as well as if you have a successful dive, and then need to regain health.
When playing support Ymir, I value the ability to get in the face of the enemy team and CC them over damaging them, since it's your job to secure kills for your carry. I think that building cool down reductions is a pretty good idea, although it does reduce the tankiness a bit. The build really only has three items, I just advised some others.
On leveling Glacial Strike over Frost Breath (or vice versa) it is a controversial topic, and everyone has there opinions. I prefer securing last hits on minion waves for my carry, where as some people prefer the stun on Frost Breath. It really is just choice.
Anyways, thank RedStuff for the comment, it's great to hear your feedback. :)
May the Poot be also with you.
p.s. I'm considering adding multiple builds as there are so many opinions on what items to build.
One thing I would like to note is that building solely upon health and defense might work against you with Ymir: Decent players who notice this might just completely ignore you because you're hardly a threat to them. I personally like to build a tiny bit of cooldown reduction to continue being as annoying as possible.
On top of that, building these insane amounts of regen may be a lot of fun (I definitely do build the Gaia stone), but hp-regen doesn't really factor in a lot in teamfights, because if you get nuked, you won't have the time to get your HP back. On the other side of course, it's very nice to just be able to sit back for a couple of seconds and get all your health back without going back to base, so you can continue being a nuisance for the enemy team.
Do note that I'm not a very experienced player, so feel free to disregard anything i've said :3
May the Poot be with you
~Red
PS: I prefer leveling the Frost Breath before the Glacial Strike because I'm a big fan of the stun ;)
There is no more Reinforced Greaves m
Just Midas Boots (P) and Reinforced Greaves P for tanks.
Oops, I'll change that. Thanks! :)
Just Midas Boots (P) and Reinforced Greaves P for tanks.