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Stats
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Offensive
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Defensive
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Other
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Note: Numbers in parentheses are the amount gained at each level.
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Pros & Cons |
...... Cons ......
- Generally low range. - Weak early game. - Vulnerable to ganks. - Unreliable peel. - Ult leaves you vulnerable. - No mobility. - Can't set up with hard CC. - Sustain relies on passive. - Fatty. |
Abilities |
Demon Bag
Fill it up. |
Expose Evil
First you tag them. |
Exorcism
Then you bag them. |
Book of Demons
Lorem ipsum docet. |
Active
Shake it off! |
Passive
A man and his Book. |
Recall Demons
Open the Ark of the Covenant! |
Combos |
►► |
Main Combo
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►► |
Crowd Control Combo
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►► ►► |
Ultimate-Trapping Combo
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warlock's sash
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Build Explanation |
Starter Items
Answer the call |
Sands of Time is the utility start option, letting you stay in lane a bit longer than Soul Stone. The passive gives you extra mana per 5 based on your missing mana, and you also get 10% CDR, allowing you to use your abilities a bit more often. (Using your abilities more often means you can heal yourself with your main combo more often.) |
Soul Stone is the most aggressive starter item, favoring burst damage with less sustain, so you should get this in solo lane to help balance out your comparatively-low base damage, and increase your chances of securing first blood and early lane dominance. Soul Stone's passive gives you a stack of (literally nothing) for landing a basic attack, up to a maximum of five stacks. At full stacks, your next ability consumes your stacks, and you pack a surprise 40 additional magical power on every ability for 3 seconds. |
Warlock's sash |
Core Items
Essential Gear |
Warlock's Sash | Warlock's Sash is the core item of choice for all mages needing some survivability, and the king of ghosts is definitely no exception. At full stacks, this item gives you a total of 110 magical power and a vital 600 maximum health. Pretty much any mage build for Conquest you see that isn't a glass cannon will include Warlock's Sash. |
Shoes of Focus gives you early cooldown reduction, and can be put before Warlock's Sash if you need the movement speed. Which may make merrily m***acring many enemies more manageable. In other words, you should buy a pair of shoes before buying a belt if you're too slow to juke the opposite solo laner's attacks, or if you're having trouble getting away when their jungler ganks. |
Penetration Items
Making a Breakthrough |
Spear of the Magus applies a stack of flat protections shredding after each tick of ability-based damage you do to an enemy, up to 5 stacks. Spear of the Magus is the most efficient penetration against any targets with less than 195 magical protections. Both Expose Evil and Recall Demons have the perfect number of ticks to apply all 5 stacks with one ability, adding to your natural ability combos. The main drawback of this item is that objectives are immune to debuffs, so they are impervious to protections shredding. |
Obsidian Shard gives you 33% magical penetration, meaning 33% of your target's protections are ignored when damage is dealt. This works best when late game rolls around, and you want to attack a few tanks and towers. Obsidian Shard is the most efficient penetration against any targets with more than 195 magical protections, which is usually only guardians and objectives. This item is a good option if you don't like having to remember to apply stacks of Spear of the Magus. |
Protections Items
A wise choice |
Hide of the Urchin is a stacking item that is best purchased around mid game. This is because you don't get stacks by getting kills or assists on minions, but instead gain stacks when getting a kill or assist on an enemy god. You'll be getting many more kills and assists in team fights, which mostly happens during the late game, unlike when you're farming lane in the early game. |
Spirit Robe is good against gods with high amounts of crowd control, like Ymir, Nox, or Sobek. It's also a good buy when you're behind and having problems getting god kills and assists. Unlike Hide of The Urchin, Spirit Robe has had its daily dose of Neon, and is not missing the healthy sparkle. |
Mantle of Discord is best against gods that try to get in close and kill you quickly with burst damage, like Loki, Fenrir, or Erlang Shen. It's also a good buy when you're ahead and have a lot of gold. Mantle of Discord can sometimes give you an emergency escape when you're ganked, but don't depend on it. |
When you take physical damage from a god, enemies that are very close to you are feared for one second. This only works once every 90 seconds. Spectral Armor counters ganks from physical junglers, but is generally ineffective against gods with poke, because they can trigger the passive from a distance. |
When you take magical damage from a god's abilities, your cooldowns are reduced by two seconds. This only works once every 30 seconds. Genji's Guard counters magical solo laners, especially gods with poke, because they will trigger the passive more frequently. |
Counter/Utility Items
A little special something |
Divine Ruin is usually a good buy when laning against with enemies like Chaac, Guan Yu, or Hercules so that you can better out-sustain them by reducing their healing. Also note that this item also gives you a small amount of penetration. |
Winged Blade makes you immune to slows and 20% faster for 4 seconds when hit by a slow, but only once every 30 seconds. Buy this item against solo laners or junglers with heavy slows, like Nike, Camazotz, or Chaac. |
Gem of Isolation slows all enemies hit by your damaging abilities by 25% for 2 seconds. This unique passive gives you extra control in a teamfight, as it will proc on each hit of Recall Demons, allowing you to slow entire teams at once. Every tick of damage on Expose Evil will also stack with and refresh Gem of Isolation's slow. |
Damage Items
The finishing touches |
