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lets make patch notes: warriors

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Forum » General Discussion » lets make patch notes: warriors 148 posts - page 4 of 15

Poll Question:


who do we balence after nemesis?
vamana
chaac
odin
herc
VOTE
Permalink | Quote | +Rep by Sunfall » February 22, 2014 12:49pm | Report
Moustashe wrote:
If you think his heal is op, then nerf his heal!


Most Chaacs do not max their heal first, and it's not OP, it's what make him a sustainable warrior. Furthermore, it's a pivotal aspect of his kit; take away his Rain Dance and he loses most of his durability.

Moustashe wrote:
Your scaling for the damage reduction is absurd. 30% damage reduction is basically Loki using his cloak (not much of a damage reduction).


Except Loki has worse HP and protection bases, and rarely builds any defensive items, save for maybe Focused VoidBlade and a Magi's Blessing. A 30% damage reduction doesn't mean as much to Loki as it does to Chaac due to the concept of effective health You're comparing apples to oranges.

Moustashe wrote:
Funny thing is, Chacc's ult is not his most over-powered ability (in his kit). His damage on his 1 is really powerful early-mid game.


Storm Call is probably one of the most tide-turning ultimates among any warrior when it comes to a teamfight. The only warrior ultimates that come close to that level of utility is Ring of Spears and maybe Cavalry Charge because of it's high damage potential+stuns. You are deluding yourself if you think an AoE burst that silences for three seconds isn't strong without invincibility to top it off.
Waiting on a good new MOBA, please.

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Permalink | Quote | +Rep by Jordenito » February 22, 2014 12:53pm | Report
Thank you Sunfall, for making the point for me.

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Permalink | Quote | +Rep by Moustashe » February 22, 2014 1:06pm | Report
Sorry, I am not familiar with this site. I did not actually want to post that reply. I do not remember what I did, but I did not want to post that in the first place. I quickly read over what I wrote and decided that my logic was flawed. I did not mean anything I said :P

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Permalink | Quote | +Rep by Subzero008 » February 22, 2014 6:40pm | Report
I'm just throwing a suggestion here: What about the complete opposite? What if, instead of keeping the CC immunity and removing the damage immunity, we keep the invincibility and remove the CC immunity, like Aegis Pendant? (Or to be more specfic, any CC that affects mobility like a stun or slow or root would affect him, but things like fears and silences will not.)

Obviously, the actual attack won't be interrupted, but it will still be possible to at least prevent him from chasing you with it.

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Permalink | Quote | +Rep by Sunfall » February 22, 2014 7:13pm | Report
Subzero008 wrote:

I'm just throwing a suggestion here: What about the complete opposite? What if, instead of keeping the CC immunity and removing the damage immunity, we keep the invincibility and remove the CC immunity, like Aegis Pendant? (Or to be more specfic, any CC that affects mobility like a stun or slow or root would affect him, but things like fears and silences will not.)

Obviously, the actual attack won't be interrupted, but it will still be possible to at least prevent him from chasing you with it.


Would ruin the ultimate. Remember the days when it used to be possible to Mummify a giant Vamana and slow him down so much that he was a complete non-threat to your team? I do, and it rendered his ultimate completely useless because he couldn't do anything.

I'd rather Chaac lose the invincibility in favor of a damage reduction. Again, I gotta remind everyone he's still got a solid kit, it's just his ultimate that's offers too much utility for him and his team.
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Permalink | Quote | +Rep by Moustashe » February 23, 2014 6:05am | Report
I have another suggestion. Maybe reducing the damage on his ultimate or simply taking away the damage. That way he won't be able to dish out too much damage, but still be a beef castle.

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Permalink | Quote | +Rep by All4Games » February 23, 2014 6:21am | Report
Moustashe wrote:

I have another suggestion. Maybe reducing the damage on his ultimate or simply taking away the damage. That way he won't be able to dish out too much damage, but still be a beef castle.

wouldn't we make him a pysical tank then? and a bad one at that?

i think that his super charge from picking up his axe should only add the knock up and it shouldn't buff the damage. maybe giving him a bit more base level damage on it with that change.
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Permalink | Quote | +Rep by Moustashe » February 23, 2014 7:29am | Report
All4Games wrote:


wouldn't we make him a pysical tank then? and a bad one at that?

i think that his super charge from picking up his axe should only add the knock up and it shouldn't buff the damage. maybe giving him a bit more base level damage on it with that change.


