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Forum » God & Item Ideas » God Ideas 65 posts - page 3 of 7
Permalink | Quote | +Rep by Skarfax » September 18, 2012 3:51pm | Report
Kronos (Cronus) - Titan Primogen (Greek Pantheon)

LORE
(He's very famous, so I wont put any lore since there are lots of variations for his myths.)

Intended to be a Melee God

PASSIVE: "Devourer of Gods"
Even the most confident and battle-seasoned enemy Gods tremble in fear when next to Kronos. All Enemy Gods in X yards receive a penalty for their Physical/Magical defense. This penalty increases as Kronos' gets stronger. (Levels 1-6: -10 for both / levels 7-15: -20 for both / levels 16-20: -30 for both)

1) "Overthrow"
Kronos focuses his fury into a random enemy God inside the AOE (around himself), he then moves into melee range and attacks his target relentlessly for 3/4/4/5/5 basic hits. For these special, focused attacks, Kronos hits 5/10/15/20/25% faster.(If unable to hit target, will pursue for 2 seconds - Stuns, Knockbacks will disrupt the hability effects and the target-locking) Costs 40/50/60/70/80 Mana. 12s cooldown.

2) "Open the Tartarus"
Kronos calls for the limited, but powerful aid of his imprisioned brethen. In the targeted area, the mighty Titan's hands erupt from a portal in the ground, trying to catch any enemy feet that walks over it, slowing them down by 20/25/30/35/40%. 100 Mana Cost. 20s cooldown.

3) "Scythe of Terror"
Kronos uses his legendary scythe to reap life from enemy mobs and Gods in a Cone in front of him. Drains life, thus dealing damage. 10/15/20/25/30 + (50% of his Physical Damage) from each enemy target inside AOE. If an enemy God under 15%HP is hit by "Scythe of Terror", he'll run Amok/charmed randomly for 2 seconds. Costs 80/90/100/110/120 Mana. 15s cooldown. (Doesnt work on towers)

Ult) "Swallow"
Kronos swallows One enemy God whole, keeping his adversary inside his stomach for the duration of the skill. Enemy God takes 60/70/80/90/100 + 50% of Kronos' physical damage as PURE damage every second, since they're being digested and are unable to defend themselves. Lasts 3/3/4/4/5 seconds. Kronos moves 25% slower while Digesting a God. If the enemy God is not killed while being digested, Kronos will vomit his prey back to the battlegrounds. If the enemy God is killed by digestion, Kronos gains a PERMANENT +10 HP, +10 MP, + 2 Physical Defense, + 2 Magical Defense, + 2 Physical Damage/Power. (Targets inside his belly may use Beads and drink potions, but cannot cast Spells) - Kronos cannot recall while Digesting a God. Costs 100 Mana. 60s cooldown.

Fresh Meat?

Skarfax


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Permalink | Quote | +Rep by KenderoBucho » September 19, 2012 10:36pm | Report
here is the other guy just like I said and just the stuff i said b4 applies to him as well there just ideas and the lore might not even be right well here u go

Ares, Greek God of War
-War one of the most dangerous things to happen in the world especially if it involved your own people. There are some who oppose war and then there are those who love it like Ares the God of War. Powerful and dangerous Ares will destroy all those who get in his way. His relations with the other Greek Gods has always been tense especially with his sister Athena. He is loved by the Greeks especially in Sparta where war is there only sport. Armed to the teeth in Greek weaponry he leads the charge against all the enemies of Greece and now he brings the fight to the Smite arena.

HP-408(+64)
MP-255(+42)

Passive,Warpath
Ares will move faster if he has recently hit an enemy after 9 attacks to the same target Ares will fear all enemies near him for 2sec.

