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Let's Make Patch Notes - Jungling

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Forum » General Discussion » Let's Make Patch Notes - Jungling 41 posts - page 4 of 5
Permalink | Quote | +Rep by Subzero008 » March 11, 2014 3:03am | Report
Vaeldyn wrote:

You could make mid harps un-HoG-able. That would increase the fighting potential.
On the other hand, it hurts the dynamic when 2 junglers just stand there making cold war.

Well, that seems rather inconsistent, doesn't it? A better idea might be to simply change the way HoG works, rather than putting one specific exception for HoG.

A lot of people have been saying that HoG's better off as single-target damage, and it might work.

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Permalink | Quote | +Rep by arka222 » March 11, 2014 3:11am | Report
A buff against poor minions early game is not gonna scratch the fire minions at all unless there is some progression
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Permalink | Quote | +Rep by Subzero008 » April 3, 2014 12:52pm | Report
Here's an idea: Make mid camps the SIDE camps.

- It'll weaken roamers and increase the viability of non-roaming supports.

- It'll give the junglers some peace.

- It'll make duo and solo lanes more dynamic.

- Depending on the map changes, it'll also weaken pushing as a whole, which will help gods with weak early games. It'll also reduce snowballing potential in the mid lane.

Possible downsides:

- It might increase snowball potential in the duo lanes.

I say it's worth it.

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Permalink | Quote | +Rep by Strikerjacob » April 5, 2014 8:26am | Report
I think the only thing they should do Is make the potion last for less time, also i disagree with what You Say about if You die with the potion You are at a disadvantage, sure You May get 1 or if tour Lucky 2 kills early Game with the potion, but it Will run out before You get to counter jungling Most likely, and i mostly but it for the clear.

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Permalink | Quote | +Rep by Jordenito » April 19, 2014 1:29am | Report
How about just straight up reduce the benefits of the mid camps?

I'm not talking about increasing their cooldown, cause that'll just result being chained even more to them and increase their value and importance seeing as they'll be so rare. I'm talking about reducing the cold they provide. I mean, 180 gold every 2 minutes is A LOT. And that's for each camp. You can get up to 360 gold for your team in a fraction of a second with those mid camps.

How about just simply reducing the gold from 180 per camp to 90 per camp?

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Permalink | Quote | +Rep by Subzero008 » April 19, 2014 1:59am | Report
Well, here's the problem: If they're worth too much, we get what we have now. But if we decrease the cost, they can quickly become worthless, and they'd be a literal waste of space. Not to mention the possible impact on the jungler.

Honestly, I'd just prefer having side harpies. There's less impact on everyone's farm levels, and there's no fiddling with numbers that can blow up in your face.

Strikerjacob, I'm having difficulty understanding what you just said.

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Permalink | Quote | +Rep by festive1 » April 19, 2014 6:58am | Report
Right now, the meta for jungling (I think) is to get a few camps then help out in solo lane, just to get fed as well as giving your solo laner a helping hand. If you do die, it will have less of an impact upon your game, and after a while of laning, you can resume jungling. This allows you to not buy a power pot, or Bambas, but to get a few actual items.
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Permalink | Quote | +Rep by festive1 » April 19, 2014 7:03am | Report
Subzero008 wrote:


Strikerjacob, I'm having difficulty understanding what you just said.

I am too, but I think he's saying that Power Pot should last for less time, if you die with the potion your not at a disadvantage, because you will already have gotten some kills.

I think that if you do die with Pot of Power, you're at a disadvantage because you just lost most of you damage, and you have to pay 400 gold to get it back.
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Permalink | Quote | +Rep by festive1 » April 19, 2014 7:07am | Report
Vaeldyn wrote:

You could make mid harps un-HoG-able. That would increase the fighting potential.
On the other hand, it hurts the dynamic when 2 junglers just stand there making cold war.

I love when that happens, and they both just stare at each other, and move back and forth. Then one will move in for the camps, and then suddenly leap in to steal the kill. It's so silly yet weird. I don't really like juggling.
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Permalink | Quote | +Rep by Sasquatch180 » April 19, 2014 11:07am | Report
Subzero008 wrote:


Well, that seems rather inconsistent, doesn't it? A better idea might be to simply change the way HoG works, rather than putting one specific exception for HoG.

A lot of people have been saying that HoG's better off as single-target damage, and it might work.

But changing the HoG to single target will also hurt the Warrior's lane clear even more, giving bigger advantages to Mages in the solo lane who can and will outpush the Warriors if given the opportunity.

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