Chacc still deals massive AOE damage, that could kind of compensate. I honestly don't know where you got the physical tank from. Tanks have pretty good peel. Chacc does not. Chacc does very good area damage, tanks have to use their ult. I have an idea for the super charge. Instead of a damage boost, maybe a debuff? Like reducing protections a 25% or a healing debuff of 75% - 50% for like 3 seconds? Chacc has a strong mid game and weak late game. That's the problem. If you nerf his ult too much (which is a decent distraction / initiator late game) he has nothing late game, he just becomes too weak. I say we should strafe towards his mid game, reducing his base damage and maybe... Just maybe increase his scaling by a
tiny
bit.
Such doge, much wow

\

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Permalink | Quote | +Rep by Chiulin » February 23, 2014 7:47am | Report
Moustashe wrote:



Chacc still deals massive AOE damage, that could kind of compensate. I honestly don't know where you got the physical tank from. Tanks have pretty good peel. Chacc does not. Chacc does very good area damage, tanks have to use their ult. I have an idea for the super charge. Instead of a damage boost, maybe a debuff? Like reducing protections a 25% and a healing debuff of 75% - 50% for like 3 seconds? Chacc has a strong mid game and weak late game. That's the problem. If you nerf his ult too much (which is a decent distraction / initiator late game) he has nothing late game, he just becomes too weak. I say we should strafe towards his mid game, reducing his base damage and maybe... Just maybe increase his scaling by a
tiny
bit.
Such doge, much wow

\


No. No, no. No, no, no. Absolutely no. Why would we do this? This is all the no.

You can already reduce 21%+33% protections with 50 flat pen and 15 prot debuff. Lets add an ult that takes away another 25 percent of that. While rendering any squishy gods escapes useless. Don't forget , if it's a AA god that relies on lifesteal, or any god that relies on healing. They can't even try to do that for 3 seconds.

How this would work. Every match would have someone like Ares or Chang'e. One of them would ult. Everyone on the other team would have to use Purification Beads. Then 3 seconds later Chaac would have his "You are completely useless now, no matter what you are. Game over. Penta kill. Deicide. OP. Nope. I say nope. Lets be more simple here.

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Permalink | Quote | +Rep by All4Games » February 24, 2014 12:05pm | Report
clears throat*.
(in oprha voice)

BUUUUUUUUUUUUUUUUUUUUMB.

slightly uneccecary but i wanted to do that.

right now HIREZ is focusing on warriors and how they work in the solo lane as well as to make adc's less snowbally.

so we are going to need to rush trough all the warriors.

i want to ask if some one can help me summerise the change's for chaac.

not having immumity on his ult will be part of it. no discussion.

how ever i still think he should not get a better herc heal and needs to have a flat amount and no pysical % scaling on it.

next up is one of my favorite gods

vamana.

personnally i think he needs some simple change's.

first up his passive.

i want to make it less hurt full for vamana's to build magical protection. as well as making him less of a bain to everything pysical.

balancing his passive to 10% power of his pysical protection
and 10% power for his magical protections.

he will still be decently focused on pysical protection because of ank of bear.

i want to nerf his clear a tini but as much as it pains me.
at level 4 vamana can clear the full wave with armored umbrella and umbrellarang which is sort of imbalenced.

so nerf some of armored umbrella early damage would be a good option while buffing its late game damage a bit, (seriously late it hits like a wet noodle)

his ult. i would like to have a target inticater for his ult aoe basic attacks. it it is very hard to say what your range is and is still very hard to use unless you are on top of the enemy.

vamana in my opinion does not need many difficult or crazy balence change's.

let the discussion flow. in 10 hours we will go one with the next god on the list. hercules
never forget dawngate and never forgive EA. Freia will hunt them for eternity.

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