1.) Shield Smack
-Ares in anger will smack all enemies in a wide cone in front of him knocking them all a short distance back dealing damage.
MC-90,CD-10sec,Damage 30/60/90/120/150, (+15% physical damage)

2.) Spear Stab
-In a quick motion Ares stabs his spear forward in a short straight line the first enemy hit will be slowed.
MC-90,CD-6sec,Damage 60/120/180/240/300, (+30% physical damage)

3.) Leap of the Brave
-Ares leaps forward upon landing he will impale the nearest enemy in the radius of the landing doing damage and stunning the target for 2sec.
MC-100,CD-18sec,Damage 40/80/120/160/200, (+20% physical damage)

4.)Ultimate, War Chant
-Ares starts beating his spear across his shield and chanting for 3sec. Once the chant is done Ares gains more damage movement speed lasts 6sec and refreshes all his cool downs.
MC-130,CD-3min,Damage Boost 30/60/90/120/150, Movement Speed 12/24/36/48/60

So what do you guys think I hope any of these abilities or anything similar to these things will be in the real Ares anyways keep posting and share your ideas.

KenderoBucho


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Posts: 13
Permalink | Quote | +Rep by KaserZero52 » September 22, 2012 10:55pm | Report
Izanagi-no-mikoto
Pantheon Chinese???(its shinto)
According to legend, after their birth Izanagi and Izanami stood on the floating bridge of heaven and stirred the primeval ocean with a jeweled spear. When they lifted the spear, the drops that fell back into the water formed the first solid land, an island called Onogoro. Izanagi and Izanami descended to the island and became husband and wife. Their first child was deformed, and the other gods said it was because Izanami spoke before her husband at their marriage ceremony.

The couple performed another wedding ceremony, this time correctly. Izanami soon gave birth to eight lovely children, who became the islands of Japan. Izanagi and Izanami then created many gods and goddesses to represent the mountains, valleys, waterfalls, streams, winds, and other natural features of Japan. However, during the birth of Kagutsuchi, the fire god, Izanami was badly burned. As she lay dying, she continued to create gods and goddesses, and still other deities emerged from the tears of the grief-stricken Izanagi.

When Izanami died, she went to Yomi-tsu Kuni. Izanagi decided to go there and bring his beloved back from the land of darkness and death. Izanami greeted Izanagi from the shadows as he approached the entrance to Yomi. She warned him not to look at her and said that she would try to arrange for her release from the gods of Yomi. Full of desire for his wife, Izanagi lit a torch and looked into Yomi. Horrified to see that Izanami was a rotting corpse, Izanagi fled.

Angry that Izanagi had not respected her wishes, Izanami sent hideous female spirits, eight thunder gods, and an army of fierce warriors to chase him. Izanagi managed to escape and blocked the pass between Yomi and the land of the living with a huge boulder. Izanami met him there, and they broke off their marriage.

Izanagi felt unclean because of his contact with the dead, and he took a bath to purify himself. A number of gods and goddesses, both good and evil, emerged from his discarded clothing as Izanagi bathed. The sun goddess Amaterasu appeared from his left eye, the moon god Tsukuyomi appeared from his right eye, and Susano-ô came from his nose. Proud of these three noble children, Izanagi divided his kingdom among them.

Health 400 (+86)
Mana 325 (+60)
Melee

Passive: Flowing steps- Izanagi gains 20% increased movement speed when he strikes a enemy god last 2 seconds

1: Audacious charge- Izanagi charges forward in a quick dash knocking back the first enemy it makes contact with if that enemy is knocked into a wall they are then stunned for 1.5 seconds.
Damage 100/150/200/250/300 +50% physical power
75 mana 20 sec cool down

2: Counter Strike- Izanagi takes a pose and the next instance of damage done to him is negated and Izanagi appears at the source of damages location stunning them for .5/1/1.5/2/2.5 and deals 30% of the damage he would of taken back to the opponent. Izanagi is immobile while using counter strike counter strike last 1.5 seconds
100 mana 30 sec cooldown

