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lets make patch notes: warriors

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Forum » General Discussion » lets make patch notes: warriors 148 posts - page 2 of 15

Poll Question:


who do we balence after nemesis?
vamana
chaac
odin
herc
VOTE
Permalink | Quote | +Rep by Subzero008 » February 14, 2014 9:35am | Report
I like All4's dash.

I think a better solution to her waveclear would be keeping the funky double-zone thing in her Slice and Dice, but here's the trick: the edges deal 200% damage, but only the center slows. The damage is now good enough to waveclear with and can hit both groups of minions, while the slow is still present for the utility. I don't think the cooldown is a problem, considering how weak the damage is. Maybe reduce the slow a tad.

And if the shield breaks upon being hit with hard CC without damage reflection, I think it should at least block the hard CC effect, so she isn't completely helpless against gods who can spam CC.

Sunfall, I just said that the protection steal is gone. "I propose removing the protection steal." But if you have problems with it still, then you could just say the amount healed is equal to the damage you dealt with it.

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Permalink | Quote | +Rep by All4Games » February 14, 2014 9:49am | Report
Subzero008 wrote:

the amount healed is equal to the damage you dealt with it.

that would be intersting but because then it would be more beneficlial to hit carries with it seeing as you would do more damage against them. how ever i was more a forcing nemesis to not dumb everything on a carry.

ulting tank. fight against carry.

i think that you should either reduce the slow on it or reduce the movement gain. i still want her to not be overly assassin like but more like wukong who can do a "jack of all trades kind of think.
never forget dawngate and never forgive EA. Freia will hunt them for eternity.

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Permalink | Quote | +Rep by Subzero008 » February 14, 2014 9:57am | Report
All4Games wrote:


that would be intersting but because then it would be more beneficlial to hit carries with it seeing as you would do more damage against them. how ever i was more a forcing nemesis to not dumb everything on a carry.

ulting tank. fight against carry.

i think that you should either reduce the slow on it or reduce the movement gain. i still want her to not be overly assassin like but more like wukong who can do a "jack of all trades kind of think.

This gives her more flexibility than you think. For example, let's say you build plenty of penetration, along with Titan's Bane, trading power and making you more reliant on base damage. Now you can ult the tank for a lot of health, making you very tougher and hard to kill, the epitome of a tanky, Hercules-like bruiser.

On the other hand, you can build her a lot of power/protections, making her ultimate less useful on tanks, but still able to deal a decent amount of damage and healing on a squishy. This gives her a lot of build flexiblity, which I like.

Remember, you might want to target the tank anyway, because tanks often have ****tons of health, and even 30% of their health in damage is probably 60% of a squishy's health. It just gives her flexibility.

The slow and speed boost, I'm fine with, as there are plenty of counterplay against slows, and a movement speed buff isn't the best thing in the world. My problem was mainly with the impossible-to-counter protection debuff. And now its replaced with a heal, which, IMO, has plenty of counterplay.

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Permalink | Quote | +Rep by Sunfall » February 14, 2014 2:54pm | Report
Subzero008 wrote:

Sunfall, I just said that the protection steal is gone. "I propose removing the protection steal." But if you have problems with it still, then you could just say the amount healed is equal to the damage you dealt with it.


Even disregarding that protection steal, healing a ton of health just because a tank happened to be nearby would be a huge deal. You ever wonder why good Kalis can be expected to go on merciless killing sprees? It's because they will focus down their mark, get healed 80% of their health, and either quickly dispatch another foe or make their getaway if there's too many opponents.
Waiting on a good new MOBA, please.

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Permalink | Quote | +Rep by Subzero008 » February 14, 2014 3:08pm | Report
Sunfall wrote:



Even disregarding that protection steal, healing a ton of health just because a tank happened to be nearby would be a huge deal. You ever wonder why good Kalis can be expected to go on merciless killing sprees? It's because they will focus down their mark, get healed 80% of their health, and either quickly dispatch another foe or make their getaway if there's too many opponents.

Yes. And Kali has the potential to do it multiple times, while Nemesis can do it only once, and Nemesis won't be able to recover 80% of her health while doing it. And Kali is fairly balanced. At the very least, Nemesis will heal less than Kali.

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Permalink | Quote | +Rep by All4Games » February 15, 2014 12:50pm | Report
When il get home il make a summery about nemesis and then we can get going on chaac.
never forget dawngate and never forgive EA. Freia will hunt them for eternity.

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Permalink | Quote | +Rep by All4Games » February 16, 2014 2:16am | Report
so here is the summery about nemesis.

passive. everytime nemesis hits an appontent she as of now gets 3% more power up to 3 stacks and the enemy loses 3% power up to 3 stacks. how to change this

everytime nemesis hits an apponent she gets X% protections. this will take her turbo damage down a lot but she will become more warrior like tanky.

1. now it is a double dash. we change this very simply by adding a bit more range on her dash and give her the "has to pass trough a valid target" for the second dash to activate. and her scaling is returned to 50%. (note* if the scaling still seems to much it can get reduced again)

my reasoning for this change. giving her a bit less mobilty so she becomes killable

the reason she got a bit more base range is to make just 1 dash not worthless of your time but it would not be a huge range increase.

2. as of now it is a cone of damage with in the middle a double hit and a slow.

the scaling slow is fine.

how to change this. now this change will be entirely focused on giving her wave clear for solo lane.

the cone in its entirety is ONE HIT no more middle double hit sjenanigans anymore. now the middle part will be only applying to slow.

the damage will base level damage will need to be changed to the point where she can atleast clear the archer minions at the 5th point. change the size of cone if needed so she can hit the entire wave.

scaling back to 50%, fair because no more double hit which did become larger from the scaling.

(note* if the scaling become's to much it can be lowerd. i don't think it will because she will in solo lane often start with protections.)

or
subs suggestion

the edges deal double damage, but only the center slows.
3. this oddly enough is not the big needs balencing ability i thought it would be. it's fine but if after these change's she proved to be to strong because of this here is my suggestion.

cc breakes shield. cc right now applies after damage. cc applies before damage.

that or just changing her scalings should be enough but not both all together.

the ult

no protection steal
heals for the damage she delt.

shorten duriation.

make it place usable at any time. (you can hit nothing with it)


lets get going on chaac. if you still want to say anything about nemesis then feel free to do.
never forget dawngate and never forgive EA. Freia will hunt them for eternity.

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Permalink | Quote | +Rep by Chiulin » February 16, 2014 2:20am | Report
I feel like Chaac needs his damage immunity taken away on his ultimate. I think reducing it to 50% reduction or 40% would be enough.

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Permalink | Quote | +Rep by Swampmist1142 » February 17, 2014 7:25am | Report
honestly, if you do remove the damage immunity, he'll be fine. he's been nerfed pretty well in all honesty.

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Permalink | Quote | +Rep by All4Games » February 17, 2014 9:11am | Report

honestly, if you do remove the damage immunity, he'll be fine. he's been nerfed pretty well in all honesty.

i disagree he is redicoulessly tanky to and has a ton of substain while having strong clear and high aoe as well as good single target damage. he is to unkillable and he hits to hard.
never forget dawngate and never forgive EA. Freia will hunt them for eternity.

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