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God Idea: Hermes!

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Forum » God & Item Ideas » God Idea: Hermes! 68 posts - page 2 of 7
Permalink | Quote | +Rep by FaTaLiTyFiReFly » May 17, 2013 10:14pm | Report
Updated ^

After being hit 5 times he now has the max of 25% movespeed bonus and the enemies will be slowed for 25%, NOTE: This is only from physical damage so it is still counterable
why does wukong look so much different now?

FaTaLiTyFiReFly


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Permalink | Quote | +Rep by coldhotshot » May 18, 2013 2:31am | Report
For the passive, it shouldn't be a percentage in my opinion, as the speed decrease decreases as the 5% of the x-5% is less than x-5%

Having a stable number might be better, why not 6 or 7

Feeling like I'm doing too much, but I'm also want hermes to come out, love the god and want to see him in perfection, not op. Just like how Isis came out, good god but not op.
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Permalink | Quote | +Rep by FaTaLiTyFiReFly » May 18, 2013 3:34am | Report
^ Thanks! Every bit helps ;)
+Rep to you for all the support
why does wukong look so much different now?

FaTaLiTyFiReFly


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Permalink | Quote | +Rep by FaTaLiTyFiReFly » May 18, 2013 3:37am | Report
UPDATED! Someone get this idea to Hi-Rez xD !!!

Thanks to all for the help and suggestions , I think we are moulding him to a kit that would fit into SMITE perfectly! Hope to see Hermes in game soon :D

(Just for interests sake if he gets added what are the chances I will recieve him free? And if a admin reads this may I please give Maximus and Coldhotshot him free? I think they deserve it)
why does wukong look so much different now?

FaTaLiTyFiReFly


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Permalink | Quote | +Rep by coldhotshot » May 18, 2013 5:07am | Report
It would be cool to get any god for free, but Hi rez probably won't. Anyway,s I would grind so much favor just to be able to play him

On to topic, fix his 3. I'm glad that it now does damage and slows but in my opinion, I think the damage output late game is too high. Comparing it to Isis's wing gust which does 115(+40 magic) only 4 times, hermes does 220 damage 6 times in the duration adding up to 1320 damage in 3 seconds with additional slow. This is an awesome ability but I tweaked it a little to make it less op and presented in a more professional way.

3: - Unwanted message
Hermes blows a wave of sound in front of him for 3 seconds draining movement speed for the duration. It also deals damage per second for 3 seconds in cone infront of him.
Movement speed drained: 5%
Damage:50/75/100/125/150 (+60% physical power)


Just cleaning up his ulti too, to make it more clean

4: - Godspeed!
Hermes emits a yellow glow giving him 65% movespeed and gains 45% attack speed.
By reactivating the ability again within the duration of the ultimate, hermes traps enemy gods by running in a circle at massive speeds around them, dealing damage each second for 2 seconds slowing all trapped enemies for 3 seconds after.
Duration of first cast: 5s
Duration of 2nd cast: 3s
Damage of 2nd cast: 100 every .5s (+100% of Physical Power)
Slow of 2nd cast: 10%
Cooldown: 105
Cost: 1st cast 150 mana
2nd cast 200 mana


Also change the radius of his 2 to smaller, my mistake but that aura is larger than odins spears which is 30. I think 20 or 25 would be better
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Permalink | Quote | +Rep by M4XiiMUS » May 18, 2013 10:31am | Report


(Just for interests sake if he gets added what are the chances I will recieve him free? And if a admin reads this may I please give Maximus and Coldhotshot him free? I think they deserve it)


LOL Thanks! +Rep for you sir!

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Permalink | Quote | +Rep by FaTaLiTyFiReFly » May 18, 2013 11:53pm | Report
Updated!

Thanks for the REP :D
why does wukong look so much different now?

FaTaLiTyFiReFly


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Permalink | Quote | +Rep by M4XiiMUS » May 19, 2013 12:59am | Report
ANYTIME!! You can do one once very 24 hours.

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Permalink | Quote | +Rep by FaTaLiTyFiReFly » May 19, 2013 1:47am | Report
Now... Someone get this idea on a programmers PC
why does wukong look so much different now?

FaTaLiTyFiReFly


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Posts: 781
Permalink | Quote | +Rep by coldhotshot » May 19, 2013 2:36am | Report
Problem, he needs base stats and add on stats per level. And a concept design and... a lot of things before this would even be considered.
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