Things that Need to Happen
- Bluestone Pendant needs to be removed, and Heartseeker needs a nerf. This seems very agreed upon by the community here, even if HiRez doesn't recognize it. For those who missed the enormous conversation in the forum, Bluestone Pendant removes the inherent weakness of hunters, and Heartseeker makes them stronger in their weakest period.
- Qin's Sais needs to be reverted to its old state. Guardians are popular now because nothing short of a full power-penetration Loki can get through them singlehandedly. Qin's Sais's passive, back when it was good, was why we didn't see 3 guardian comps. This also makes characters like Kali and Osiris viable again, as well as the Unicorn builds and variations thereof.
- Guardians with too much mobility need reworks. These tanky CC-heavy characters should have to invest in some sort of transportation and initiation to be effective, not have free ultimates like Defender of Olympus or dashes/leaps a la Preemptive Strike and Death From Below.
- Hunters with nerfed clear should get it back.
- Magical ADCs ( Freya, Chronos, Vulcan, Poseidon, Zeus) should be viable. A (significantly less powerful) magical equivalent of Bluestone Pendant could accomplish this. This also makes other stacking items like Ancile more viable on traditional hunters.
- The snowballing mechanic should be revoked or at least nerfed.
- A similar comeback mechanic should be created to even out teamfights and allow both teams an "equal" chance at winning. Games would be more even.
- MOST IMPORTANT: Design needs to realize what balanced means and doesn't mean. Bellona was a travesty. Medusa was in her own right a travesty as a hunter. Hou Yi, Awilix, and Nox, are all **** in terms of competitive viability. We can all see that gods like Bellona, Sylvanus, and Serqet were made for the express purpose of use in competitive settings, but they still dominate casual play due to their inherently powerful kits and base stats. Stop the power creep and we're on our way to a more balanced game.
Because Osiris sucks lol. Without Qin's Sais, he has no pressure until level 20. Soul Eater just isn't worth the investment - it's mediocre and always has been. When was the last time Soul Eater saw play? I actually don't know.
I don't think Heartseeker should be nerfed into oblivion, there's just no reason for it to be 1790 gold. That price is OUTRAGEOUS.
Actually ... Osiris is a early-to-mid game warrior, with one of the worst late games. Only Divios to play him rly ...
I don't think Heartseeker should be nerfed into oblivion, there's just no reason for it to be 1790 gold. That price is OUTRAGEOUS.
Watcher's Gift is back the way it used to be. Thank the heavens !
Also, I do agree with nerfing Heartseeker, buffing Devourer's Gauntlet again to the way it used to be, kind of forcing people into building devo's.
Also, I think everyone will agree with this :
Soul Eater needs a buff. It's never seen, and even Pytha's is WAY more popular then it ! Soul Eater is the equivalent of Osiris, Item-based !
( If you didn't know, Osiris is the least played god in the game, ranking the position of 65th on Smitelite ) ( Can't count Ratatoskr yet, since it's he's debutt day )
Loki cannot... No right-minded Loki would focus a tank anyway as he'd have to use everything on them and he'd be a blind duck. No guardian is in the back line of the fight for you to target. Then again, it's likely you'll be CC' before you can kill the enemy guardian. The only time you focus a guardian if he/she is alone or out of position and that's with anyone really. Arachne does fare well with guardianss and warriors because of her passive and slow. Serqet was one I forgot for bursting down tankier targets.
Loki can one-shot guardians with full pen and power. Arachne can't deal with tanks very well, and Kali simply isn't viable BECAUSE of the nerf to Qin's Sais. Forgot about Nemesis lol.
Qin's Sais does need a buff. However, Loki isn't the assassin for bursting down tanks and bruisers. Assassins like Nemesis, Arachne, and Kali trade well against tankier targets.
As Sub said with "snowballing mechanics removed" it's much more complex than that. Then again you can't remove all snowballing mechanics then why would kills even matter? heh
1. Chronos? Freya? I'm talking about the role definition, not the god class definition. Building Demonic Grip etc makes your basics hurt more.
2. There need to be god and ability changes, I'm just not going to make them specifically.
3. Agreed. The game needs to change.
@Zilby and @Stuke, Awilix is going to see play at some point because Andinster is wrecking with her in ranked, so he's going to bring it to a comp in the future whenever Omega plays Hercules. After that, she's going to see more play across the board. Guardians need a change, and this was just a preliminary idea; if you have ideas, feel free to pitch in :)
2. You said you didn't want to make god/ability changes...and on your list, you say there has to be god and ability changes?
3. There is no single "snowball mechanic." It's a mixture of various factors, mainly itemization, gold flow, gold/XP income, jungle camp mechanics, minion wave rate, ease and reward of last hitting, god design, etc etc.