3: Ground wave- Izanagi stabs the ground in front of him creating a wave of earth that rises up from underneath in a straight line knocking up enemies hit by it and slowing them by 15%/20%/25%/30%/35% and dealing 70/140/210/280/350
80 mana 25 second cooldown

4: Okamis Wrath- Izanagi spins and stabs his spear into the ground sending out a huge shockwave of earth that knocks back all enemies in a 360 are dealing 250/350/500/600/750 (+ 60% of physical power)

125 mana 60 second cooldown

i wanted this character to be a good fighter with great chasing mechanics i also realized that his ult was seemingly fitting for this kind of character also that this game doesn't have a characters whose ult breaks up team fights/ mass clusters of people
I accidently dispelled my name T-T its Kaiser not kaser

KaserZero52



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Permalink | Quote | +Rep by HiFromBuddha » September 23, 2012 6:42am | Report
Yami and Amaterasu..... Okami anyone XD
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Permalink | Quote | +Rep by Billklanidi » September 23, 2012 7:58am | Report
I would like to see many new gods but these three would be the best:

Ghanesh - The Elephant God (Melee - Hindu Pantheon)

Passive - Heavy Steps
While under the effect of a CC effect Ghanesh gains +30 Physical and Magical protection

1 - Pressuring Quake
Ghanesh slams the ground with all four arms dealing damage in a cone and stunning enemy gods for 1 second.

2 - Goring Impulse
Ghanesh charges forward dragging the first enemy god he strikes with him and slowing them by 30% for 2 seconds.

3 - Ancient Wisdom
When activated Ghanesh gains a buff which lasts 5 seconds and reduces CC duration by 25%

4 - Trunk Impact
After charging up for 1.5 seconds Ghanesh slams the ground with his trunk in a large and long line dealing damage and knocking all enemies aside.

Quetzalcoatl - Feathered Snake (Ranged - Aztec Pantheon)

Passive - Skin Change
Upon leveling up Quetzalcoatl becomes immune to CC effects for 2.5 seconds.

1 - Poison Gale
Quetzalcoatl spits venom in a cone affecting enemies with a DoT effect which deals damage every .5 seconds for 2 seconds.

2 - Serpent's Flight
Quetzalcoatl takes flight dropping down on target area dealing damage to enemies and silencing them for 1.5 seconds.

3 - Wing Restoration
Quetzalcoatl lands for 2 seconds and channels healing energies. While channeling he restores health. If disrupted the channel ends early.

4 - Typhoon of Venom
Quetzalcoatl flies high over targeted area creating a venomous field for 4 seconds. While flying he is untargetable. The field deals damage per second to enemies inside it. Enemies that stay in the field after the duration ends are knocked back as Quetzalcoatl lands.

Chiron - Trainer of Heroes (Melee - Greek Pantheon)

Passive - Valor
When Chiron uses an ability he heals nearby allies equal to 40% of mana spent.

1 - Heroic Assault
Chiron charges in a line to targeted area. Enemies he passes through are dealt damage.

2 - Rallying Shout
Chiron rallies nearby allies increasing their physical and magical power by 15% for 5 seconds.

3 - Empowered Strike
Chiron fills targeted allied god with strength empowering their next attack to deal double damage and slow the enemy for 35% for 2 seconds.

4 - Centaur's Furor
Chiron goes frenzy increasing his attack speed by 50% and causing his attacks to heal nearby allies equal to 50% of damage dealt by him.



I'm sure these three would be AWESOME!!!

Billklanidi



Posts: 2
Permalink | Quote | +Rep by KenderoBucho » September 23, 2012 8:18pm | Report
hey guys me again anyways ive liked all the ideas ive seen so far and even if some are a bit op im sure if they ever get added by Hi Rez they would change it anyways I came up with another idea this one is for Loki's other child hope u like it and what I say in lore and stuff is semi true im not sure so keep posting and enjoy :D

Jormungand, The Midgard Serpent
Pantheon: Norse, Melee,Durable,Fighter
Lore: Loki had three children Fenrir, Hel, and Jormungand. His serpent son grew to gigantic sizes eventually being able to circle around Midgard otherwise known as the Earth. As he grew he soon began to pose a threat to not only the people of Midgard but also Asgard. The mighty God Thor has faced the great serpent many times and each time they have battled they have tied. In the final battle known as Ragnarok Thor and Jormungand fight one last time both dying to each other.

