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Magical Protection Items

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Forum » General Discussion » Magical Protection Items 11 posts - page 1 of 2

Poll Question:


In your opinion, which item is the best magical protection item?
Bulwark of Hope
Stone of Gaia
Hide of the Urchin/Leviathan
Idol of Concentration
Pestilence
Runic/Regrowth Shield
Void Stone
Telekhines ring (I dont think this counts)
VOTE
Permalink | Quote | +Rep by Talenhiem » February 26, 2014 10:26am | Report
There are no good magical prot items. There really aren't. All of them are either situational, or meh. I just want to go through them here, to show the ineptitide of them.

Honestly, this is the best magical prot. item at the moment. Not because it's actually good - it's just better then the others. The main reason is the fact that it gives both protection AND health, the two things that truly help survivability. It's passive is meh - 90% of the time, it's useless. And saying it's the most expensive one, there better be better later on.

At max stacks, gives 5 more magical prot. as Bulwark, as well as phys. prot. and mana, though less health, at a LOWER PRICE. You don't have a passive, though - at least Bulwark HAS one, even if it's meh. And saying that you'll probably get this anyway as a tank, I would rate this, while high, probably third or something. It's pretty damn good, though.

Idol of Concentration


Arguably the best passive of all the magical prot. items. However, it is offset by the lack of a health stat and mediocre protections compared to the others. While CDR and MP5 is nice, they don't really help for tanking. I find it more of a bruiser item then a tanky-protection item.

compared to Bulwark, Pestilence has 150 less health for 5 more magical prot. and a lower cost. Not bad, if it wasn't for the situational passive. The passive makes it be picked up against healers, and that's really it. If it had a more universal passive like Bulwark's, this would certainly be the best, but it has to settle for a close second.

Shield


Less protections than Bulwark for Hp5, 20 physical power and a passive that's about as useful as Bulwark's. Honestly, I find the health much more useful then 20 phys power and 15 hp5. I would always take Bulwark over this.


This used to be my go-to magical prot. item. With the most magical prot. of any item - 70 - it gives up health for superior health regen: it gives 5 health + 0.4% of your max health per second; at 4000 health, that's 21 extra health a second, added to your standard hp5 of around 20-30. What this means is that you can't take as much burst, but that you don't have to back whenever you're at half health due to no other way to regen health. The only reason I would take this over Bulwark is if the teamfights are more trading-focused then all-out focused, like in competitive, and we have no healer. The mp5 also helps, but is secondary.

The others I don't count as protection items.


So. Do you guys agree with what I said?

Honestly, I would love another magical prot. item that gives magical prot., health, and a decent passive for once.

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Permalink | Quote | +Rep by arka222 » February 26, 2014 10:29am | Report
Stone of gaia and void stone are the most effective and efficient buys for me. I voted gaia because of its low cost and enormous benefits. Yes, we lack in more such items , lets hope something comes up in future patches.
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Permalink | Quote | +Rep by Subzero008 » February 26, 2014 10:51am | Report
Idol. I love the little khaki-grey statue.

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Permalink | Quote | +Rep by Chiulin » February 26, 2014 11:42am | Report
Honestly. I just feel like they are all too situational. I buy idol when they have dumb gods like Chang'e and Arachne on a team.

I buy Urchin when they are mainly physical, but need some magical prot.

I buy bulwark when there are no other situationals I need.

I get gaia when they are mainly magical and I need the extra magical prot.

Pestilence is great when there is a hel, or aphro. That's about it.

Shield is dumb. I never buy this. This ones the worst. It deserves to get the ban hammer.

Edit: I forgot that I buy bulwark on geb. All the times.(Unless there are no magical enemies)

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Permalink | Quote | +Rep by Deathsession » February 26, 2014 4:49pm | Report
Honestly Urchin is the most op tanking item at max stacks. For it's cost, and total stats.
The rest are situational for what you need.

Urchin is also a one stop shop for bruisers. Get this Second or first. Enjoy being heavy for awhile vs all types.

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Permalink | Quote | +Rep by Raventhor » February 26, 2014 5:30pm | Report
I rank them in this order
Hide of the Urchin - just way too good. Max stacks is amazing for both protections, plus health, plus mana. Nothing is bad about this item. It's above average in every stat, all at once.

Bulwark of Hope - Meh passive, but the 1 second can save your life sometimes. The passive health and magic protection makes it amazing in its tier, with the health yielding great to items like Stone of Gaia or Ethereal Staff.

Magi's Blessing - underrated, but it lets you get Shoes of Focus for CDR because it gives an instant 40% CCR. Plus an immunity to a CC. Amazing.

Stone of Gaia - HUGE magic protection, and if you're going for a health based tank build, it's almost necessary. Health restore isn't bad by any means, as the more protections you get, the more valuable healing is, since it takes more effective damage to eat past that health.

Shield - Can't be used on tanks, sucks on warriors, imo. Physical power is negligible.

Pestilence - eh, ever since healing reduction items got buffed, this is out of favor and not nearly as viable. Wouldn't get.

Idol of Concentration - not as good as Magi's Blessing for a worse effect, 10% CDR isn't very flexible with most items having 15 or 20 CDR. It's just simply not as good to me.

