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Why Janus doesn't need a nerf

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Forum » General Discussion » Why Janus doesn't need a nerf 17 posts - page 1 of 2
Permalink | Quote | +Rep by dacoqrs » June 3, 2014 3:34pm | Report
*Starts ult*

10 minutes later

*Still ulting*

Jesus, that delay is longer than Scylla. And we thought THAT was long!
Thanks to Ferrum for making the sig pic! He's beast af people.
IGN: BestJanusNA
What I'm listening to right now: Derp -Bassjackers

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Permalink | Quote | +Rep by Chiulin » June 3, 2014 6:02pm | Report
*Ult fires*

*Game ends*

It finally made it halfway across the map. After the whole enemy team was long gone.

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Permalink | Quote | +Rep by alphacar » June 3, 2014 6:29pm | Report
HiRez should do something about that slow *** ult.

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Permalink | Quote | +Rep by Raventhor » June 3, 2014 6:37pm | Report
You know it's bad, when you can time rift them, OR have freya banish them, channel it instantaneously, and they STILL have time to fall and dodge it.
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Permalink | Quote | +Rep by FerrumSlash » June 3, 2014 6:42pm | Report
It would be real funny to have Freya Banish enemies and have Janus throw his Portal below them as they fall

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Permalink | Quote | +Rep by Deathsession » June 3, 2014 6:46pm | Report
I've pulled off a 1-3-4 combo with him before. if you want ult to land you have to use his 3 aswell for slow so they can't move out quick enough. If they survive you still have ur 2. I love it so much. Reminds me of good ol Lux combo :).

He also combos so good with art as a support too. Use your 1 and art puts trap where he fell in. So good! haha.

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Permalink | Quote | +Rep by Jordenito » June 3, 2014 9:57pm | Report
His ult isn't used so much for damage purposes as for utility. It's like saying Apollo's ult needs lower casting time. People don't realize that Through Space and Time is meant for pure utility and sometimes if you are really good (or, quite frankly, lucky), you'll hit it. But, it's like having Across The Sky available for all of your team for a short time, especially with the movement speed buff allies get walking through portals. It is fine the way it is.

The thing that bother me with him is his 2. It does so much freaking damage and has such a short cooldown. I don't care that it's hard to hit, I really don't. On a freaking 8 seconds cooldown, no ability should hit for 500 + 120 scaling. Oh, and did I mention he can get even more scaling with his passive and Threshold?

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Permalink | Quote | +Rep by Pentargonite » June 3, 2014 10:41pm | Report
Jordenito wrote:

His ult isn't used so much for damage purposes as for utility. It's like saying Apollo's ult needs lower casting time. People don't realize that Through Space and Time is meant for pure utility and sometimes if you are really good (or, quite frankly, lucky), you'll hit it. But, it's like having Across The Sky available for all of your team for a short time, especially with the movement speed buff allies get walking through portals. It is fine the way it is.

The thing that bother me with him is his 2. It does so much freaking damage and has such a short cooldown. I don't care that it's hard to hit, I really don't. On a freaking 8 seconds cooldown, no ability should hit for 500 + 120 scaling. Oh, and did I mention he can get even more scaling with his passive and Threshold?

It's not even that hard to hit -_-
Dodging it is a nightmare...

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Permalink | Quote | +Rep by SoapSuds » June 3, 2014 11:45pm | Report
Pentargonite wrote:


It's not even that hard to hit -_-
Dodging it is a nightmare...


It really isn't. Once you get used to the way it moves, it's very easy to land. Obviously not as easy as other skills, but easy enough.

Everything Jordenito stated is correct. His ult is more for utility with the added bonus of doing damage if you're lucky enough to hit it. Granted, you can use it for mainly damage, but it excels in the field of utility.

I also agree with him in that his 2 is the main issue with him. Does way too much damage right now.
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Permalink | Quote | +Rep by Nex The Slayer » June 4, 2014 12:20am | Report
Like Jordenito said, his ultimate isn't the problem, it his 2.
Its kind of easy to dodge, its seems almost impossible to dodge it at first since most skills in Smite can be dodged by simply holding down D or A. However that is actually the worst way too dodge Unstable Vortex, the best way is (most of the time) to stop moving as soon as you see him cast it, you will be surprised how often he will miss you if you do that.

I have said it before and I'm saying it again his 2 either needs a damage reduction, a cooldown increase or both.

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