HP-510 (+80)
MP-320 (+43)

Passive,Serpents Size
Due to his large size Jormungand reduces the effects of CC on him by 15%

1.)Serpents Squeeze
Jormungand uses his tail to wrap and squeeze enemies in place stunning them doing damage a sec
MC-100, CD-15sec, Duration 2sec, (+20% Physical Power), Damage 40/80/120/160/200

2.)Poisons Power
Jormungand bites in a cone in front of him poisoning all enemies hit for 5sec.
MC-90, CD-10sec, (+20% PP), Damage per sec 20/40/60/80/100

3.)Coiled Snake
Jormungand coils himself up like a snake increasing his armor and magic resistance but unable to move if struck by an attack or ability activating the ability again will knockback all nearby enemies around him scales on nothing.
MC-100, CD-40sec, Duration-5sec, Defense Increase 20/30/40/50/60, Damage 50/100/150/200/250

4.)Poison the Skies
Jormungand ascends into the sky before landing in his full monsterous size doing damage. For 8sec Jormnungand is immune to all CC has increased resistances and applies a deadly venom every attack stacks only once. Once his ultimate is done all enemies hit during that time enemies take the venom damage for 9sec. During this time he cannot cast abilities.
MC-150, CD-3min, Impact damage 100/200/300/400/500, Venom damage a sec 30/60/90/120/150
(+20% PP)

what do you guys think I kinda think he is a bit OP but im not sure read, review, and post.

KenderoBucho


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Permalink | Quote | +Rep by Skyshifter » November 4, 2012 8:37pm | Report
I got an idea :D

Dionysus, The god of winery

(Passive): Revelry

His abilities cause him to gain an aura that reduces nearby enemy Gods Physical and Magical power. Aura lasts for 5 seconds and can stack up to 5 times. At 5 stacks he becomes empowered with Regale, causing his abilities to gain bonus effect.

(1st): Taunting Blow

Dionysus prepares to challenge an enemy, causing his next basic attack to deal additional Physical damage and pushes the enemy back a short distance, taunting them for 2 seconds.

Regale: Deals 30% more damage and causes enemies to get stunned for 1 second before being taunted.

(2nd): Seismic Slam

Slams the ground in a cone in front of him, knocking all enemies airborne for 1.5 seconds.(Does not deal damage).

Regale: Slams the ground around him with the same radius and deals Physical damage equal to 25% of his maximum health

(3rd): Sustenance

Dionysus takes a sip from his goblet, healing him by a small amount per stack of Revelry and increasing his movement speed.

Regale: Also regains mana by the same amount and triples the movement speed bonus.

(Ultimate): Drink of the Gods

Dionysus drinks a large quantity of Ambrosia for 2 seconds. After channeling, he gains dramatically increased resistance, physical power and full stacks of Revelry for 10 seconds. If an ally God is nearby during channeling, they receive half the bonuses. Any kills or assists will heal them by a flat amount.

My first idea and pls comment. I didn't put the damage amounts because i think the Smite developers would think of that.

Skyshifter



Posts: 2
Permalink | Quote | +Rep by Skyshifter » November 4, 2012 8:53pm | Report
Billklanidi wrote:

I would like to see many new gods but these three would be the best:

Ghanesh - The Elephant God (Melee - Hindu Pantheon)

Passive - Heavy Steps
While under the effect of a CC effect Ghanesh gains +30 Physical and Magical protection

1 - Pressuring Quake
Ghanesh slams the ground with all four arms dealing damage in a cone and stunning enemy gods for 1 second.

