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What do you think about Guan Yu ?

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Forum » General Discussion » What do you think about Guan Yu ? 14 posts - page 2 of 2
Permalink | Quote | +Rep by Jordenito » June 25, 2014 11:19am | Report
HiFromBuddha wrote:
Missing the point.

Right now, as opposed to giving him clear, defined strengths and clear defined weaknesses, your just buffing him overall so everything becomes stronger.

The best type of MOBA is not one where there a bunch of very strong solid picks. In fact, the most interesting ones come when the game is full of niche picks that have certain games where they may shine. The main way to achieve this is to trim away the unnecessary aspects of a character.

Warriors Will, especially the slow, is definitely not a defining feature of Guan Yu, and simply buffing the slow will add no noticeable, appreciable benefit to Guan.

Something like Cavalry Charge is very defining. Heck, the reason why one would want to play Guan Yu is because you want to jump on a horse and then dive into the fray leading your team. I feel like this defining gameplay should be the thing that is accentuated because this is what people should know Guan Yu for. There's nothing wrong with it having a high potential base damage if it's hard to hit, because it just makes it all the more rewarding to use, and that's a part of defining what a god is good for.

Regarding your changes specifically, Warrior's Will change is unnecessary. Power that is there, but won;t be appreciated. Not good to have. Cavalry Charge doesn't need any damage or scaling alterations. The stun duration on Cavalry Charge doesn't need to scale with level either. The enemy aspect of the passive is unnecessary, and possibly even too strong considering what the allied aspect can already do. The buffs to Taolu Assault should go through, but I think the damage as a whole on it should go down, no compensation, the power from everything else it gives is already really strong, and a I feel like in this case, the utility is much more interesting than the damage.

Personally, I didn't mind the slow cleanse on Conviction. In fact, I feel like Conviction is a good way to actually help enforce Guan Yu's role as a teamfight buffing 'Saint of War'. Thematically, this ability has great potential. The cooldown reduction, while it does encourage friendly ally behaviour, is unneeded with the new changes that would be implemented. While adding more power onto it might put it on borderline broken, I feel like instead we can put the suggested passive on Conviction by default, and add another passive.


Regarding Warrior's Will; Hun Batz's Somersault, at level 1, slows by 50% for 2s. Is it a defined feature about him? Heck no. Hun Batz is a walking ultimate that always follows every ability with a basic attack. Compare Somersault to Warrior's Will. Hun Batz is an Assassin, Guan Yu is a supportive Warrior. Now I'm not saying that Somersault should have a 50% slow for 2s at level 1, in fact, I think it should scale, but that's a different story for another time. My point is, Guan Yu is the embodiment of utility in Smite. He has a heal, 2 forms of slow and a stun, high damage, protection shred, protection buff. No god has his utility. And just because Warrior's Will isn't as "Guan Yu" as Taolu Assault is, it doesn't mean it should be that weak. Adding a tiny bit more slow does make a difference that is noticeable, believe me, but it isn't too devastating to be the head line of him, which is why it's balanced, in my eyes, to make the slow more useful, but not to the extent that he becomes Nemesis.

Believe me when I say Cavalry Charge will still do ridiculous damage, but instead of having absurd base damage with mediocre scaling, why not balance the two? It'll still do the same amount of damage, roughly, but now it'll depend more on how you build the god. If you go full damage, bruiser like, or full tank. Scaling the stun just seems right. A 1.5s stun at level 5? Nobody has that apart from Merc's Sonic Boom, which I also think should scale the same way.

As for the passive I suggested, I guess that the enemy effect is kinda over the top. And I don't think that adding scaling to the heal will be broken. If you build full, glass cannon damage Guan Yu, you'll get about 250 power, which is 250 extra healing. And you never want to build him that squishy because he needs to endure the fight as he is only melee range. Usually you'll get around 150 physical power, which is about the same contribution to the heal as a fully stacked Painless, only you don't rely on ticks to heal you. But, I guess we could get rid of the scaling and buff the heal with a built-in Painless, but only if the max ticks are reduced to 10, while it still has 2x healing at full stacks. 20 is just too much, 10 seems more appropriate.

