
First of

To say it easily I suck at him. after losing all 4 games I had 2 games with a decent performance IMO allowing me to move on for now. He started of feeling slower then I remember, or well his ult did for travel time (not wind up)
Also I learned a lot about


So starting off his passive


Not much to say on


switch stance this change brings a big impact. It gives

So second part of the blog is things I have noticed. Well one big thing I noticed is warriors building full tank. Yes I already knew that and seen it. However, if you ask me they transition into a slightly more damaging support. And honestly I haven't been liking it as much. with


While I haven't been playing conquest I am slightly using my challenge to fall into a role. I already know that solo lane also falls away and I have a higher hope in jungling assassins as their bruiser path will suit my stile more. Solo lane to say it easily at this point in time feels like it stalemates almost immediately in a lot of match ups. (meanwhile in LoL it can be so diverse and tanks can actually be quite a big threat)
This also brings me to items as we all know this stalemate is a cause of the shields. and honestly tank meta is already a big thing or is still a big thing for the people being oh no tank meta is coming. Just to say it easily answer this question would you get



Another thing I noticed item wise which is hindering me in building is the stats most items provide. Especially on mages and tanks I end up having a problem with it assassins idk yet cause

This has to do with important stats. For adc they are power, AS, pen, well power is on pretty much every item and most items also combine pen and attackspeed so with thigns like


For mages this is almost the same however they want CDR instead of AS. Problem is that the last stat is going to need a bit more dedicated building especially if you opt away from

The problem ends up being that in a lot of cases you have a lot of wanted stats added onto the core. Life steal, mana (mostly early on), most common healing reduction (which is stacked on a good item

for warriors the problem ends up being the ton of choices or sometimes needed items in a game for the situation. As supports end up with mostly aura items warriors choices are a bit more difficult if you ask me. the problem I have to point towards is fairly easy double protection items. In a lot of cases these items are good. Luckily most of them lack health]] (which still makes



The biggest problem I have that a lot of the items you would really like now on warriors are way more than 6 and in a lot of cases it is necessary to go 1 physical prot 1 magic prot and 1 dual. Last item what you pick in a balanced comb in most cases another dual prot item as



Also I still find it funny how LoL also has much of the same problems and I don;t feel like items or build are a big mess a weird thing. Like core stuff for some classes is really clear for me at this point. And for most classes I find it a mess for the ton of items you can or wanna get. I honestly think this is the biggest problem I need to deal with. and in turn why a lot of beginner players have/post bad builds. The biggest problem which hits SF on this is the fact that a big guide almost list every item how niche the situation might be. It even hits ADC however for them it isn't as impacted as they use 2 routes and in a lot of cases a format that includes with non stackign boots first btw:
stacking or nonstacking power item (trans for mana. devos for lifesteal)
boots
AS/pen or crit (if not devos, lifesteal aka

AS/pen or crit (this is mostly

bit of a flex spot depending on build before this can be main damage item slot for


for mages it feels like
power item (most common thoth, bancrofts)
movement
CDR/pen (dependent on boots and the need of

pen/CDR
flex spot (gem bancrofts etc.)
Big pen most cases obby.
with stacking in a lot of cases if you want lifesteal you're going to have to opt for it in the flex spot (and in a lot of cases you do unless you have a heal). for warriors I can slightly make it but it's too much choice tbh.
It is calculated based on the 1 sec from the passive. So 40% CCR would be -0.4 secs of stun. TBH, is a very good passive and I wanted skills like
It didn't have, an update on S5 brought it, it also increased the base damage on defense stance.