June 25, 2019

Z-A: Tyr and some general observations.

Views: 2439 Devampi
So this blog is going to be more than only discussing Tyr. I'm also going to recap on things I noticed or have been troubled with.

First of Tyr:
To say it easily I suck at him. after losing all 4 games I had 2 games with a decent performance IMO allowing me to move on for now. He started of feeling slower then I remember, or well his ult did for travel time (not wind up)

Also I learned a lot about Tyr I never knew. I wonder if more stuff was changed apart from his switch stance being available like Chug and other stance switchers.

So starting off his passive Unyielding, I honestly never noticed this passive (until Ymir in a match), however it's quite strong. Don't know how it interact with CCR, however I think it won't do as much unless the effect is 1 sec or shorter.

Not much to say on Fearless apart from I never noticed it having a disarm effect.

Power Cleave also not much to say. healing on it is still insane. Not sure if the knock up/knock back that it has now was like this or that it had a knock up before. also never really noticed the stat much and it makes tyr telegraphed depending on playstyle.

switch stance this change brings a big impact. It gives Tyr a really strong lvl 2 spike and also improves his mid game as you don't have to put that one lvl in it anymore.


So second part of the blog is things I have noticed. Well one big thing I noticed is warriors building full tank. Yes I already knew that and seen it. However, if you ask me they transition into a slightly more damaging support. And honestly I haven't been liking it as much. with Vamana I noticed it slightly, however with Tyr it became so much clearer. His combo falls of enormously after lvl 10 somewhere turning him really team reliant. What warriors were in how I remembered them has shifted to assassins.
While I haven't been playing conquest I am slightly using my challenge to fall into a role. I already know that solo lane also falls away and I have a higher hope in jungling assassins as their bruiser path will suit my stile more. Solo lane to say it easily at this point in time feels like it stalemates almost immediately in a lot of match ups. (meanwhile in LoL it can be so diverse and tanks can actually be quite a big threat)

This also brings me to items as we all know this stalemate is a cause of the shields. and honestly tank meta is already a big thing or is still a big thing for the people being oh no tank meta is coming. Just to say it easily answer this question would you get Hastened Katana or Frostbound Hammer on Vamana.

Another thing I noticed item wise which is hindering me in building is the stats most items provide. Especially on mages and tanks I end up having a problem with it assassins idk yet cause Thor is the first in line. Pretty much all ADC items actually have well combined stats for the item spot. For mages and tanks this is already harder if you ask me with tanks being the worse.

This has to do with important stats. For adc they are power, AS, pen, well power is on pretty much every item and most items also combine pen and attackspeed so with thigns like The Crusher The Executioner you nail your 3 core stats (crit falls away since you can also go on hit, however yes when going crit crit chance does join a wanted stat)

For mages this is almost the same however they want CDR instead of AS. Problem is that the last stat is going to need a bit more dedicated building especially if you opt away from Chronos' Pendant. So you end up with higher CDs and a mage can;t do a lot without spells.
The problem ends up being that in a lot of cases you have a lot of wanted stats added onto the core. Life steal, mana (mostly early on), most common healing reduction (which is stacked on a good item Divine Ruin as you get 2 of the core dps stats).

for warriors the problem ends up being the ton of choices or sometimes needed items in a game for the situation. As supports end up with mostly aura items warriors choices are a bit more difficult if you ask me. the problem I have to point towards is fairly easy double protection items. In a lot of cases these items are good. Luckily most of them lack health]] (which still makes Hide of the Urchin the best EHP item. Another thing to note is that the only items providing mana for warriors is the Silver Breastplate items (or Blackthorn Hammer) if they want protection. For magical protection this is not an option only Mp5 is an option.
The biggest problem I have that a lot of the items you would really like now on warriors are way more than 6 and in a lot of cases it is necessary to go 1 physical prot 1 magic prot and 1 dual. Last item what you pick in a balanced comb in most cases another dual prot item as Spirit Robe is to good not to pick up at that point. and for a lot of warriors the magic prot item will be Pestilence and physical prot will be Breastplate of Valor as that is how they deliver some damage.

Also I still find it funny how LoL also has much of the same problems and I don;t feel like items or build are a big mess a weird thing. Like core stuff for some classes is really clear for me at this point. And for most classes I find it a mess for the ton of items you can or wanna get. I honestly think this is the biggest problem I need to deal with. and in turn why a lot of beginner players have/post bad builds. The biggest problem which hits SF on this is the fact that a big guide almost list every item how niche the situation might be. It even hits ADC however for them it isn't as impacted as they use 2 routes and in a lot of cases a format that includes with non stackign boots first btw:
stacking or nonstacking power item (trans for mana. devos for lifesteal)
boots
AS/pen or crit (if not devos, lifesteal aka Asi is grabbed a lot.)
AS/pen or crit (this is mostly The Executioner spot if it isn't grabbed already)
bit of a flex spot depending on build before this can be main damage item slot for Qin's Sais Deathbringer or this goes to 6th spot.

for mages it feels like
power item (most common thoth, bancrofts)
movement
CDR/pen (dependent on boots and the need of Divine Ruin)
pen/CDR
flex spot (gem bancrofts etc.)
Big pen most cases obby.

with stacking in a lot of cases if you want lifesteal you're going to have to opt for it in the flex spot (and in a lot of cases you do unless you have a heal). for warriors I can slightly make it but it's too much choice tbh.