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Forum » General Discussion » Your "Ideas" for improving Smite. 20 posts - page 2 of 2
Permalink | Quote | +Rep by Devampi » May 28, 2014 1:39pm | Report
Raventhor wrote:

1) Make a viable 3v3 non-single-lane mode.

Would heavily help refine personal mechanics and mid-game fights, as well as help strengthen understanding of rotations. It's hard to learn rotations in conquest when everyone is focused on winning lane, but in a two lane, very small 3v3 map, it would really help speed up rotations and help people learn how to effectively do them.

2) Would also suggest a tips page, similar to what League does, for each god. Just a few quick points that everyone should know about each god, as well as what to do against a god. New people would get crushed by someone and have no idea what to do, or pick a new god and read the abilities, but have no idea how to use them effectively. Tips and tricks would heavily help.

3) More reset-based gods. We only have Scylla, on only her ult. Too boring. I want pingpongers that are TRUE teamfighters. It's fun and encourages risky play...smite as a whole is way too safe a game until someone is ahead.

4) Active items. Pls. We have 0. I want activated items. It would really help supports. We wouldn't have needed to nerf warriors so horifically if we gave viable support items to aid the team, then the tanks can have an effect without needing to do as much damage as warriors to stay viable.

5) More *true* supports. We only have Aphrodite. People who come from other mobas will get bored of playing, basically, all tanks.

6) More fighter-assassins. Assassins that stay in a fight for a long time, similar to Fiora from League, and in this game, similar to Kali and Ne Zha. Too many assassins are becoming burst someone and get out, that is, Fenrir, Loki, Mercury, etc. I mean, there's not *too* much of a lack but I'm looking for a true fighter over someone who just *can* instagib a team because they're fed. Eh.

7) Viable Sustain Mages pls.

8) A new pantheon to start. I think it's time for freshness. I suggest Slavic, but there are many to choose from..Babylonian also comes to mind

9) A good spectate system -_-

10) Finally, since I'm way too far in already, a decent Magical Power, Physical Protection item, and a decent CDR, Tank item. Both are kinda nonexistent (Wall of Absolution sucks, as does Idol of Concentration most of the time. I might be forgetting something though.)

acctually point 9 is against cheating but the whole 3 min behind or wait 3 min too start spectating a match thats almost at its end is rediculous

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Permalink | Quote | +Rep by dacoqrs » May 28, 2014 1:45pm | Report
Arena League ._.
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Permalink | Quote | +Rep by Strikerjacob » May 28, 2014 3:50pm | Report
Devampi wrote:


I haven't seen a Russian yet. Only Spanish know-it-alls that call report this report that and cursing in their own language (thats mostly an assumption and it's not on every spanish player)

Don't forget, JAJAJAJAJAJAJAJAJA

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Permalink | Quote | +Rep by festive1 » May 28, 2014 6:57pm | Report
Australian / Australasian servers would be good. (But that would result in ****py matchmaking for Australians)

More non-tank supports, we only have Aphrodite and Ra, we need more!

More Variety for jungle, I know we have Athena, Ymir and Anubis, but barely anyone apart from assassin/warriors can jungle well. And junglers have to have better late game.

Less ridiculous gods, (***bakharna) It seems as if they are running out of Ideas, and coming up with really weird things.
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Permalink | Quote | +Rep by Jordenito » May 28, 2014 9:08pm | Report
Better base stats for Guardians. Seriously, the difference between the physical defense of Assassins, Hunters, Warriors & Guardians is about 3-4 at level 1 in favor of Guardians, and about +0.1 in favor of Guardians. Needless to say, their magical protections start the same and scale the same. I'm sick of Ymir or Sobek being as squishy as Ullr or Apollo at level 1.

More items in general. I think that the choice is too unvaried. But, specifically, more magical penetration items. We have so few. Shoes of the Magi are good, but, other than that, we don't have many other flat, non-%-based penetration items apart from Spear of the Magus, but that item doesn't fit more than 60% of the Mages. Since they took out Focused Void Stone, there is a severe lack of pen items. A couple of more items with about 20-30 flat penetration seems like a good choice. Oh, and, also, more CDR items with magical power. The only real choice for CDR is Breastplate of Valor, which, IMO, is op, Chronos' Pendant, which is still somewhat underpowered (mainly because Breastplate is OP -_-) and Shoes of Focus (which aren't really viable because we lack penetration items and so Shoes of the Magi are better at most situations).

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Permalink | Quote | +Rep by Romanians » May 29, 2014 12:51am | Report
Let's see what comes to mind...

1. More ways to earn favour. Currently getting a gold skin takes about 1 1/2 weeks at my rate of playing (moderate), I suggest increasing the full goodwill bonus to +50% and some rewards after ranking up a god to rank 1, then to rank 10.