Void Stone - only if you're ahead, or want the aura. Most mages get this in mid lane, making it less viable. But in arena, a nice snag, but only if you're an aggressive tank like Ymir or Athena. Other tanks like Bacchus, Sobek, etc have better base damage and don't scale as well.

Telkhine's Ring - Maybe on Hades? Otherwise, please no.
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Permalink | Quote | +Rep by Creationism » February 27, 2014 2:07am | Report
I actually really like shield.... It helps counter burst mages by popping an extra 30 protection on me for their combo duration.

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Permalink | Quote | +Rep by Sunfall » February 27, 2014 3:00am | Report
First off, the current magical protection items are fine. Should there be more? Probably, but we need more items in general. And it's not like physical protection itemization is that much better, it's just easier to stack higher because it needs to be able to soften critical blows (to which magic cannot crit).

Second, if there were too many good offense+magical proteciton items then mages would be rendered useless. When Runic Shield was first added to the game, it was met with an immediate community outcry that hunters would become these unstoppable mage-killing machines... It actually got nerfed shortly after it's implementation to what it is now because it was originally too effective.

You also left out a few other ones.

Magi's Blessing is probably one of the most crucial utility picks out there. It is the best way to protect yourself from a random Arachne pull, or negate Ymir or Anubis stuns... heck, it will provide you nice insurance against a lot of things without having to pick up Purification Beads (and if the CC is really out the wazoo, get the beads too.). If you're not playing a tank, you should always keep this one in mind.

Then there's Void Stone/ Focused Void Stone. Seriously, how can you forget this one? The aura is a very common picks on tanks and magical bruisers, while the focused variant is seen on many mages just because it helps you win mid lane and gain extra pen against everyone else.

While you may not consider Telkhines Ring to be a valid magical protection item, it's really meant for early-game anyways. Pick it up on Freya or Nu Wa when you're laning against another mage, and it helps gives you an edge over your opponent not just in the power it contributes, but also in softening the damage you take. You usually sell Telkhines in the lategame anyways.

As for the stuff you mentioned? For the most part, you're going to take two magical protection item or anyways if you're playing a tank, unless the enemy team's magical power is lacking.

-I think you're overrating Bulwark of Hope. Sure, it provides nice effective health, but that only factors in against mages, and it's pretty damn expensive for a tank item. The passive is also very iffy due to the extremely short grace period it offers you against burst.
- Hide of the Urchin is currently one of the most used items among warriors, and is even picked by tanks. It provides so many defensive stats for so little cost, and it's often all a bruiser needs to be able to do their job.
-Idol of Concentration is rather meh if you ask me. I can't think of many situations where I would take it over a Breastplate of Valor, or Stone of Gaia.
- Pestilence should always be taken over Bulwark, unless the enemy team has zero healing, which is usually rare. Knocking 20% off of all recovery sources can cripple any god that relies on heals, regeneration, or lifesteal... which there are a lot of actually. (Yes Raventhor, I know Beat Stick and Ruin got buffed, but you can stack those with Pestilence and your team never has to devote an active slot to Weakening Curse).
- Runic Shield/Shield of Regrowth are specifically designed for bruisers. If you're running solo lane and there's a mage on the other side, this is what you take. It softens their damage, the HP5 lets you shrug it all off, and the damage gives you some degree of a power boost while you're building defensive.
- Stone of Gaia is still an amazing item early-game. It provides such insane amounts of sustain it's not even funny. Gem of Gaia, however, is really niche, and only really useful on the god of mana-chugging, Bacchus.
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Permalink | Quote | +Rep by Raventhor » February 27, 2014 8:35am | Report
@Sunfall, Bulwark isn't only against mages. ANY damage reducing you below the threshold causes the effect, which reduces the damage taken by any source.

Otherwise, pretty much agree with everything you say.

I'll have to test pestilence more, and see exactly how the stacking debuffs work out. Assuming it's multiplicative, it'd be .85 x .6 = .51 effective healing, or 49% reduction (or 15% reduction times 40% reduction). I just have a niche build that I like so I'll have to see what I'd replace. But thanks for the suggestion :)
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Permalink | Quote | +Rep by TormentedTurnip » February 27, 2014 9:01am | Report
Raventhor wrote:



I'll have to test pestilence more, and see exactly how the stacking debuffs work out. Assuming it's multiplicative, it'd be .85 x .6 = .51 effective healing, or 49% reduction (or 15% reduction times 40% reduction). I just have a niche build that I like so I'll have to see what I'd replace. But thanks for the suggestion :)

It's additive.

So, say you have Rod of Asclepius built and the enemy uses Weakening Curse. It will be [100% + 15% + (-100%)], resulting in 15%, rather than [100% * 15% * 0%], resulting in 0%.

Another common example example:

You have Rod of Asclepius built and Heavenly Agility active, and you're near an enemy with Pestilence. It will be [100% + 15% + 40% + (-20%)], resulting in 135% regular healing.



Note that Pestilence is 20% HR. There are quite a few items in the database that we can't update yet because something happened last time the developers updated Smitefire.

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