Polynomicon adds 75% of your magical power to your next basic attack after using an ability, which is more scaling than Exorcism. Zhong Kui's Book of Demons has a good synergy with it, because they're both magic books that glow green. More importantly, your Book of Demons pet is affected by items, including Polynomicon. That means that you'll be churning out ~112% of your magical power after each ability through basic attacks (if your aim and timing is good enough; in practice, you might only hit with it sometimes, but with practice, you can hit with it more often). |
Rod of Tahuti is the late game item of choice for all mages needing some extra damage, and the king of ghosts is no exception. This item gives you a sizable 125 magical power and even more magical power based on how much you already had. Pretty much any mage build you see that isn't a full support will include Rod of Tahuti as an option, because the damage is just that appealing. |
Chronos' Pendant gives you cooldown reduction, mana per five, and magical power, and the passive reduces all of your cooldowns by one second every ten seconds. This item increases your sustain, both directly with the mp5, and indirectly by letting you use your main combo more often. While there are plenty of other ways to get the stat, this one is the best for raw CDR. |
Spear of Desolation comes with CDR, a large amount of power, and some penetration. The passive reduces your cooldowns by one second every time you get a kill or assist. This item gives you less CDR than Chronos' Pendant (unless you're getting a kill/assist more often than every ten seconds, like some kind of Zhong Kui Chuck Norris), but the power and penetration mean you will be doing more raw damage. |
Relic Items
The Secret Weapon |
Purification Beads cleanses you of all crowd control and makes you immune to crowd control for two seconds. This Relic is what I recommend first and foremost, because crowd control is your undoing. Until you have a well-stacked Hide of the Urchin, you have relatively low protections, especially without a large number of stacks of Demon Bag. Without high protections, you can be killed very quickly and easily if crowd controlled, especially since you don't have any natural cleanse or escape. |
Horrific Emblem slows enemy gods by 40% and reduces their attack speed by 25% for 5 seconds. It's great for securing kills by making it harder for the other team to escape your lime circle of doom, as well as setting your team up for kills. The attack speed debuff also makes ADCs weaker, helping your team a bit more. |
When Shield of Thorns is active, half of all the damage you take, before being reduced by your protections, is thrown back at its dealer as magical damage. This is best used by high-defense targets, such as yourself, against squishy damage dealers. Use this Relic with Recall Demons, because becoming a mobile AOE of doom for 5 seconds is likely to get you focused, and Recall Demons doubles the protections from your passive. |
teleport glyph |
Teleport glyph lets you, well, teleport. You can teleport to any allied towers (but not Phoenixes) or wards, regardless of who placed them. Teleport Glyph is most common in solo lane, because even though you have a good amount of sustain, you still need to head back to base eventually. And boy, is it ever a long walk back to your lane. It gives you time to think deep thoughts about the meaning of life. It gives your laning opponent time to clear waves, get to a higher level than you, and demolish your tower. With Teleport Glyph, you can get back into the "action" before the enemy has a chance to do anything. You can try saving an objective with it, but don't go if they outnumber you, because your ult and kit are designed for prolonged team fights, not for instant damage. Important note: Teleporting takes a few seconds, so don't try to use it as an emergency escape, or else you're just giving the other team a free kill. |
Aegis Amulet makes you literally immune to damage. It's for only two seconds, and you can't attack, but you can walk away. Aegis Amulet is best used against gods with predictable high burst damage, so you can time it so their abilities hit you while you're invincible. You can also use it right after activating Recall Demons, and keep doing damage indirectly. But be careful not to waste it. Once the two seconds are over, you can't use it again for over two full minutes. |
04/14/16
04/15/16 04/18/16 04/20/16 04/27/16 04/28/16 04/29/16 05/01/16 05/02/16 05/13/16 05/16/16 05/21/16 05/25/16 06/01/16 06/03/16 06/09/16 07/31/16 08/19/16 09/30/16 10/24/16 10/26/16 10/31/16 11/01/16 12/28/16 01/13/17 01/17/17 01/25/17 02/12/17 03/29/17 04/21/17 05/09/17 05/25/17 |
Published guide.
Addition of Soul Stone, and separation of Skills and Combos. Began work on Relics subsection, and began work on Math Section. Finished Math Section, for now. Finished Relic section. Slight reformatting, began work on Matchups section. Change of main color from #50ff50 to #50dd50. Reformatting, and specification on use of meditation. Shamelessly advertising someone else's guide. Revision of Combos Section. Added Nox to Matchups. Added Void Stone to situational items. Changed Changelog to zebra. Added various potholes, especially where unnecessary. Added He Bo to Matchups section. Went on Vacation. Added links to other parts of guide for easier navigation. Revision of Items Explanation, including more in depth on penetration. Finally got back home and updated for 3.12 and 3.13. Added Arena builds (WIP), began minor visual changes. Minor updates Began Work on second guide, minor updates for consistency. Tying up loose ends, formatting errors, new Pros/Cons section. Very Scary Halloween update! Taking some stuff out of spoilers. Tons of highlights. Christmas/New Year update! Cleanup and improved navigation. Removed annoying pastebin chapter. Guide updates on hiatus until Season 4. Guide temporarily archived. Began Season 4 updates. Removed Math and Matchups sections. Guide separated into parts. Continuing work on solo lane guide. Build explanation section reorganized. Testing new items. Published solo lane guide Season 4 update. Began work on mid lane guide. Testing mid lane build. |
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But rest assured, I'll update this as soon as I get the chance. (Maybe even sometime this year.)
Also, if I were to try to update this now, I would have to do it on mobile, using builds that I only know work in theory.
I could really use some help with the build.
Basically he wants you to go in-game, play Zhong Kui, and find builds that work and are good.
Further news as events warrant.
I hope this is just for the memes.
Only if I get two free grammar-check tickets.
If you have any suggestions, leave a comment or PM me.