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Chang'e too good, Op or average

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Forum » General Discussion » Chang'e too good, Op or average 43 posts - page 1 of 5
Permalink | Quote | +Rep by ICEN » July 24, 2013 6:42pm | Report
So what is you guys take so far.

Is she just strong

Is she OP

or you think shes just meh.

I only played one match as her.

I have to say she is the most relaxing god to play, watching her basic attacks make me wanna relax and day dream along with the movements of how she throws basic attacks out.
Her 2 is really really really really really really good.
I mean I fell untouchable with it. Not only that but you can use it to get in and out.
It feels swift.

Her 3 heals so damn much in conquest I was anhur and thought I was getting all my hp back in one heal!

Her ult is pretty good and her one is good now that I realized its just like hebos 3 second cooldown water cannon.

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Permalink | Quote | +Rep by TormentedTurnip » July 24, 2013 6:50pm | Report
She's a lot of fun to play, but I feel she's balanced.

Her Crescent Moon Dance has a 2.6 second cooldown with 35% CDR, and while its damage isn't all too high, its short cooldown gives you a short 25% speed burst quite often.

Her Moonlight Waltz is a lot of fun to use. It not only gives you quite a long 25% speed burst, but with its 5.2 second cooldown (max rank ad 35% CDR) it's like a leap that you use more than just for initiating/disengaging. It's my favorite one of her spells by far.

Her Moonflower Dance heals herself for a huge amount when she lands it on multiple allies, and with its 5.2 second cooldown with a proper build, it can significantly affect how your team's sustain.

Her Waxing Moon shoots far too quickly in my opinion, but I don't think the increasing stun duration in itself is overpowered. After all, she is a support god, meaning she should have methods to help prevent her teammates from taking damage as well as healing them. I feel more gods should have their stuns on ultimate cooldowns rather than normal cooldowns.

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Permalink | Quote | +Rep by JararoNatsu » July 25, 2013 2:01am | Report
Her first ability could use a slightly longer CD and her heal could have a shorter radius. That's about it, she's pretty balanced.

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Permalink | Quote | +Rep by Shail50 » July 25, 2013 7:07am | Report
What is the difference bettwen Change's 2nd ability and aphrodita's final? For me that ability with such a low cooldown is too good.

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Permalink | Quote | +Rep by TormentedTurnip » July 25, 2013 7:41am | Report
Shail50 wrote:

What is the difference bettwen Change's 2nd ability and aphrodita's final? For me that ability with such a low cooldown is too good.

It's only provides immunity for herself and she can't use it once under hard CC. That's a pretty large difference, but I do think Chang'e is better than Aphrodite and, in my opinion, she's more fun to play.

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Permalink | Quote | +Rep by BestMinionEver » July 25, 2013 7:49am | Report
Shail50 wrote:

What is the difference bettwen Change's 2nd ability and aphrodita's final? For me that ability with such a low cooldown is too good.


I kind of agree, but it is kind of like a jump as well. But the cooldown is a bit low imo maybe nerf it by about 1-2 seconds :P
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Permalink | Quote | +Rep by Nex The Slayer » July 25, 2013 8:34am | Report
I have been having a lot of fun playing as her and I’m pretty good with her. I think she is kinda balanced but I would not mind a nerf, but I think that the people who want her nerfed are focusing on the wrong things.

Jade Rabbit: I don't really see anything wrong with this passive. It takes a lot of time for the rabbit to make it all the way to spawn and back (it’s faster to recall, buy items and then run back). It doesn’t give her much more sustain since you can only buy one item at a time, If you think you can just make it fetch mana and health potions so that you never run out you are wrong. Sure it gives her a bit of an edge early game because she can get build quicker, but she is support so it doesn’t make much difference in her damage output early game and the passive really falls of late game.

Crescent Moon Dance: DO NOT NERF THIS SKILL FOR THE LOVE OF THE GODS. This is here only skill which dose damage other than her ultimate. Sure it has a low cooldown, but its damage is not that impressive (especially if you build full support) and it has a pretty big delay. If you nerf this skill she is going to become worse than Hel (has her infamous Repulse / Inspire to deal damage) and Aphrodite (can deal good damage with her [Love Birds]] in to Back Of!), Because she her damage output will be to low compared to them. Also If they nerf this skill and still don’t do anything about He Bos Water Cannon then I am going to be pissed!

Moonlit Waltz: if they are going to nerf her, here is where they should start. Make it last for a shorter time, make it so you can take her out of it with hard CC or make it reduces the damage she takes instead of making her immune. I don't really think it’s that op because you can't do it will you are already under the effect of CC, she has really low hp and it has a long cooldown. I like to point out that this is pretty much her only "escape". I also like to point out that Aphrodite Undying Love is more powerful because it can also make a teammate invariable and can be used when under the effect of CC.

Moonflower Dance: It’s a balanced heal in my opinion, because unlike Hels Repulse / Inspire it’s not instant to teammates and it doesn’t heal for as much. They could reduce its radius like JararoNatsu said if anything.

Waxing Moon: Its really good ultimate, because it just fits with her kit and play style really well. I was worried that it was going to be a bit too good because it can stun someone for a really long time if they all bunch up. However hitting all 5 enemy’s is next to impossible (be happy if you can hit 3 or 4) and like I said before it’s here only damaging skill other than her 1, so its balanced.

Sorry for such a long post.

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Permalink | Quote | +Rep by RevanClaw » July 25, 2013 9:00am | Report
I agree with Nex, although I don't think any balance is needed, she seems pretty good!!

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Permalink | Quote | +Rep by RazeMage » July 25, 2013 9:06am | Report


Sorry for such a long post.


Where is the potato :P

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Permalink | Quote | +Rep by Raventhor » July 25, 2013 10:30am | Report
Her 2 is exceptionally overpowered. She has a free aegis on like a 10 second cooldown.
That means she'll never be killed by a neith ult, or ra ult, a loki gank, etc, especially with it giving you 25% speed.

And her heal seems to do a ridiculous amount.
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