2 - Goring Impulse
Ghanesh charges forward dragging the first enemy god he strikes with him and slowing them by 30% for 2 seconds.

3 - Ancient Wisdom
When activated Ghanesh gains a buff which lasts 5 seconds and reduces CC duration by 25%

4 - Trunk Impact
After charging up for 1.5 seconds Ghanesh slams the ground with his trunk in a large and long line dealing damage and knocking all enemies aside.

Quetzalcoatl - Feathered Snake (Ranged - Aztec Pantheon)

Passive - Skin Change
Upon leveling up Quetzalcoatl becomes immune to CC effects for 2.5 seconds.

1 - Poison Gale
Quetzalcoatl spits venom in a cone affecting enemies with a DoT effect which deals damage every .5 seconds for 2 seconds.

2 - Serpent's Flight
Quetzalcoatl takes flight dropping down on target area dealing damage to enemies and silencing them for 1.5 seconds.

3 - Wing Restoration
Quetzalcoatl lands for 2 seconds and channels healing energies. While channeling he restores health. If disrupted the channel ends early.

4 - Typhoon of Venom
Quetzalcoatl flies high over targeted area creating a venomous field for 4 seconds. While flying he is untargetable. The field deals damage per second to enemies inside it. Enemies that stay in the field after the duration ends are knocked back as Quetzalcoatl lands.

Chiron - Trainer of Heroes (Melee - Greek Pantheon)

Passive - Valor
When Chiron uses an ability he heals nearby allies equal to 40% of mana spent.

1 - Heroic Assault
Chiron charges in a line to targeted area. Enemies he passes through are dealt damage.

2 - Rallying Shout
Chiron rallies nearby allies increasing their physical and magical power by 15% for 5 seconds.

3 - Empowered Strike
Chiron fills targeted allied god with strength empowering their next attack to deal double damage and slow the enemy for 35% for 2 seconds.

4 - Centaur's Furor
Chiron goes frenzy increasing his attack speed by 50% and causing his attacks to heal nearby allies equal to 50% of damage dealt by him.



I'm sure these three would be AWESOME!!!

Good ideas but... his ult is too similar to Sion's ult from League of Legends don't you think?
You should make it a more defensive or supportive move because this ability would make him go into combat and by the looks of his skill set he's a support and that is not what supports do.

Other than that, i would love to see these gods in Smite especially Quetzalcoatl

Skyshifter



Posts: 2
Permalink | Quote | +Rep by Westighouse » November 4, 2012 9:03pm | Report
Well from what Todd Harris and Gabriel H has talked about while speaking with them there are 3 confirmed regions still to be added to the game, and I imagine there will be more regions added as the game goes on. I dont see this game stopping anytime soon so given time the mirror matches will stop :)

Westighouse


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Permalink | Quote | +Rep by sorcerer455 » February 9, 2013 8:18am | Report
Hypnos the greek god of sleep

Basic(ranged):
hypnos throws dream blasts.

passive hallucinate:
All enemy gods move 10% slower 5 sec.

1 hypno bomb:
Hypnos throws a bomb that explodes doing 50/110/160/220/270 damage and stunning them for 1 sec can scale with focus up to 2 sec applies hallucinate.

2 healing dreams:
Hypnos sends one of his ally's to dream world where they good dreams and they heal 30/40/50/60/70 hp per every .5 sec for 4 sec.

3 summon:
Hypnos summons 2 dream monsters that attack any enemy's around doing 30/35/40/45/50 damage every sec and last for 10 secs or until killed. The monster attack all enemy's under the affect of hallucinate first and do 5% more damage to them.

4 dream world:
Hypnos sends down the dream world, doing 100/110/120/130/140 damage and slows 20%. When Hypnos is in the world he heals 20/25/30/35/40 hp every sec. The dream world lasts 5 secs and applies hallucinate.
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