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A Proposed Change to the Overall Distribution of CC and Other Things in Smite

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Forum » General Discussion » A Proposed Change to the Overall Distribution of CC and Other Things in Smite 51 posts - page 2 of 6

Poll Question:


Does Smite in general have too much CC?
Yes
No
VOTE
Permalink | Quote | +Rep by All4Games » January 24, 2014 12:28am | Report

haha!

I see I'm one of the few that like that Smite has a TON of CC, I just feel it makes it more challenging to play. Removing CC from a lot of gods would kind of just remove some of the skill it takes to not be hit by it IMO :p


btw I think the Merc change would make him more of a beast actually, because as is now you can beads and he stays in place for 2 sec or your team can kill him while he spins you :P

your not the only one i just said i liked it 2. :)
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Permalink | Quote | +Rep by Subzero008 » January 24, 2014 12:31am | Report
All4Games wrote:


your not the only one i just said i liked it 2. :)

That can be inversed, you can say the sheer amount of CC makes it EASIER to hit skillshots. For example, Neith can hit you with her basic attacks easily after you are rooted, anyone can hit anything with Waxing Moon, etc etc.

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Permalink | Quote | +Rep by Subzero008 » January 24, 2014 12:33am | Report
All4Games wrote:

removing her debuff on unravel, remove the slow from her backflip and take of the AoE root and make it just an explosion.

smite has way more cc then anyother moba. but i do not think change's should be neccesary other then nerfing gods that need it. like ao(50% slow was never a good idea) and neith.

the reason i don't want change's is that the smite should never be like other moba's. smite is very focused on mobility and fast fight's. the flip side to a lot of mobility is low kill potential so to fix that they had to put a lot of cc in to make it possible to kill people.

some gods need less cc and some need more but if i see god's in smite be changed so much to the point where they are like LoL champions in cc is probebly the day i will leave smite.

CC isn't necessarily tied to kill potential, or lack thereof. CC isn't always used for chasing, it's also used for defending.

If the chaser and chasee has their CC reduced, the chaser wouldn't be able to slow his target, but the chasee wouln't be able to slow his attacker, either. So I think this doesn't affect kill potential.

Edit: Also, I think Neith's Unravel is fine, maybe needs some scaling (20/25/30/35/40%), since it is one of the few things that she can use to compete with other ADCs.

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Permalink | Quote | +Rep by All4Games » January 24, 2014 12:46am | Report
Subzero008 wrote:


CC isn't necessarily tied to kill potential, or lack thereof. CC isn't always used for chasing, it's also used for defending.


this is again where i call ao in.

when his 1 was a 25% slow it was not strong enough. that i can agree on but so many players saw it as his ONLY escape and when i asked a few of them "well what about slither then?" they all gave the same reaction "yeah but that's not a real escape"... those 2 skills where ment for ao defending him self. which didn't work that well.

so hirez made his escape better... by fixing what did not need fixing and gave him a 50% slow.

the moment i read that in the patch note's i already made all the connections from all the dots. the people will say "yay now his escape is better". escape? what escape? you mean the thing we all use to set tornado's and ult's up?

so that is cc giving a god more kill potential by buffing cc where it was ment for defending.

all cc gets used for kills no mather what and only if you get chased it's used for defending.
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Permalink | Quote | +Rep by All4Games » January 24, 2014 12:51am | Report
Subzero008 wrote:



If the chaser and chasee has their CC reduced, the chaser wouldn't be able to slow his target, but the chasee wouln't be able to slow his attacker, either. So I think this doesn't affect kill potential.


wrong. that is where the mobility come's back into play. my wukong will alway's out run your poseidon. i don't care if you have your ult and hit me with it i can ult and bird or tiger. don't even need the tiger stun. don't even need the knock up from ox.

my agni will out run your ah muzen. my fenrir will out run your thanatos with the one exeption being him having his 2 maxed and is looking at a target under the treshold.

if none of the gods in smite would have cc the chasher and the chasee would still not be on even footing because of everything that is not cc. leaps, dashes, ult's and skills with movement buffs.
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Permalink | Quote | +Rep by RazeMage » January 24, 2014 1:02am | Report
no, don't nerf neith that much. she is weaker than any other carry late game in term of damage. She couldn't do much late unless fed like Cait.

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Permalink | Quote | +Rep by Nex The Slayer » January 24, 2014 1:06am | Report
Yes, yes it dose.
It feels a bit like a anchor thing when they design gods "Ok we are almost done with this god, but his kit needs something more. I know give him a 1 second stun!"

Also one thing you forgot to take in to account is that CC immunity is also more common in Smite, which dose help combat the huge amount of CC (not entirely however).

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Permalink | Quote | +Rep by Subzero008 » January 24, 2014 1:49am | Report
@All4Games: Okay, you have a point. But the changes I've implemented aren't as drastic as you might think. I reduced the duration of most stuns by what, 0.2 seconds*? A reduction on slows by 5 or 10%? Other than a very small increase in general survivability, I don't think there will be much difference. Hell, I even GAVE some CC.

I Also Didn't Change Any Tank Support's CC. Sot hey can still snag kills just as efficiently as before.

Edit: Dat double post doe. Now UnknownPandr's got me doing it, too!

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Permalink | Quote | +Rep by Subzero008 » January 24, 2014 1:51am | Report
RazeMage wrote:

no, don't nerf neith that much. she is weaker than any other carry late game in term of damage. She couldn't do much late unless fed like Cait.

I agree. Neith isn't a good hunter for being a better hunter, she's a good hunter because she's good at non-hunter things.

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Permalink | Quote | +Rep by arka222 » January 24, 2014 1:51am | Report
Agree with subzero, there is too much CC component in the new and upcoming gods. CC must be critical for a tank or guardian like Ymir, Ares or Bacchus, etc. Although, gods like Anhur and Anubis have just the adequate amount of CC. Vamana lacks in CC, his 1 is not significant in damage or stun and even if he stuns he cant use another skill as a combo to it like ymir does with his 3 and then 2. Odin yes relies too heavily on his ulti for CC, would love to see his leap skill 1 to be faster and longer in range, otherwise, he seems to be too slow and predictable. what I wish to see in a larger perspective is tat: tanks and guardian must be high on CC and low on damage, burst damage must have adequate CC at times to save their ***es or to use with tough combo skills. Giving CC to a hunter or assassin is arguable, I think it should be minimum or strictly part of the ulti like Xbalanque and Loki.
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