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Athena/Ares Rework Idea + Overall Rework Plan

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Forum » General Discussion » Athena/Ares Rework Idea + Overall Rework Plan 33 posts - page 2 of 4
Permalink | Quote | +Rep by Subzero008 » May 28, 2015 8:32pm | Report
Another rework. Maybe I should make this a daily thing.

Medusa: ADC.

Frankly, Medusa is stupid not only from a balance and counterplay standpoint, but how utterly uncreative and bland her kit is. It is painfully obvious that they just slapped on her statue mechanic, for example.



Passive: Venom: Medusa's basic attacks and basic abilities apply Venom to enemies hit, dealing 5 + 1 per level damage (+6% of your physical power) and 1.5% of the enemy's missing health every second as magic damage for five seconds.

Q: Volley: Medusa's next basic attack takes twice as much time to fire but fires seven arrows in a 45-degree cone, dealing 10/15/20/25/30 + your basic attack damage. Enemies take 25% damage for every arrow that hits them beyond the first. (The cone is also wide enough so it's impossible to get hit by more than three arrows.) Cooldown: 16/13/10/7/4 seconds. (Bread and butter skill, which is a mishmash of various ideas.)

W: Sidewinder: Medusa passively gains 12/14/16/18/20% move speed while strafing. Activating this ability causes Medusa to slither forward, becoming immune to CC while dashing. Cooldown: 18/16/14/12/10 seconds. (Medusa's escape, which deals zero damage and doesn't reduce healing but can be extremely powerful against anticipated CC. It's slightly shorter than Cupid's dash and is about as fast.)

E: Acid Spray: Medusa spits out a ball of acid 45 feet (shorter than autoattack range) that detonates on the first enemy or structure hit or upon reaching maximum distance, creating a pool of acidic fog in a 15-foot radius circle that deals 20/35/50/65/80 magic damage (+20% of your physical power) per second for four seconds. Enemies in the fog have their healing and shielding reduced by 50% for 1.5 seconds. (Poke, zoning, waveclear, and utility. Otherwise fairly bland.)

R: Petrify: Medusa turns nearby enemies (in a 45 foot, 90-degree cone) to stone, stunning them for 1.5 seconds if they are facing her, slowing them by 50% for 3 seconds if they are not. Deals 100/150/200/250/300 damage (+60% of your physical power) physical damage. Cooldown: 120/115/110/105/100 seconds.

Medusa is an untraditional ADC, who lacks the massive damage (in both abilities and basic attacks) of most hunters, for CC, utility, and safety.

In-lane, Medusa has great trading and poking potential with her passive, which lets her both harass enemies with only a single basic attack, or kill weakened enemies with ease. Her Q is used to burst down enemies who get too close, or used in conjunction with her dash to assassinate enemies. Your E is used for waveclear and poking, although its lack of range and lack of CC makes it easy to just walk away from. However, while the dash does grant safe laning, it's high cooldown makes it risky to use early.

In teamfights, Medusa's short cooldown dash, slow, and Volley make her extremely slippery in teamfights, as she spams her Q to deal area damage with her basic attacks. Her ultimate can save her life or be used to control the battlefield, and she can shut down escape routes or counter healers with Acid Spray and her passive. And regardless of her focus on non-damage, she's still an ADC and can still hurt people with a full crit build.

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Permalink | Quote | +Rep by FemFatalis » May 28, 2015 8:37pm | Report
I need this hunter in the game. My only "issue" is that Venom seems like hyperactive Bees!
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Permalink | Quote | +Rep by Subzero008 » May 28, 2015 8:50pm | Report
It pretty much is Bees!, yeah.

But then again, Bees! is kind of a stupid ability - if it deals too much damage, it's overpowered because of how it spreads. If it dealt too little damage, it's pretty much worthless. Both of these scenarios have happened before.

Right now, it's marginally useful early and almost unnoticeable late. Making it based off of missing health and making it scale, as well as reducing the "burstiness" of the ability, made it much better IMO.

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Permalink | Quote | +Rep by FemFatalis » May 28, 2015 9:05pm | Report
Indeed. Much more percentage based than "oops I just took a quarter of the enemy ADC's health with Honey". I like the kit :) if only you worked for HiRez design and not Drybear.
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Permalink | Quote | +Rep by Zilby » May 28, 2015 9:14pm | Report
I love drybear and all, but why is he design team? WHO ALLOWED THIS.
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Permalink | Quote | +Rep by FemFatalis » May 28, 2015 9:17pm | Report
His commentary was fine!!! I loved him as a quirky Youtuber who played mid in ranked and was pretty good and did videos of how to play the new gods!

Guess which god he debuted on...-_- he was the lead designer of Medusa.

In all seriousness, Bart probably let him on. I'm pretty sure DM was opposed to it, especially since Adanas and ScottGandhi replaced him on the commentary team. I miss good commentators now D: especially since DM is on honeymoon. I can't take more weeks of Fdot and ScottGandhi plea HiRez lmao
For Glory! An Ullr ADC Guide
A Strong Bond! An Aphrodite Solo Guide
"The very existence of flamethrowers proves that some time, somewhere, someone said to themselves, ‘You know, I want to set those people over there on fire, but I’m just not close enough to get the job done.’"
-George Carlin

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Permalink | Quote | +Rep by FemFatalis » May 28, 2015 9:23pm | Report
Honestly, I would be fine with DM going to design. He'd be using his original ideas (I mean seriously, he came up with putting disarm on Odin's 3, which is GENIUS), and the Smitegame twitch chat wouldn't complain about his toxicity. Win-win. We might actually avoid more travesties like Bellona that way instead of hiring people to design with no design experience.

*facepalm* just realized I didn't mention this. Sub, yes, you should redesign gods like this on a regular basis, it's intriguing. Maybe not daily - that's a little fast-paced.
For Glory! An Ullr ADC Guide
A Strong Bond! An Aphrodite Solo Guide
"The very existence of flamethrowers proves that some time, somewhere, someone said to themselves, ‘You know, I want to set those people over there on fire, but I’m just not close enough to get the job done.’"
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Permalink | Quote | +Rep by Nex The Slayer » May 29, 2015 1:48am | Report
Subzero008 wrote:

Spoiler: Click to view



It's beautiful T_T

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Permalink | Quote | +Rep by Bullfrog323 » May 29, 2015 8:57am | Report
There are 2 points I don't like with this remodel.

First, I don't think a god should be able to deal both physical and magical damage at the same type.
Yes, Nu Wa and any physical god with Mystical Mail or Shield of Undergrowth can do it too.
But the damage is marginal.

Second, I don't understand why an ADC could have a CC.
This role throws so much damage that a CCed god at the range of an ADC is basically a dead god.
That's why it's a team game, ADC role is to throw the damage, support role is to help ADC do his job safely.
This ult, even with a longer CD, is too strong. Even if you manage to turn away, a 50% slow against a hunter is death,

Since Petrify is the core of Medusa's kit, why not making her an assassin ?
Keep the same kit, but change her range to melee.
Her slippery would be very useful for that.

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Permalink | Quote | +Rep by Subzero008 » May 29, 2015 10:49am | Report
1: Smite is the ONLY moba to split magical and physical damage from each other. No other MOBA does this.

2: Every ADC in Smite has CC, and only now you ask this question? And I understand how ADCs work, thank you. -_-

2.5: Second, your only CC has a 100 second cooldown. And third, LoL has a ton of ADCs with CC. Ashe has a free 35% slow on all of her abilities and basic attacks, for example. -_-

3: No.

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