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Permalink | Quote | +Rep by Subzero008 » June 25, 2014 1:10pm | Report
My two cents:

Guan sucks right now. Without his bonus protections buff, he's incredibly squishy due to his inability to heal himself while attacking. His main strengths from before were being able to support and initiate for his team, sacrificing some dueling potential to do so, but with the recent nerf, he's far too squishy to do those things.

His niche is gone. I'd like to restore that niche.

Honestly, I'd just give him back the protections buff. It's not like he was horrifically broken before.

If not, JD's slow reduction idea sounds good.

Or maybe tweak his passive to give him some protections, or CC reduction or something.

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Permalink | Quote | +Rep by HiFromBuddha » June 25, 2014 7:34pm | Report
Jordenito wrote:

Regarding Warrior's Will; Hun Batz's Somersault, at level 1, slows by 50% for 2s. Is it a defined feature about him? Heck no. Hun Batz is a walking ultimate that always follows every ability with a basic attack. Compare Somersault to Warrior's Will. Hun Batz is an Assassin, Guan Yu is a supportive Warrior. Now I'm not saying that Somersault should have a 50% slow for 2s at level 1, in fact, I think it should scale, but that's a different story for another time. My point is, Guan Yu is the embodiment of utility in Smite. He has a heal, 2 forms of slow and a stun, high damage, protection shred, protection buff. No god has his utility. And just because Warrior's Will isn't as "Guan Yu" as Taolu Assault is, it doesn't mean it should be that weak. Adding a tiny bit more slow does make a difference that is noticeable, believe me, but it isn't too devastating to be the head line of him, which is why it's balanced, in my eyes, to make the slow more useful, but not to the extent that he becomes Nemesis.

Believe me when I say Cavalry Charge will still do ridiculous damage, but instead of having absurd base damage with mediocre scaling, why not balance the two? It'll still do the same amount of damage, roughly, but now it'll depend more on how you build the god. If you go full damage, bruiser like, or full tank. Scaling the stun just seems right. A 1.5s stun at level 5? Nobody has that apart from Merc's Sonic Boom, which I also think should scale the same way.

As for the passive I suggested, I guess that the enemy effect is kinda over the top. And I don't think that adding scaling to the heal will be broken. If you build full, glass cannon damage Guan Yu, you'll get about 250 power, which is 250 extra healing. And you never want to build him that squishy because he needs to endure the fight as he is only melee range. Usually you'll get around 150 physical power, which is about the same contribution to the heal as a fully stacked Painless, only you don't rely on ticks to heal you. But, I guess we could get rid of the scaling and buff the heal with a built-in Painless, but only if the max ticks are reduced to 10, while it still has 2x healing at full stacks. 20 is just too much, 10 seems more appropriate.


Don't have enough time on my hands to give a fully drawn out answer, but I'll give you a quick rundown.

Having inappreciable power is bad. Buffing that instead of his clear strengths is worse. Hun Batz undoubtedly has a lot of power in the slow on Somersault, and that does add power to his overall kit. If they were to suddenly decide that Hun Batz is too strong at everything for whatever reason, then the power that they would trim back would be the slow on Somersault because it is not something key that Hun Batz players really need and want to play Hun Batz for. It is an unimportant aspect.

Characters, I'm not talking Smite specifically right now but MOBAs as a whole, have invisible power. No way around it. But if we were to increase strength on a character, you wouldn't buff this somewhat forgettable aspect of the ability, and instead buff the things that makes him great. That's how we create a stale game. If we buff everything on a character by a bit as opposed to buff the things that makes a character unique, then hat's how we create a game where there will only be definitive good picks as opposed to numerous unique picks that will fill into what a team needs.

A 1.5 second stun on a basic ability needs to scale with level. On an ultimate is fine, as it only happens once every while, and when you do use it, it needs to feel fantastic.

I did not mention the scaling on Conviction once in my original post.
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Permalink | Quote | +Rep by SoapSuds » June 26, 2014 3:51am | Report
The warrior overhaul hit Guan way too hard. Before all the changes, Guan was a capable warrior, but I don't think he brought a whole lot that some of the others couldn't. This is even more true now. He's not completely ruined, but he definitely needs some looking into, though with HiRez's track record of amazing balances, we'll have to see how that'll go, if they even shift focus onto Guan ever.
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