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A Proposed Change to the Overall Distribution of CC and Other Things in Smite

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Forum » General Discussion » A Proposed Change to the Overall Distribution of CC and Other Things in Smite 51 posts - page 4 of 6

Poll Question:


Does Smite in general have too much CC?
Yes
No
VOTE
Permalink | Quote | +Rep by Subzero008 » January 24, 2014 4:06am | Report
Meh. In any case, it takes very little skill to catch at least two people in her ultimate, mainly because it may not be wide, but it's deep, and it bypasses the front line.

My point is that a stun that has that long of a duration in a fast paced game such as this is a bad thing. I think we can both agree her ult needed a little toning down.

Why I think This Much CC is a Bad Thing

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Permalink | Quote | +Rep by Subzero008 » January 24, 2014 4:20am | Report
Er, one more thing: the burst meta is partly created by the abundance of CC. Mainly, tanks, also known as support designed to go all in. Sobek, Athena, Bacchus, all designed to jump in and use everything they have at once to lock down enemies as soon as possible, while making it possible for the hunters to jump in and lock enemies down.

Burst damage is only effective if the enemy is hit by it. The enemy, if successful, is completely helpless, making it the most efficient method possible, and therefore the meta.

If the overall CC was reduced, ergo, the effectiveness of "CC burst + burst damage" will be reduced, and it would give some room for the other kinds of supports, and other kinds of viability.

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Permalink | Quote | +Rep by Chiulin » January 24, 2014 1:21pm | Report
I don't think that you should have a Hastened Fatalis that could provide 20% crit chance. Oh my god. That would make Artemis the only carry. With Malice+ Deathbringer. Oh lord. I would propose making the normal Fatalis give 5% crit. With a 3% per stack on the passive. While Hastened Fatalis Would give 20% attack speed,15% crit. This just seems more logical and make it not a requirement on EVERY basic attack hungry adc on the game.

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Permalink | Quote | +Rep by Subzero008 » January 24, 2014 2:07pm | Report
Chiulin wrote:

I don't think that you should have a Hastened Fatalis that could provide 20% crit chance. Oh my god. That would make Artemis the only carry. With Malice+ Deathbringer. Oh lord. I would propose making the normal Fatalis give 5% crit. With a 3% per stack on the passive. While Hastened Fatalis Would give 20% attack speed,15% crit. This just seems more logical and make it not a requirement on EVERY basic attack hungry adc on the game.

Meh, Malice would still be the better item in 60% of cases thanks to how freaking efficient that item is. But you have a point.

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Permalink | Quote | +Rep by Chiulin » January 24, 2014 2:16pm | Report
Still. 20% crit chance on Fatalis would ALWAYS be unfair. I think the price should change as well. Something more like 500/500/1500. Making it a total of 2500. Since it would provide the insane amounts of extra damage from crits.

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Permalink | Quote | +Rep by dacoqrs » January 24, 2014 2:31pm | Report
You asked for Vamana advice from a Vamana player, so I think I can answer.

Vamana's problem is the fact that he has no hard CC to lock down a target and take them down. Considering he is a bruiser, he should have at least some hard cc.

Clear The Path is not hard cc, before anyone says so. It just isn't. It's like the FDA saying tomato sauce is a serving of vegetables. No, it ****ing isn't.

I mean, the only thing I can think of doing it making Umbrellarang stun IF it hits the same target twice.

Really, Vamana just needs an overhaul.
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Permalink | Quote | +Rep by Subzero008 » January 24, 2014 2:37pm | Report
Maybe if Armored Umbrella gave some kind of knockup? That could be his schtick, lots of knockups, like a Guardian Tyr without the lateral movement.

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Permalink | Quote | +Rep by All4Games » January 24, 2014 2:43pm | Report
dacoqrs wrote:

You asked for Vamana advice from a Vamana player, so I think I can answer.

Vamana's problem is the fact that he has no hard CC to lock down a target and take them down. Considering he is a bruiser, he should have at least some hard cc.

Clear The Path is not hard cc, before anyone says so. It just isn't. It's like the FDA saying tomato sauce is a serving of vegetables. No, it ****ing isn't.

I mean, the only thing I can think of doing it making Umbrellarang stun IF it hits the same target twice.

Really, Vamana just needs an overhaul.

you dare remakin' mah baby and i will smash yo face into da ground D<(

his skills are fine all he needs is to get a change to his passive and to his 2 and he would be completely tournement viable.

make his ult 10% magical and 10% pysical instead of just 20% pysical and he would not need to focus so much on pysical protectiona and wouldn't get bursted in a team fight.
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Permalink | Quote | +Rep by arka222 » January 24, 2014 11:41pm | Report
For Vamana make Umbrellarang have physics more like a boomerang, where it can curve away to deal damage and/or stun to the nearest enemy god. Right now its too linear and less effective.
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Permalink | Quote | +Rep by MadDanny » January 25, 2014 12:24am | Report
Did you post this on Redit? Since HiRez seems to be paying attention there than anything outside of that.

Well for me I like Neith. I can understand Spirit arrow. Especially that it can double as a surprise aoe root if your smart. So it needed a bit of a nerf. And also her slow should not scale. Like so many other gods with slow. Most of their slow don't scale at all. HiRez should revise ALL of their old gods.

I wonder if they have at least ONE person to do that. Or are they just to busy trying to make this game more popular without even trying to fix some stuff first :?
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