2. Hi-rez getting a proper "balance team" to play the game and balance whatever "needs to be balanced" instead of "balancing what the community wants". It's terribly wrong and it came to stupid, unneeded nerfs lately.

3. Do something about people who don't know/ don't want to speak English in lobbies/ matches. Forcing people to their region's server is not a solution, people from South America will still play on North America and most of them don't bother to speak English (no offense). Same goes for EU with endless masses of Polish and Russians. And besides, I enjoy playing on NA much more than EU.

4. Said before, but MORE pen items for mages. Spear pretty much sucks(for my needs), and although Obsidian Shard hurts a lot, flat pen would be more useful for the everyday Arena where most of the times only one enemy builds magical protection.
Remove the MP5 from Chronos' Pendant and give it some flat pen (15-25), or re-work Void Stone into previous Focused Void Stone.

5. More attack speed items for mages... Let's be frank here, telkhines sucks badly, not even a minion would consider building that and that leaves us with Demonic and Fatalis... Rework telkuseless into something with more mag power (75), no magical protection, more attack speed (25%) and flat pen (15).

6. Joust 1v1 - casual and Domination back...

I'm so sick of all the Kali and Freya bans every match, I just want Joust 1v1 back, it was my second favourite game mode before they "took it away".
Same goes with Domination, I want it on a daily basis again. Even though few people played it, bringing it back won't affect people who don't play it.

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Permalink | Quote | +Rep by Jordenito » May 29, 2014 3:23am | Report
The problem with Focused Void Stone was that it just gave you too much. It had pen, power AND magical protection. It's everything a Mage needs in the mid lane, and so it came down to whoever gets it first wins the lane. If we were to give Chronos' Pendant pen, I'd say no mroe than 15. It would give too much utility. Lots of power, CDR and some pen is really powerful. I would actually like to see movement speed for chrono's pendant in addition to the current MP5. It's Chronos' pendant.

As for Telekhines Ring, I don't think it needs what you've wrote. It's too much. It's like having Demonic Grip 2.0. I mean, power, pen, attack speed - it's like the same item. It doesn't need more power, it's not this item's purpose. I'd change it so that it'd have 20% attack speed instead of 10 to fit its passive better and remove the magical protection. In addition, I'd change the passive so that it would be 35 (+1 * your level) per auto attack so that this item would mean something beyond level 10.

And if we're at it, can we please remove the lifesteal on Polynomicon? It doesn't really seem to fir the item. How about attack speed instead? That seems way more appropriate. 10-15% attack speed seems decent.

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Permalink | Quote | +Rep by Romanians » May 29, 2014 5:13am | Report
Well, I for one would love a flat pen item for attack speed mages like Chronos, or Nu Wa. These mages have abilities combos followed by basic attacks, so demonic grip doesn't help that much as it does with Freya and Zeus. Besides, why would it be "too much", it's basically demonic grip with 5 more mp and flat pen.

These mages are great with CD boots, but lack proper pen options. It's a tough choice every early game.


Any of these two would do it for me, Chronos' pendant or actually useful telkhines with pen would help a lot.

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Permalink | Quote | +Rep by Nex The Slayer » May 29, 2014 6:14am | Report
1. More items!
We desperately need a viable magical protection item for mages, that doesn't damage there DPS too much.(like Breastplate of Valor is to physical defense, but not as op...).

More magical penetration items, currently Obsidian Shard and Shoes of the Magi are the only options for most mages since Spear of Magnus and Demonic Grip is only good on a select amount of them. Void Stone is only really god on tanks that have the health and protection too allow them to be right next to an assassin an gain the items full benefit.

I think that Polynomicon should be changed from a magical basic attack item with life steal to a pure magical basic attack item and Telkhines Ring from a mediocre basic attack item to a viable magical life steal item. I like Jordenito suggestion of removing the life steal in favor of attack speed on Polynomicon. I am not sure what Telkhines Ring should be changed to, as long as it becomes a solid magical life steal item I am happy.


2.More pure and semi, non tank supports.
Currently there are only one pure support ( Aphrodite) and three semi supports ( Hel, Chang'e, and Ra).

3.More pantheons
Amaterasu pls

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Permalink | Quote | +Rep by SoapSuds » May 29, 2014 6:30am | Report
^Definitely for the first two.

I think one of the more ironic things in this game is the reason why they took away Focused Void Stone and Focused Void Blade. I remember a while back, someone said they decided to take them out because they were too much of a staple in every build. So what do they do? Take away a **** ton of our items so that now we have a more limited amount of items to actually build with, thus creating even more staples.

Nex's second one is definitely something I've been really wanting to see. I've always enjoyed healing classes in other games, as well as in Smite. I used to love playing Chang'e back when she was more of a healer than she is now. I'd love to see more non tank supports.
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